Open Source Computer Vision Library https://opencv.org/
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

385 lines
9.1 KiB

///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// class TileOffsets
//
//-----------------------------------------------------------------------------
#include <ImfTileOffsets.h>
#include <ImfXdr.h>
#include <ImfIO.h>
#include "Iex.h"
namespace Imf {
TileOffsets::TileOffsets (LevelMode mode,
int numXLevels, int numYLevels,
const int *numXTiles, const int *numYTiles)
:
_mode (mode),
_numXLevels (numXLevels),
_numYLevels (numYLevels)
{
switch (_mode)
{
case ONE_LEVEL:
case MIPMAP_LEVELS:
_offsets.resize (_numXLevels);
for (unsigned int l = 0; l < _offsets.size(); ++l)
{
_offsets[l].resize (numYTiles[l]);
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
{
_offsets[l][dy].resize (numXTiles[l]);
}
}
break;
case RIPMAP_LEVELS:
_offsets.resize (_numXLevels * _numYLevels);
for (unsigned int ly = 0; ly < _numYLevels; ++ly)
{
for (unsigned int lx = 0; lx < _numXLevels; ++lx)
{
int l = ly * _numXLevels + lx;
_offsets[l].resize (numYTiles[ly]);
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
{
_offsets[l][dy].resize (numXTiles[lx]);
}
}
}
break;
}
}
bool
TileOffsets::anyOffsetsAreInvalid () const
{
for (unsigned int l = 0; l < _offsets.size(); ++l)
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
if (_offsets[l][dy][dx] <= 0)
return true;
return false;
}
void
TileOffsets::findTiles (IStream &is)
{
for (unsigned int l = 0; l < _offsets.size(); ++l)
{
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
{
for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
{
Int64 tileOffset = is.tellg();
int tileX;
Xdr::read <StreamIO> (is, tileX);
int tileY;
Xdr::read <StreamIO> (is, tileY);
int levelX;
Xdr::read <StreamIO> (is, levelX);
int levelY;
Xdr::read <StreamIO> (is, levelY);
int dataSize;
Xdr::read <StreamIO> (is, dataSize);
Xdr::skip <StreamIO> (is, dataSize);
if (!isValidTile(tileX, tileY, levelX, levelY))
return;
operator () (tileX, tileY, levelX, levelY) = tileOffset;
}
}
}
}
void
TileOffsets::reconstructFromFile (IStream &is)
{
//
// Try to reconstruct a missing tile offset table by sequentially
// scanning through the file, and recording the offsets in the file
// of the tiles we find.
//
Int64 position = is.tellg();
try
{
findTiles (is);
}
catch (...)
{
//
// Suppress all exceptions. This function is called only to
// reconstruct the tile offset table for incomplete files,
// and exceptions are likely.
//
}
is.clear();
is.seekg (position);
}
void
TileOffsets::readFrom (IStream &is, bool &complete)
{
//
// Read in the tile offsets from the file's tile offset table
//
for (unsigned int l = 0; l < _offsets.size(); ++l)
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
Xdr::read <StreamIO> (is, _offsets[l][dy][dx]);
//
// Check if any tile offsets are invalid.
//
// Invalid offsets mean that the file is probably incomplete
// (the offset table is the last thing written to the file).
// Either some process is still busy writing the file, or
// writing the file was aborted.
//
// We should still be able to read the existing parts of the
// file. In order to do this, we have to make a sequential
// scan over the scan tile to reconstruct the tile offset
// table.
//
if (anyOffsetsAreInvalid())
{
complete = false;
reconstructFromFile (is);
}
else
{
complete = true;
}
}
Int64
TileOffsets::writeTo (OStream &os) const
{
//
// Write the tile offset table to the file, and
// return the position of the start of the table
// in the file.
//
Int64 pos = os.tellp();
if (pos == -1)
Iex::throwErrnoExc ("Cannot determine current file position (%T).");
for (unsigned int l = 0; l < _offsets.size(); ++l)
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
Xdr::write <StreamIO> (os, _offsets[l][dy][dx]);
return pos;
}
bool
TileOffsets::isEmpty () const
{
for (unsigned int l = 0; l < _offsets.size(); ++l)
for (unsigned int dy = 0; dy < _offsets[l].size(); ++dy)
for (unsigned int dx = 0; dx < _offsets[l][dy].size(); ++dx)
if (_offsets[l][dy][dx] != 0)
return false;
return true;
}
bool
TileOffsets::isValidTile (int dx, int dy, int lx, int ly) const
{
switch (_mode)
{
case ONE_LEVEL:
if (lx == 0 &&
ly == 0 &&
_offsets.size() > 0 &&
_offsets[0].size() > dy &&
_offsets[0][dy].size() > dx)
{
return true;
}
break;
case MIPMAP_LEVELS:
if (lx < _numXLevels &&
ly < _numYLevels &&
_offsets.size() > lx &&
_offsets[lx].size() > dy &&
_offsets[lx][dy].size() > dx)
{
return true;
}
break;
case RIPMAP_LEVELS:
if (lx < _numXLevels &&
ly < _numYLevels &&
_offsets.size() > lx + ly * _numXLevels &&
_offsets[lx + ly * _numXLevels].size() > dy &&
_offsets[lx + ly * _numXLevels][dy].size() > dx)
{
return true;
}
break;
default:
return false;
}
return false;
}
Int64 &
TileOffsets::operator () (int dx, int dy, int lx, int ly)
{
//
// Looks up the value of the tile with tile coordinate (dx, dy)
// and level number (lx, ly) in the _offsets array, and returns
// the cooresponding offset.
//
switch (_mode)
{
case ONE_LEVEL:
return _offsets[0][dy][dx];
break;
case MIPMAP_LEVELS:
return _offsets[lx][dy][dx];
break;
case RIPMAP_LEVELS:
return _offsets[lx + ly * _numXLevels][dy][dx];
break;
default:
throw Iex::ArgExc ("Unknown LevelMode format.");
}
}
Int64 &
TileOffsets::operator () (int dx, int dy, int l)
{
return operator () (dx, dy, l, l);
}
const Int64 &
TileOffsets::operator () (int dx, int dy, int lx, int ly) const
{
//
// Looks up the value of the tile with tile coordinate (dx, dy)
// and level number (lx, ly) in the _offsets array, and returns
// the cooresponding offset.
//
switch (_mode)
{
case ONE_LEVEL:
return _offsets[0][dy][dx];
break;
case MIPMAP_LEVELS:
return _offsets[lx][dy][dx];
break;
case RIPMAP_LEVELS:
return _offsets[lx + ly * _numXLevels][dy][dx];
break;
default:
throw Iex::ArgExc ("Unknown LevelMode format.");
}
}
const Int64 &
TileOffsets::operator () (int dx, int dy, int l) const
{
return operator () (dx, dy, l, l);
}
} // namespace Imf