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255 lines
8.7 KiB
255 lines
8.7 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved. |
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of the copyright holders may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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#ifndef __OPENCV_WARPERS_INL_HPP__ |
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#define __OPENCV_WARPERS_INL_HPP__ |
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#include "warpers.hpp" // Make your IDE see declarations |
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template <class P> |
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cv::Point WarperBase<P>::warp(const cv::Mat &src, float focal, const cv::Mat &R, cv::Mat &dst, |
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int interp_mode, int border_mode) |
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{ |
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src_size_ = src.size(); |
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projector_.size = src.size(); |
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projector_.focal = focal; |
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projector_.setTransformation(R); |
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cv::Point dst_tl, dst_br; |
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detectResultRoi(dst_tl, dst_br); |
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cv::Mat xmap(dst_br.y - dst_tl.y + 1, dst_br.x - dst_tl.x + 1, CV_32F); |
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cv::Mat ymap(dst_br.y - dst_tl.y + 1, dst_br.x - dst_tl.x + 1, CV_32F); |
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float x, y; |
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for (int v = dst_tl.y; v <= dst_br.y; ++v) |
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{ |
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for (int u = dst_tl.x; u <= dst_br.x; ++u) |
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{ |
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projector_.mapBackward(static_cast<float>(u), static_cast<float>(v), x, y); |
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xmap.at<float>(v - dst_tl.y, u - dst_tl.x) = x; |
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ymap.at<float>(v - dst_tl.y, u - dst_tl.x) = y; |
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} |
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} |
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dst.create(dst_br.y - dst_tl.y + 1, dst_br.x - dst_tl.x + 1, src.type()); |
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remap(src, dst, xmap, ymap, interp_mode, border_mode); |
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return dst_tl; |
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} |
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template <class P> |
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cv::Rect WarperBase<P>::warpRoi(const cv::Size &sz, float focal, const cv::Mat &R) |
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{ |
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src_size_ = sz; |
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projector_.size = sz; |
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projector_.focal = focal; |
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projector_.setTransformation(R); |
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cv::Point dst_tl, dst_br; |
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detectResultRoi(dst_tl, dst_br); |
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return cv::Rect(dst_tl, cv::Point(dst_br.x + 1, dst_br.y + 1)); |
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} |
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template <class P> |
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void WarperBase<P>::detectResultRoi(cv::Point &dst_tl, cv::Point &dst_br) |
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{ |
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float tl_uf = std::numeric_limits<float>::max(); |
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float tl_vf = std::numeric_limits<float>::max(); |
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float br_uf = -std::numeric_limits<float>::max(); |
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float br_vf = -std::numeric_limits<float>::max(); |
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float u, v; |
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for (int y = 0; y < src_size_.height; ++y) |
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{ |
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for (int x = 0; x < src_size_.width; ++x) |
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{ |
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projector_.mapForward(static_cast<float>(x), static_cast<float>(y), u, v); |
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tl_uf = std::min(tl_uf, u); tl_vf = std::min(tl_vf, v); |
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br_uf = std::max(br_uf, u); br_vf = std::max(br_vf, v); |
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} |
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} |
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dst_tl.x = static_cast<int>(tl_uf); |
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dst_tl.y = static_cast<int>(tl_vf); |
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dst_br.x = static_cast<int>(br_uf); |
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dst_br.y = static_cast<int>(br_vf); |
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} |
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template <class P> |
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void WarperBase<P>::detectResultRoiByBorder(cv::Point &dst_tl, cv::Point &dst_br) |
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{ |
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float tl_uf = std::numeric_limits<float>::max(); |
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float tl_vf = std::numeric_limits<float>::max(); |
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float br_uf = -std::numeric_limits<float>::max(); |
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float br_vf = -std::numeric_limits<float>::max(); |
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float u, v; |
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for (float x = 0; x < src_size_.width; ++x) |
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{ |
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projector_.mapForward(static_cast<float>(x), 0, u, v); |
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tl_uf = std::min(tl_uf, u); tl_vf = std::min(tl_vf, v); |
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br_uf = std::max(br_uf, u); br_vf = std::max(br_vf, v); |
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projector_.mapForward(static_cast<float>(x), static_cast<float>(src_size_.height - 1), u, v); |
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tl_uf = std::min(tl_uf, u); tl_vf = std::min(tl_vf, v); |
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br_uf = std::max(br_uf, u); br_vf = std::max(br_vf, v); |
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} |
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for (int y = 0; y < src_size_.height; ++y) |
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{ |
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projector_.mapForward(0, static_cast<float>(y), u, v); |
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tl_uf = std::min(tl_uf, u); tl_vf = std::min(tl_vf, v); |
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br_uf = std::max(br_uf, u); br_vf = std::max(br_vf, v); |
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projector_.mapForward(static_cast<float>(src_size_.width - 1), static_cast<float>(y), u, v); |
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tl_uf = std::min(tl_uf, u); tl_vf = std::min(tl_vf, v); |
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br_uf = std::max(br_uf, u); br_vf = std::max(br_vf, v); |
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} |
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dst_tl.x = static_cast<int>(tl_uf); |
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dst_tl.y = static_cast<int>(tl_vf); |
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dst_br.x = static_cast<int>(br_uf); |
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dst_br.y = static_cast<int>(br_vf); |
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} |
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inline |
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void PlaneProjector::mapForward(float x, float y, float &u, float &v) |
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{ |
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x -= size.width * 0.5f; |
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y -= size.height * 0.5f; |
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float x_ = r[0] * x + r[1] * y + r[2] * focal; |
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float y_ = r[3] * x + r[4] * y + r[5] * focal; |
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float z_ = r[6] * x + r[7] * y + r[8] * focal; |
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u = scale * x_ / z_ * plane_dist; |
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v = scale * y_ / z_ * plane_dist; |
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} |
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inline |
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void PlaneProjector::mapBackward(float u, float v, float &x, float &y) |
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{ |
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float x_ = u / scale; |
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float y_ = v / scale; |
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float z; |
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x = rinv[0] * x_ + rinv[1] * y_ + rinv[2] * plane_dist; |
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y = rinv[3] * x_ + rinv[4] * y_ + rinv[5] * plane_dist; |
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z = rinv[6] * x_ + rinv[7] * y_ + rinv[8] * plane_dist; |
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x = focal * x / z + size.width * 0.5f; |
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y = focal * y / z + size.height * 0.5f; |
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} |
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inline |
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void SphericalProjector::mapForward(float x, float y, float &u, float &v) |
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{ |
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x -= size.width * 0.5f; |
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y -= size.height * 0.5f; |
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float x_ = r[0] * x + r[1] * y + r[2] * focal; |
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float y_ = r[3] * x + r[4] * y + r[5] * focal; |
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float z_ = r[6] * x + r[7] * y + r[8] * focal; |
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u = scale * atan2f(x_, z_); |
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v = scale * (static_cast<float>(CV_PI) - acosf(y_ / sqrtf(x_ * x_ + y_ * y_ + z_ * z_))); |
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} |
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inline |
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void SphericalProjector::mapBackward(float u, float v, float &x, float &y) |
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{ |
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float sinv = sinf(static_cast<float>(CV_PI) - v / scale); |
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float x_ = sinv * sinf(u / scale); |
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float y_ = cosf(static_cast<float>(CV_PI) - v / scale); |
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float z_ = sinv * cosf(u / scale); |
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float z; |
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x = rinv[0] * x_ + rinv[1] * y_ + rinv[2] * z_; |
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y = rinv[3] * x_ + rinv[4] * y_ + rinv[5] * z_; |
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z = rinv[6] * x_ + rinv[7] * y_ + rinv[8] * z_; |
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x = focal * x / z + size.width * 0.5f; |
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y = focal * y / z + size.height * 0.5f; |
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} |
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inline |
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void CylindricalProjector::mapForward(float x, float y, float &u, float &v) |
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{ |
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x -= size.width * 0.5f; |
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y -= size.height * 0.5f; |
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float x_ = r[0] * x + r[1] * y + r[2] * focal; |
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float y_ = r[3] * x + r[4] * y + r[5] * focal; |
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float z_ = r[6] * x + r[7] * y + r[8] * focal; |
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u = scale * atan2f(x_, z_); |
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v = scale * y_ / sqrtf(x_ * x_ + z_ * z_); |
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} |
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inline |
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void CylindricalProjector::mapBackward(float u, float v, float &x, float &y) |
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{ |
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float x_ = sinf(u / scale); |
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float y_ = v / scale; |
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float z_ = cosf(u / scale); |
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float z; |
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x = rinv[0] * x_ + rinv[1] * y_ + rinv[2] * z_; |
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y = rinv[3] * x_ + rinv[4] * y_ + rinv[5] * z_; |
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z = rinv[6] * x_ + rinv[7] * y_ + rinv[8] * z_; |
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x = focal * x / z + size.width * 0.5f; |
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y = focal * y / z + size.height * 0.5f; |
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} |
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#endif // __OPENCV_WARPERS_INL_HPP__
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