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Open Source Computer Vision Library
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103 lines
3.2 KiB
103 lines
3.2 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas |
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// Digital Ltd. LLC |
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// |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Industrial Light & Magic nor the names of |
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// its contributors may be used to endorse or promote products derived |
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// from this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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//----------------------------------------------------------------------------- |
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// |
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// class PreviewImage |
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// |
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//----------------------------------------------------------------------------- |
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#include <ImfPreviewImage.h> |
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#include <ImfCheckedArithmetic.h> |
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#include "Iex.h" |
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namespace Imf { |
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PreviewImage::PreviewImage (unsigned int width, |
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unsigned int height, |
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const PreviewRgba pixels[]) |
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{ |
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_width = width; |
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_height = height; |
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_pixels = new PreviewRgba |
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[checkArraySize (uiMult (_width, _height), sizeof (PreviewRgba))]; |
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if (pixels) |
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{ |
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for (unsigned int i = 0; i < _width * _height; ++i) |
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_pixels[i] = pixels[i]; |
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} |
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else |
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{ |
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for (unsigned int i = 0; i < _width * _height; ++i) |
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_pixels[i] = PreviewRgba(); |
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} |
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} |
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PreviewImage::PreviewImage (const PreviewImage &other): |
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_width (other._width), |
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_height (other._height), |
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_pixels (new PreviewRgba [other._width * other._height]) |
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{ |
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for (unsigned int i = 0; i < _width * _height; ++i) |
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_pixels[i] = other._pixels[i]; |
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} |
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PreviewImage::~PreviewImage () |
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{ |
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delete [] _pixels; |
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} |
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PreviewImage & |
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PreviewImage::operator = (const PreviewImage &other) |
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{ |
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delete [] _pixels; |
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_width = other._width; |
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_height = other._height; |
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_pixels = new PreviewRgba [other._width * other._height]; |
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for (unsigned int i = 0; i < _width * _height; ++i) |
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_pixels[i] = other._pixels[i]; |
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return *this; |
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} |
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} // namespace Imf
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