Open Source Computer Vision Library https://opencv.org/
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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
// Authors:
// * Ozan Tonkal, ozantonkal@gmail.com
// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
//
//M*/
#include "precomp.hpp"
#if (1 || !defined __APPLE__) && !defined _MSC_VER
vtkRenderWindowInteractor* vtkRenderWindowInteractorFixNew();
vtkRenderWindowInteractor* vtkRenderWindowInteractorFixNew()
{
return vtkRenderWindowInteractor::New();
}
#endif
/////////////////////////////////////////////////////////////////////////////////////////////
cv::viz::Viz3d::VizImpl::VizImpl(const String &name)
: s_lastDone_(0.0), style_(vtkSmartPointer<cv::viz::InteractorStyle>::New()), widget_actor_map_(new WidgetActorMap)
{
renderer_ = vtkSmartPointer<vtkRenderer>::New();
window_ = vtkSmartPointer<vtkRenderWindow>::New();
// Set the window size as 1/2 of the screen size
cv::Vec2i window_size = cv::Vec2i(window_->GetScreenSize()) / 2;
window_->SetSize(window_size.val);
window_->AddRenderer(renderer_);
// Create the interactor style
style_->Initialize();
style_->setRenderer(renderer_);
style_->setWidgetActorMap(widget_actor_map_);
style_->UseTimersOn();
/////////////////////////////////////////////////
#if (1 || !defined __APPLE__) && !defined _MSC_VER
interactor_ = vtkSmartPointer<vtkRenderWindowInteractor>::Take(vtkRenderWindowInteractorFixNew());
#else
interactor_ = vtkSmartPointer<vtkRenderWindowInteractor>::New();
#endif
window_->AlphaBitPlanesOff();
window_->PointSmoothingOff();
window_->LineSmoothingOff();
window_->PolygonSmoothingOff();
window_->SwapBuffersOn();
window_->SetStereoTypeToAnaglyph();
interactor_->SetRenderWindow(window_);
interactor_->SetInteractorStyle(style_);
interactor_->SetDesiredUpdateRate(30.0);
// Initialize and create timer, also create window
interactor_->Initialize();
timer_id_ = interactor_->CreateRepeatingTimer(5000L);
exit_main_loop_timer_callback_ = vtkSmartPointer<ExitMainLoopTimerCallback>::New();
exit_main_loop_timer_callback_->viz_ = this;
exit_main_loop_timer_callback_->right_timer_id = -1;
interactor_->AddObserver(vtkCommand::TimerEvent, exit_main_loop_timer_callback_);
exit_callback_ = vtkSmartPointer<ExitCallback>::New();
exit_callback_->viz_ = this;
interactor_->AddObserver(vtkCommand::ExitEvent, exit_callback_);
resetStoppedFlag();
//////////////////////////////
String window_name = VizStorage::generateWindowName(name);
window_->SetWindowName(window_name.c_str());
}
/////////////////////////////////////////////////////////////////////////////////////////////
cv::viz::Viz3d::VizImpl::~VizImpl()
{
if (interactor_)
interactor_->DestroyTimer(timer_id_);
if (renderer_)
renderer_->Clear();
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::showWidget(const String &id, const Widget &widget, const Affine3d &pose)
{
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
if (exists)
{
// Remove it if it exists and add it again
removeActorFromRenderer(wam_itr->second);
}
// Get the actor and set the user matrix
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(widget));
if (actor)
{
// If the actor is 3D, apply pose
vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
actor->SetUserMatrix(matrix);
actor->Modified();
}
// If the actor is a vtkFollower, then it should always face the camera
vtkFollower *follower = vtkFollower::SafeDownCast(actor);
if (follower)
{
follower->SetCamera(renderer_->GetActiveCamera());
}
renderer_->AddActor(WidgetAccessor::getProp(widget));
(*widget_actor_map_)[id] = WidgetAccessor::getProp(widget);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::removeWidget(const String &id)
{
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
CV_Assert("Widget does not exist." && exists);
CV_Assert("Widget could not be removed." && removeActorFromRenderer(wam_itr->second));
widget_actor_map_->erase(wam_itr);
}
/////////////////////////////////////////////////////////////////////////////////////////////
cv::viz::Widget cv::viz::Viz3d::VizImpl::getWidget(const String &id) const
{
WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
CV_Assert("Widget does not exist." && exists);
Widget widget;
WidgetAccessor::setProp(widget, wam_itr->second);
return widget;
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setWidgetPose(const String &id, const Affine3d &pose)
{
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
CV_Assert("Widget does not exist." && exists);
vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
CV_Assert("Widget is not 3D." && actor);
vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
actor->SetUserMatrix(matrix);
actor->Modified();
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::updateWidgetPose(const String &id, const Affine3d &pose)
{
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
CV_Assert("Widget does not exist." && exists);
vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
CV_Assert("Widget is not 3D." && actor);
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
if (!matrix)
{
setWidgetPose(id, pose);
return ;
}
Matx44d matrix_cv = convertToMatx(matrix);
Affine3d updated_pose = pose * Affine3d(matrix_cv);
matrix = convertToVtkMatrix(updated_pose.matrix);
actor->SetUserMatrix(matrix);
actor->Modified();
}
/////////////////////////////////////////////////////////////////////////////////////////////
cv::Affine3d cv::viz::Viz3d::VizImpl::getWidgetPose(const String &id) const
{
WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
CV_Assert("Widget does not exist." && exists);
vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
CV_Assert("Widget is not 3D." && actor);
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
Matx44d matrix_cv = convertToMatx(matrix);
return Affine3d(matrix_cv);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setDesiredUpdateRate(double rate)
{
if (interactor_)
interactor_->SetDesiredUpdateRate(rate);
}
/////////////////////////////////////////////////////////////////////////////////////////////
double cv::viz::Viz3d::VizImpl::getDesiredUpdateRate()
{
return interactor_ ? interactor_->GetDesiredUpdateRate() : 0.0;
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::saveScreenshot(const String &file) { style_->saveScreenshot(file.c_str()); }
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::registerMouseCallback(MouseCallback callback, void* cookie)
{ style_->registerMouseCallback(callback, cookie); }
void cv::viz::Viz3d::VizImpl::registerKeyboardCallback(KeyboardCallback callback, void* cookie)
{ style_->registerKeyboardCallback(callback, cookie); }
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::spin()
{
resetStoppedFlag();
window_->Render();
interactor_->Start();
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::spinOnce(int time, bool force_redraw)
{
resetStoppedFlag();
if (time <= 0)
time = 1;
if (force_redraw)
interactor_->Render();
double s_now_ = cv::getTickCount() / cv::getTickFrequency();
if (s_lastDone_ > s_now_)
s_lastDone_ = s_now_;
if ((s_now_ - s_lastDone_) > (1.0 / interactor_->GetDesiredUpdateRate()))
{
exit_main_loop_timer_callback_->right_timer_id = interactor_->CreateRepeatingTimer(time);
interactor_->Start();
interactor_->DestroyTimer(exit_main_loop_timer_callback_->right_timer_id);
s_lastDone_ = s_now_;
}
}
//////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::removeAllWidgets()
{
widget_actor_map_->clear();
renderer_->RemoveAllViewProps();
}
/////////////////////////////////////////////////////////////////////////////////////////////
bool cv::viz::Viz3d::VizImpl::removeActorFromRenderer(const vtkSmartPointer<vtkProp> &actor)
{
vtkProp* actor_to_remove = vtkProp::SafeDownCast(actor);
vtkPropCollection* actors = renderer_->GetViewProps();
actors->InitTraversal();
vtkProp* current_actor = NULL;
while ((current_actor = actors->GetNextProp()) != NULL)
{
if (current_actor != actor_to_remove)
continue;
renderer_->RemoveActor(actor);
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setBackgroundColor(const Color& color)
{
Color c = vtkcolor(color);
renderer_->SetBackground(c.val);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setCamera(const Camera &camera)
{
vtkCamera& active_camera = *renderer_->GetActiveCamera();
// Set the intrinsic parameters of the camera
window_->SetSize(camera.getWindowSize().width, camera.getWindowSize().height);
double aspect_ratio = static_cast<double>(camera.getWindowSize().width)/static_cast<double>(camera.getWindowSize().height);
Matx44f proj_mat;
camera.computeProjectionMatrix(proj_mat);
// Use the intrinsic parameters of the camera to simulate more realistically
Matx44f old_proj_mat = convertToMatx(active_camera.GetProjectionTransformMatrix(aspect_ratio, -1.0, 1.0));
vtkTransform *transform = vtkTransform::New();
// This is a hack around not being able to set Projection Matrix
transform->SetMatrix(convertToVtkMatrix(proj_mat * old_proj_mat.inv()));
active_camera.SetUserTransform(transform);
transform->Delete();
renderer_->ResetCameraClippingRange();
renderer_->Render();
}
/////////////////////////////////////////////////////////////////////////////////////////////
cv::viz::Camera cv::viz::Viz3d::VizImpl::getCamera() const
{
vtkCamera& active_camera = *renderer_->GetActiveCamera();
Size window_size(renderer_->GetRenderWindow()->GetSize()[0],
renderer_->GetRenderWindow()->GetSize()[1]);
double aspect_ratio = window_size.width / (double)window_size.height;
Matx44f proj_matrix = convertToMatx(active_camera.GetProjectionTransformMatrix(aspect_ratio, -1.0f, 1.0f));
Camera camera(proj_matrix, window_size);
return camera;
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setViewerPose(const Affine3d &pose)
{
vtkCamera& camera = *renderer_->GetActiveCamera();
// Position = extrinsic translation
cv::Vec3d pos_vec = pose.translation();
// Rotate the view vector
cv::Matx33d rotation = pose.rotation();
cv::Vec3d y_axis(0.0, 1.0, 0.0);
cv::Vec3d up_vec(rotation * y_axis);
// Compute the new focal point
cv::Vec3d z_axis(0.0, 0.0, 1.0);
cv::Vec3d focal_vec = pos_vec + rotation * z_axis;
camera.SetPosition(pos_vec.val);
camera.SetFocalPoint(focal_vec.val);
camera.SetViewUp(up_vec.val);
renderer_->ResetCameraClippingRange();
renderer_->Render();
}
/////////////////////////////////////////////////////////////////////////////////////////////
cv::Affine3d cv::viz::Viz3d::VizImpl::getViewerPose()
{
vtkCamera& camera = *renderer_->GetActiveCamera();
Vec3d pos(camera.GetPosition());
Vec3d view_up(camera.GetViewUp());
Vec3d focal(camera.GetFocalPoint());
Vec3d y_axis = normalized(view_up);
Vec3d z_axis = normalized(focal - pos);
Vec3d x_axis = normalized(y_axis.cross(z_axis));
cv::Matx33d R;
R(0, 0) = x_axis[0];
R(0, 1) = y_axis[0];
R(0, 2) = z_axis[0];
R(1, 0) = x_axis[1];
R(1, 1) = y_axis[1];
R(1, 2) = z_axis[1];
R(2, 0) = x_axis[2];
R(2, 1) = y_axis[2];
R(2, 2) = z_axis[2];
return cv::Affine3d(R, pos);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord)
{
Vec3d window_pt;
vtkInteractorObserver::ComputeWorldToDisplay(renderer_, pt.x, pt.y, pt.z, window_pt.val);
window_coord = window_pt;
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction)
{
Vec4d world_pt;
vtkInteractorObserver::ComputeDisplayToWorld(renderer_, window_coord.x, window_coord.y, window_coord.z, world_pt.val);
vtkCamera &active_camera = *renderer_->GetActiveCamera();
Vec3d cam_pos;
active_camera.GetPosition(cam_pos.val);
origin = cam_pos;
direction = normalize(Vec3d(world_pt.val) - cam_pos);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::resetCameraViewpoint(const String &id)
{
vtkSmartPointer<vtkMatrix4x4> camera_pose;
static WidgetActorMap::iterator it = widget_actor_map_->find(id);
if (it != widget_actor_map_->end())
{
vtkProp3D *actor = vtkProp3D::SafeDownCast(it->second);
CV_Assert("Widget is not 3D." && actor);
camera_pose = actor->GetUserMatrix();
}
else
return;
// Prevent a segfault
if (!camera_pose) return;
vtkSmartPointer<vtkCamera> cam = renderer_->GetActiveCamera();
cam->SetPosition(camera_pose->GetElement(0, 3),
camera_pose->GetElement(1, 3),
camera_pose->GetElement(2, 3));
cam->SetFocalPoint(camera_pose->GetElement(0, 3) - camera_pose->GetElement(0, 2),
camera_pose->GetElement(1, 3) - camera_pose->GetElement(1, 2),
camera_pose->GetElement(2, 3) - camera_pose->GetElement(2, 2));
cam->SetViewUp(camera_pose->GetElement(0, 1),
camera_pose->GetElement(1, 1),
camera_pose->GetElement(2, 1));
renderer_->SetActiveCamera(cam);
renderer_->ResetCameraClippingRange();
renderer_->Render();
}
///////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::resetCamera()
{
renderer_->ResetCamera();
}
///////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setRepresentation(int representation)
{
vtkActorCollection * actors = renderer_->GetActors();
actors->InitTraversal();
vtkActor * actor;
switch (representation)
{
case REPRESENTATION_POINTS:
{
while ((actor = actors->GetNextActor()) != NULL)
actor->GetProperty()->SetRepresentationToPoints();
break;
}
case REPRESENTATION_SURFACE:
{
while ((actor = actors->GetNextActor()) != NULL)
actor->GetProperty()->SetRepresentationToSurface();
break;
}
case REPRESENTATION_WIREFRAME:
{
while ((actor = actors->GetNextActor()) != NULL)
actor->GetProperty()->SetRepresentationToWireframe();
break;
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setFullScreen(bool mode)
{
if (window_)
window_->SetFullScreen(mode);
}
//////////////////////////////////////////////////////////////////////////////////////////////
cv::String cv::viz::Viz3d::VizImpl::getWindowName() const
{
return (window_ ? window_->GetWindowName() : "");
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setWindowPosition(const Point& position) { window_->SetPosition(position.x, position.y); }
void cv::viz::Viz3d::VizImpl::setWindowSize(const Size& window_size) { window_->SetSize(window_size.width, window_size.height); }
cv::Size cv::viz::Viz3d::VizImpl::getWindowSize() const { return Size(window_->GetSize()[0], window_->GetSize()[1]); }