Open Source Computer Vision Library https://opencv.org/
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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// class TileOffsets
//
//-----------------------------------------------------------------------------
#include <ImfTileOffsets.h>
#include <ImfXdr.h>
#include <ImfIO.h>
#include "Iex.h"
#include "ImfNamespace.h"
#include <algorithm>
OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER
TileOffsets::TileOffsets (LevelMode mode,
int numXLevels, int numYLevels,
const int *numXTiles, const int *numYTiles)
:
_mode (mode),
_numXLevels (numXLevels),
_numYLevels (numYLevels)
{
switch (_mode)
{
case ONE_LEVEL:
case MIPMAP_LEVELS:
_offsets.resize (_numXLevels);
for (unsigned int l = 0; l < _offsets.size(); ++l)
{
_offsets[l].resize (numYTiles[l]);
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
{
_offsets[l][dy].resize (numXTiles[l]);
}
}
break;
case RIPMAP_LEVELS:
_offsets.resize (_numXLevels * _numYLevels);
for (int ly = 0; ly < _numYLevels; ++ly)
{
for (int lx = 0; lx < _numXLevels; ++lx)
{
int l = ly * _numXLevels + lx;
_offsets[l].resize (numYTiles[ly]);
for (size_t dy = 0; dy < _offsets[l].size(); ++dy)
{
_offsets[l][dy].resize (numXTiles[lx]);
}
}
}
break;
case NUM_LEVELMODES :
throw IEX_NAMESPACE::ArgExc("Bad initialisation of TileOffsets object");
}
}
bool
TileOffsets::anyOffsetsAreInvalid () const
{
for (unsigned int l = 0; l < _offsets.size(); ++l)
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
if (_offsets[l][dy][dx] <= 0)
return true;
return false;
}
void
TileOffsets::findTiles (OPENEXR_IMF_INTERNAL_NAMESPACE::IStream &is, bool isMultiPartFile, bool isDeep, bool skipOnly)
{
for (unsigned int l = 0; l < _offsets.size(); ++l)
{
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
{
for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
{
Int64 tileOffset = is.tellg();
if (isMultiPartFile)
{
int partNumber;
OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, partNumber);
}
int tileX;
OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, tileX);
int tileY;
OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, tileY);
int levelX;
OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, levelX);
int levelY;
OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, levelY);
if(isDeep)
{
Int64 packed_offset_table_size;
Int64 packed_sample_size;
OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, packed_offset_table_size);
OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, packed_sample_size);
// next Int64 is unpacked sample size - skip that too
Xdr::skip <StreamIO> (is, packed_offset_table_size+packed_sample_size+8);
}else{
int dataSize;
OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, dataSize);
Xdr::skip <StreamIO> (is, dataSize);
}
if (skipOnly) continue;
if (!isValidTile(tileX, tileY, levelX, levelY))
return;
operator () (tileX, tileY, levelX, levelY) = tileOffset;
}
}
}
}
void
TileOffsets::reconstructFromFile (OPENEXR_IMF_INTERNAL_NAMESPACE::IStream &is,bool isMultiPart,bool isDeep)
{
//
// Try to reconstruct a missing tile offset table by sequentially
// scanning through the file, and recording the offsets in the file
// of the tiles we find.
//
Int64 position = is.tellg();
try
{
findTiles (is,isMultiPart,isDeep,false);
}
catch (...)
{
//
// Suppress all exceptions. This function is called only to
// reconstruct the tile offset table for incomplete files,
// and exceptions are likely.
//
}
is.clear();
is.seekg (position);
}
void
TileOffsets::readFrom (OPENEXR_IMF_INTERNAL_NAMESPACE::IStream &is, bool &complete,bool isMultiPartFile, bool isDeep)
{
//
// Read in the tile offsets from the file's tile offset table
//
for (unsigned int l = 0; l < _offsets.size(); ++l)
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::read <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (is, _offsets[l][dy][dx]);
//
// Check if any tile offsets are invalid.
//
// Invalid offsets mean that the file is probably incomplete
// (the offset table is the last thing written to the file).
// Either some process is still busy writing the file, or
// writing the file was aborted.
//
// We should still be able to read the existing parts of the
// file. In order to do this, we have to make a sequential
// scan over the scan tile to reconstruct the tile offset
// table.
//
if (anyOffsetsAreInvalid())
{
complete = false;
reconstructFromFile (is,isMultiPartFile,isDeep);
}
else
{
complete = true;
}
}
void
TileOffsets::readFrom (std::vector<Int64> chunkOffsets,bool &complete)
{
size_t totalSize = 0;
for (unsigned int l = 0; l < _offsets.size(); ++l)
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
totalSize += _offsets[l][dy].size();
if (chunkOffsets.size() != totalSize)
throw IEX_NAMESPACE::ArgExc ("Wrong offset count, not able to read from this array");
int pos = 0;
for (size_t l = 0; l < _offsets.size(); ++l)
for (size_t dy = 0; dy < _offsets[l].size(); ++dy)
for (size_t dx = 0; dx < _offsets[l][dy].size(); ++dx)
{
_offsets[l][dy][dx] = chunkOffsets[pos];
pos++;
}
complete = !anyOffsetsAreInvalid();
}
Int64
TileOffsets::writeTo (OPENEXR_IMF_INTERNAL_NAMESPACE::OStream &os) const
{
//
// Write the tile offset table to the file, and
// return the position of the start of the table
// in the file.
//
Int64 pos = os.tellp();
if (pos == -1)
IEX_NAMESPACE::throwErrnoExc ("Cannot determine current file position (%T).");
for (unsigned int l = 0; l < _offsets.size(); ++l)
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
OPENEXR_IMF_INTERNAL_NAMESPACE::Xdr::write <OPENEXR_IMF_INTERNAL_NAMESPACE::StreamIO> (os, _offsets[l][dy][dx]);
return pos;
}
namespace {
struct tilepos{
Int64 filePos;
int dx;
int dy;
int l;
bool operator <(const tilepos & other) const
{
return filePos < other.filePos;
}
};
}
//-------------------------------------
// fill array with tile coordinates in the order they appear in the file
//
// each input array must be of size (totalTiles)
//
//
// if the tile order is not RANDOM_Y, it is more efficient to compute the
// tile ordering rather than using this function
//
//-------------------------------------
void TileOffsets::getTileOrder(int dx_table[],int dy_table[],int lx_table[],int ly_table[]) const
{
//
// helper class
//
// how many entries?
size_t entries=0;
for (unsigned int l = 0; l < _offsets.size(); ++l)
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
entries+=_offsets[l][dy].size();
std::vector<struct tilepos> table(entries);
size_t i = 0;
for (unsigned int l = 0; l < _offsets.size(); ++l)
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
{
table[i].filePos = _offsets[l][dy][dx];
table[i].dx = dx;
table[i].dy = dy;
table[i].l = l;
++i;
}
std::sort(table.begin(),table.end());
//
// write out the values
//
// pass 1: write out dx and dy, since these are independent of level mode
for(size_t i=0;i<entries;i++)
{
dx_table[i] = table[i].dx;
dy_table[i] = table[i].dy;
}
// now write out the levels, which depend on the level mode
switch (_mode)
{
case ONE_LEVEL:
{
for(size_t i=0;i<entries;i++)
{
lx_table[i] = 0;
ly_table[i] = 0;
}
break;
}
case MIPMAP_LEVELS:
{
for(size_t i=0;i<entries;i++)
{
lx_table[i]= table[i].l;
ly_table[i] =table[i].l;
}
break;
}
case RIPMAP_LEVELS:
{
for(size_t i=0;i<entries;i++)
{
lx_table[i]= table[i].l % _numXLevels;
ly_table[i] = table[i].l / _numXLevels;
}
break;
}
case NUM_LEVELMODES :
throw IEX_NAMESPACE::LogicExc("Bad level mode getting tile order");
}
}
bool
TileOffsets::isEmpty () const
{
for (unsigned int l = 0; l < _offsets.size(); ++l)
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
if (_offsets[l][dy][dx] != 0)
return false;
return true;
}
bool
TileOffsets::isValidTile (int dx, int dy, int lx, int ly) const
{
if(lx<0 || ly < 0 || dx<0 || dy < 0) return false;
switch (_mode)
{
case ONE_LEVEL:
if (lx == 0 &&
ly == 0 &&
_offsets.size() > 0 &&
int(_offsets[0].size()) > dy &&
int(_offsets[0][dy].size()) > dx)
{
return true;
}
break;
case MIPMAP_LEVELS:
if (lx < _numXLevels &&
ly < _numYLevels &&
int(_offsets.size()) > lx &&
int(_offsets[lx].size()) > dy &&
int(_offsets[lx][dy].size()) > dx)
{
return true;
}
break;
case RIPMAP_LEVELS:
if (lx < _numXLevels &&
ly < _numYLevels &&
(_offsets.size() > (size_t) lx+ ly * (size_t) _numXLevels) &&
int(_offsets[lx + ly * _numXLevels].size()) > dy &&
int(_offsets[lx + ly * _numXLevels][dy].size()) > dx)
{
return true;
}
break;
default:
return false;
}
return false;
}
Int64 &
TileOffsets::operator () (int dx, int dy, int lx, int ly)
{
//
// Looks up the value of the tile with tile coordinate (dx, dy)
// and level number (lx, ly) in the _offsets array, and returns
// the cooresponding offset.
//
switch (_mode)
{
case ONE_LEVEL:
return _offsets[0][dy][dx];
break;
case MIPMAP_LEVELS:
return _offsets[lx][dy][dx];
break;
case RIPMAP_LEVELS:
return _offsets[lx + ly * _numXLevels][dy][dx];
break;
default:
throw IEX_NAMESPACE::ArgExc ("Unknown LevelMode format.");
}
}
Int64 &
TileOffsets::operator () (int dx, int dy, int l)
{
return operator () (dx, dy, l, l);
}
const Int64 &
TileOffsets::operator () (int dx, int dy, int lx, int ly) const
{
//
// Looks up the value of the tile with tile coordinate (dx, dy)
// and level number (lx, ly) in the _offsets array, and returns
// the cooresponding offset.
//
switch (_mode)
{
case ONE_LEVEL:
return _offsets[0][dy][dx];
break;
case MIPMAP_LEVELS:
return _offsets[lx][dy][dx];
break;
case RIPMAP_LEVELS:
return _offsets[lx + ly * _numXLevels][dy][dx];
break;
default:
throw IEX_NAMESPACE::ArgExc ("Unknown LevelMode format.");
}
}
const Int64 &
TileOffsets::operator () (int dx, int dy, int l) const
{
return operator () (dx, dy, l, l);
}
const std::vector<std::vector<std::vector <Int64> > >&
TileOffsets::getOffsets() const
{
return _offsets;
}
OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT