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Open Source Computer Vision Library
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181 lines
4.3 KiB
181 lines
4.3 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (c) 2002-2012, Industrial Light & Magic, a division of Lucas |
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// Digital Ltd. LLC |
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// |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Industrial Light & Magic nor the names of |
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// its contributors may be used to endorse or promote products derived |
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// from this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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#include "ImathFun.h" |
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IMATH_INTERNAL_NAMESPACE_SOURCE_ENTER |
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float |
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succf (float f) |
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{ |
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union {float f; int i;} u; |
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u.f = f; |
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if ((u.i & 0x7f800000) == 0x7f800000) |
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{ |
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// Nan or infinity; don't change value. |
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} |
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else if (u.i == 0x00000000 || u.i == 0x80000000) |
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{ |
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// Plus or minus zero. |
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u.i = 0x00000001; |
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} |
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else if (u.i > 0) |
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{ |
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// Positive float, normalized or denormalized. |
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// Incrementing the largest positive float |
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// produces +infinity. |
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++u.i; |
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} |
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else |
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{ |
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// Negative normalized or denormalized float. |
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--u.i; |
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} |
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return u.f; |
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} |
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float |
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predf (float f) |
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{ |
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union {float f; int i;} u; |
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u.f = f; |
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if ((u.i & 0x7f800000) == 0x7f800000) |
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{ |
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// Nan or infinity; don't change value. |
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} |
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else if (u.i == 0x00000000 || u.i == 0x80000000) |
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{ |
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// Plus or minus zero. |
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u.i = 0x80000001; |
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} |
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else if (u.i > 0) |
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{ |
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// Positive float, normalized or denormalized. |
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--u.i; |
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} |
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else |
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{ |
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// Negative normalized or denormalized float. |
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// Decrementing the largest negative float |
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// produces -infinity. |
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++u.i; |
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} |
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return u.f; |
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} |
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double |
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succd (double d) |
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{ |
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union {double d; Int64 i;} u; |
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u.d = d; |
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if ((u.i & 0x7ff0000000000000LL) == 0x7ff0000000000000LL) |
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{ |
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// Nan or infinity; don't change value. |
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} |
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else if (u.i == 0x0000000000000000LL || u.i == 0x8000000000000000LL) |
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{ |
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// Plus or minus zero. |
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u.i = 0x0000000000000001LL; |
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} |
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else if (u.d > 0) |
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{ |
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// Positive double, normalized or denormalized. |
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// Incrementing the largest positive double |
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// produces +infinity. |
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++u.i; |
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} |
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else |
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{ |
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// Negative normalized or denormalized double. |
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--u.i; |
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} |
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return u.d; |
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} |
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double |
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predd (double d) |
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{ |
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union {double d; Int64 i;} u; |
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u.d = d; |
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if ((u.i & 0x7ff0000000000000LL) == 0x7ff0000000000000LL) |
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{ |
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// Nan or infinity; don't change value. |
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} |
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else if (u.i == 0x0000000000000000LL || u.i == 0x8000000000000000LL) |
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{ |
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// Plus or minus zero. |
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u.i = 0x8000000000000001LL; |
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} |
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else if (u.d > 0) |
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{ |
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// Positive double, normalized or denormalized. |
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--u.i; |
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} |
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else |
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{ |
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// Negative normalized or denormalized double. |
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// Decrementing the largest negative double |
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// produces -infinity. |
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++u.i; |
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} |
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return u.d; |
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} |
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IMATH_INTERNAL_NAMESPACE_SOURCE_EXIT
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