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Open Source Computer Vision Library
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176 lines
4.5 KiB
176 lines
4.5 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas |
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// Digital Ltd. LLC |
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// |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Industrial Light & Magic nor the names of |
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// its contributors may be used to endorse or promote products derived |
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// from this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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//----------------------------------------------------------------------------- |
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// |
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// Lookup tables for efficient application |
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// of half --> half functions to pixel data, |
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// and some commonly applied functions. |
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// |
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//----------------------------------------------------------------------------- |
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#include <ImfLut.h> |
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#include <math.h> |
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#include <assert.h> |
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namespace Imf { |
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void |
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HalfLut::apply (half *data, int nData, int stride) const |
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{ |
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while (nData) |
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{ |
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*data = _lut (*data); |
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data += stride; |
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nData -= 1; |
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} |
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} |
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void |
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HalfLut::apply (const Slice &data, const Imath::Box2i &dataWindow) const |
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{ |
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assert (data.type == HALF); |
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assert (dataWindow.min.x % data.xSampling == 0); |
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assert (dataWindow.min.y % data.ySampling == 0); |
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assert ((dataWindow.max.x - dataWindow.min.x + 1) % data.xSampling == 0); |
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assert ((dataWindow.max.y - dataWindow.min.y + 1) % data.ySampling == 0); |
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char *base = data.base + data.yStride * |
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(dataWindow.min.y / data.ySampling); |
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for (int y = dataWindow.min.y; |
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y <= dataWindow.max.y; |
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y += data.ySampling) |
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{ |
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char *pixel = base + data.xStride * |
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(dataWindow.min.x / data.xSampling); |
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for (int x = dataWindow.min.x; |
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x <= dataWindow.max.x; |
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x += data.xSampling) |
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{ |
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*(half *)pixel = _lut (*(half *)pixel); |
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pixel += data.xStride; |
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} |
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base += data.yStride; |
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} |
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} |
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void |
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RgbaLut::apply (Rgba *data, int nData, int stride) const |
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{ |
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while (nData) |
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{ |
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if (_chn & WRITE_R) |
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data->r = _lut (data->r); |
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if (_chn & WRITE_G) |
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data->g = _lut (data->g); |
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if (_chn & WRITE_B) |
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data->b = _lut (data->b); |
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if (_chn & WRITE_A) |
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data->a = _lut (data->a); |
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data += stride; |
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nData -= 1; |
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} |
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} |
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void |
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RgbaLut::apply (Rgba *base, |
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int xStride, int yStride, |
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const Imath::Box2i &dataWindow) const |
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{ |
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base += dataWindow.min.y * yStride; |
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for (int y = dataWindow.min.y; y <= dataWindow.max.y; ++y) |
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{ |
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Rgba *pixel = base + dataWindow.min.x * xStride; |
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for (int x = dataWindow.min.x; x <= dataWindow.max.x; ++x) |
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{ |
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if (_chn & WRITE_R) |
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pixel->r = _lut (pixel->r); |
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if (_chn & WRITE_G) |
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pixel->g = _lut (pixel->g); |
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if (_chn & WRITE_B) |
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pixel->b = _lut (pixel->b); |
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if (_chn & WRITE_A) |
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pixel->a = _lut (pixel->a); |
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pixel += xStride; |
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} |
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base += yStride; |
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} |
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} |
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half |
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round12log (half x) |
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{ |
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const float middleval = pow (2.0, -2.5); |
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int int12log; |
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if (x <= 0) |
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{ |
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return 0; |
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} |
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else |
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{ |
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int12log = int (2000.5 + 200.0 * log (x / middleval) / log (2.0)); |
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if (int12log > 4095) |
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int12log = 4095; |
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if (int12log < 1) |
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int12log = 1; |
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} |
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return middleval * pow (2.0, (int12log - 2000.0) / 200.0); |
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} |
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} // namespace Imf
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