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219 lines
5.7 KiB
219 lines
5.7 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas |
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// Digital Ltd. LLC |
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// |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Industrial Light & Magic nor the names of |
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// its contributors may be used to endorse or promote products derived |
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// from this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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#ifndef INCLUDED_IMATHROOTS_H |
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#define INCLUDED_IMATHROOTS_H |
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//--------------------------------------------------------------------- |
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// |
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// Functions to solve linear, quadratic or cubic equations |
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// |
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//--------------------------------------------------------------------- |
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#include <ImathMath.h> |
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#include <complex> |
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namespace Imath { |
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//-------------------------------------------------------------------------- |
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// Find the real solutions of a linear, quadratic or cubic equation: |
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// |
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// function equation solved |
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// |
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// solveLinear (a, b, x) a * x + b == 0 |
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// solveQuadratic (a, b, c, x) a * x*x + b * x + c == 0 |
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// solveNormalizedCubic (r, s, t, x) x*x*x + r * x*x + s * x + t == 0 |
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// solveCubic (a, b, c, d, x) a * x*x*x + b * x*x + c * x + d == 0 |
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// |
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// Return value: |
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// |
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// 3 three real solutions, stored in x[0], x[1] and x[2] |
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// 2 two real solutions, stored in x[0] and x[1] |
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// 1 one real solution, stored in x[1] |
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// 0 no real solutions |
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// -1 all real numbers are solutions |
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// |
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// Notes: |
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// |
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// * It is possible that an equation has real solutions, but that the |
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// solutions (or some intermediate result) are not representable. |
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// In this case, either some of the solutions returned are invalid |
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// (nan or infinity), or, if floating-point exceptions have been |
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// enabled with Iex::mathExcOn(), an Iex::MathExc exception is |
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// thrown. |
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// |
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// * Cubic equations are solved using Cardano's Formula; even though |
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// only real solutions are produced, some intermediate results are |
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// complex (std::complex<T>). |
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// |
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//-------------------------------------------------------------------------- |
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template <class T> int solveLinear (T a, T b, T &x); |
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template <class T> int solveQuadratic (T a, T b, T c, T x[2]); |
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template <class T> int solveNormalizedCubic (T r, T s, T t, T x[3]); |
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template <class T> int solveCubic (T a, T b, T c, T d, T x[3]); |
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//--------------- |
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// Implementation |
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//--------------- |
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template <class T> |
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int |
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solveLinear (T a, T b, T &x) |
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{ |
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if (a != 0) |
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{ |
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x = -b / a; |
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return 1; |
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} |
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else if (b != 0) |
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{ |
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return 0; |
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} |
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else |
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{ |
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return -1; |
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} |
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} |
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template <class T> |
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int |
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solveQuadratic (T a, T b, T c, T x[2]) |
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{ |
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if (a == 0) |
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{ |
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return solveLinear (b, c, x[0]); |
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} |
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else |
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{ |
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T D = b * b - 4 * a * c; |
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if (D > 0) |
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{ |
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T s = Math<T>::sqrt (D); |
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T q = -(b + (b > 0 ? 1 : -1) * s) / T(2); |
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x[0] = q / a; |
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x[1] = c / q; |
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return 2; |
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} |
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if (D == 0) |
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{ |
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x[0] = -b / (2 * a); |
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return 1; |
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} |
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else |
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{ |
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return 0; |
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} |
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} |
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} |
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template <class T> |
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int |
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solveNormalizedCubic (T r, T s, T t, T x[3]) |
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{ |
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T p = (3 * s - r * r) / 3; |
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T q = 2 * r * r * r / 27 - r * s / 3 + t; |
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T p3 = p / 3; |
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T q2 = q / 2; |
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T D = p3 * p3 * p3 + q2 * q2; |
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if (D == 0 && p3 == 0) |
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{ |
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x[0] = -r / 3; |
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x[1] = -r / 3; |
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x[2] = -r / 3; |
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return 1; |
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} |
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std::complex<T> u = std::pow (-q / 2 + std::sqrt (std::complex<T> (D)), |
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T (1) / T (3)); |
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std::complex<T> v = -p / (T (3) * u); |
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const T sqrt3 = T (1.73205080756887729352744634150587); // enough digits |
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// for long double |
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std::complex<T> y0 (u + v); |
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std::complex<T> y1 (-(u + v) / T (2) + |
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(u - v) / T (2) * std::complex<T> (0, sqrt3)); |
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std::complex<T> y2 (-(u + v) / T (2) - |
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(u - v) / T (2) * std::complex<T> (0, sqrt3)); |
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if (D > 0) |
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{ |
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x[0] = y0.real() - r / 3; |
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return 1; |
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} |
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else if (D == 0) |
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{ |
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x[0] = y0.real() - r / 3; |
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x[1] = y1.real() - r / 3; |
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return 2; |
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} |
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else |
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{ |
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x[0] = y0.real() - r / 3; |
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x[1] = y1.real() - r / 3; |
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x[2] = y2.real() - r / 3; |
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return 3; |
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} |
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} |
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template <class T> |
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int |
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solveCubic (T a, T b, T c, T d, T x[3]) |
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{ |
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if (a == 0) |
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{ |
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return solveQuadratic (b, c, d, x); |
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} |
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else |
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{ |
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return solveNormalizedCubic (b / a, c / a, d / a, x); |
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} |
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} |
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} // namespace Imath |
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#endif
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