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Open Source Computer Vision Library
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347 lines
11 KiB
347 lines
11 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// Intel License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2000, Intel Corporation, all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of Intel Corporation may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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#include "test_precomp.hpp" |
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#ifdef HAVE_CUDA |
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using namespace cvtest; |
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////////////////////////////////////////////////////////////////////////// |
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// StereoBM |
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struct StereoBM : testing::TestWithParam<cv::gpu::DeviceInfo> |
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{ |
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cv::gpu::DeviceInfo devInfo; |
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virtual void SetUp() |
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{ |
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devInfo = GetParam(); |
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cv::gpu::setDevice(devInfo.deviceID()); |
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} |
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}; |
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GPU_TEST_P(StereoBM, Regression) |
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{ |
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cv::Mat left_image = readImage("stereobm/aloe-L.png", cv::IMREAD_GRAYSCALE); |
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cv::Mat right_image = readImage("stereobm/aloe-R.png", cv::IMREAD_GRAYSCALE); |
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cv::Mat disp_gold = readImage("stereobm/aloe-disp.png", cv::IMREAD_GRAYSCALE); |
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ASSERT_FALSE(left_image.empty()); |
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ASSERT_FALSE(right_image.empty()); |
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ASSERT_FALSE(disp_gold.empty()); |
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cv::gpu::StereoBM_GPU bm(0, 128, 19); |
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cv::gpu::GpuMat disp; |
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bm(loadMat(left_image), loadMat(right_image), disp); |
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EXPECT_MAT_NEAR(disp_gold, disp, 0.0); |
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} |
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INSTANTIATE_TEST_CASE_P(GPU_Calib3D, StereoBM, ALL_DEVICES); |
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////////////////////////////////////////////////////////////////////////// |
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// StereoBeliefPropagation |
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struct StereoBeliefPropagation : testing::TestWithParam<cv::gpu::DeviceInfo> |
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{ |
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cv::gpu::DeviceInfo devInfo; |
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virtual void SetUp() |
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{ |
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devInfo = GetParam(); |
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cv::gpu::setDevice(devInfo.deviceID()); |
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} |
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}; |
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GPU_TEST_P(StereoBeliefPropagation, Regression) |
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{ |
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cv::Mat left_image = readImage("stereobp/aloe-L.png"); |
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cv::Mat right_image = readImage("stereobp/aloe-R.png"); |
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cv::Mat disp_gold = readImage("stereobp/aloe-disp.png", cv::IMREAD_GRAYSCALE); |
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ASSERT_FALSE(left_image.empty()); |
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ASSERT_FALSE(right_image.empty()); |
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ASSERT_FALSE(disp_gold.empty()); |
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cv::gpu::StereoBeliefPropagation bp(64, 8, 2, 25, 0.1f, 15, 1, CV_16S); |
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cv::gpu::GpuMat disp; |
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bp(loadMat(left_image), loadMat(right_image), disp); |
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cv::Mat h_disp(disp); |
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h_disp.convertTo(h_disp, disp_gold.depth()); |
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EXPECT_MAT_NEAR(disp_gold, h_disp, 0.0); |
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} |
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INSTANTIATE_TEST_CASE_P(GPU_Calib3D, StereoBeliefPropagation, ALL_DEVICES); |
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////////////////////////////////////////////////////////////////////////// |
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// StereoConstantSpaceBP |
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struct StereoConstantSpaceBP : testing::TestWithParam<cv::gpu::DeviceInfo> |
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{ |
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cv::gpu::DeviceInfo devInfo; |
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virtual void SetUp() |
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{ |
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devInfo = GetParam(); |
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cv::gpu::setDevice(devInfo.deviceID()); |
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} |
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}; |
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GPU_TEST_P(StereoConstantSpaceBP, Regression) |
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{ |
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cv::Mat left_image = readImage("csstereobp/aloe-L.png"); |
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cv::Mat right_image = readImage("csstereobp/aloe-R.png"); |
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cv::Mat disp_gold; |
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if (supportFeature(devInfo, cv::gpu::FEATURE_SET_COMPUTE_20)) |
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disp_gold = readImage("csstereobp/aloe-disp.png", cv::IMREAD_GRAYSCALE); |
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else |
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disp_gold = readImage("csstereobp/aloe-disp_CC1X.png", cv::IMREAD_GRAYSCALE); |
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ASSERT_FALSE(left_image.empty()); |
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ASSERT_FALSE(right_image.empty()); |
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ASSERT_FALSE(disp_gold.empty()); |
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cv::gpu::StereoConstantSpaceBP csbp(128, 16, 4, 4); |
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cv::gpu::GpuMat disp; |
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csbp(loadMat(left_image), loadMat(right_image), disp); |
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cv::Mat h_disp(disp); |
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h_disp.convertTo(h_disp, disp_gold.depth()); |
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EXPECT_MAT_NEAR(disp_gold, h_disp, 1.0); |
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} |
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INSTANTIATE_TEST_CASE_P(GPU_Calib3D, StereoConstantSpaceBP, ALL_DEVICES); |
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/////////////////////////////////////////////////////////////////////////////////////////////////////// |
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// transformPoints |
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struct TransformPoints : testing::TestWithParam<cv::gpu::DeviceInfo> |
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{ |
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cv::gpu::DeviceInfo devInfo; |
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virtual void SetUp() |
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{ |
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devInfo = GetParam(); |
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cv::gpu::setDevice(devInfo.deviceID()); |
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} |
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}; |
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GPU_TEST_P(TransformPoints, Accuracy) |
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{ |
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cv::Mat src = randomMat(cv::Size(1000, 1), CV_32FC3, 0, 10); |
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cv::Mat rvec = randomMat(cv::Size(3, 1), CV_32F, 0, 1); |
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cv::Mat tvec = randomMat(cv::Size(3, 1), CV_32F, 0, 1); |
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cv::gpu::GpuMat dst; |
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cv::gpu::transformPoints(loadMat(src), rvec, tvec, dst); |
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ASSERT_EQ(src.size(), dst.size()); |
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ASSERT_EQ(src.type(), dst.type()); |
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cv::Mat h_dst(dst); |
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cv::Mat rot; |
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cv::Rodrigues(rvec, rot); |
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for (int i = 0; i < h_dst.cols; ++i) |
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{ |
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cv::Point3f res = h_dst.at<cv::Point3f>(0, i); |
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cv::Point3f p = src.at<cv::Point3f>(0, i); |
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cv::Point3f res_gold( |
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rot.at<float>(0, 0) * p.x + rot.at<float>(0, 1) * p.y + rot.at<float>(0, 2) * p.z + tvec.at<float>(0, 0), |
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rot.at<float>(1, 0) * p.x + rot.at<float>(1, 1) * p.y + rot.at<float>(1, 2) * p.z + tvec.at<float>(0, 1), |
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rot.at<float>(2, 0) * p.x + rot.at<float>(2, 1) * p.y + rot.at<float>(2, 2) * p.z + tvec.at<float>(0, 2)); |
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ASSERT_POINT3_NEAR(res_gold, res, 1e-5); |
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} |
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} |
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INSTANTIATE_TEST_CASE_P(GPU_Calib3D, TransformPoints, ALL_DEVICES); |
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/////////////////////////////////////////////////////////////////////////////////////////////////////// |
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// ProjectPoints |
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struct ProjectPoints : testing::TestWithParam<cv::gpu::DeviceInfo> |
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{ |
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cv::gpu::DeviceInfo devInfo; |
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virtual void SetUp() |
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{ |
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devInfo = GetParam(); |
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cv::gpu::setDevice(devInfo.deviceID()); |
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} |
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}; |
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GPU_TEST_P(ProjectPoints, Accuracy) |
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{ |
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cv::Mat src = randomMat(cv::Size(1000, 1), CV_32FC3, 0, 10); |
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cv::Mat rvec = randomMat(cv::Size(3, 1), CV_32F, 0, 1); |
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cv::Mat tvec = randomMat(cv::Size(3, 1), CV_32F, 0, 1); |
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cv::Mat camera_mat = randomMat(cv::Size(3, 3), CV_32F, 0.5, 1); |
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camera_mat.at<float>(0, 1) = 0.f; |
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camera_mat.at<float>(1, 0) = 0.f; |
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camera_mat.at<float>(2, 0) = 0.f; |
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camera_mat.at<float>(2, 1) = 0.f; |
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cv::gpu::GpuMat dst; |
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cv::gpu::projectPoints(loadMat(src), rvec, tvec, camera_mat, cv::Mat(), dst); |
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ASSERT_EQ(1, dst.rows); |
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ASSERT_EQ(MatType(CV_32FC2), MatType(dst.type())); |
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std::vector<cv::Point2f> dst_gold; |
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cv::projectPoints(src, rvec, tvec, camera_mat, cv::Mat(1, 8, CV_32F, cv::Scalar::all(0)), dst_gold); |
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ASSERT_EQ(dst_gold.size(), static_cast<size_t>(dst.cols)); |
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cv::Mat h_dst(dst); |
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for (size_t i = 0; i < dst_gold.size(); ++i) |
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{ |
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cv::Point2f res = h_dst.at<cv::Point2f>(0, (int)i); |
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cv::Point2f res_gold = dst_gold[i]; |
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ASSERT_LE(cv::norm(res_gold - res) / cv::norm(res_gold), 1e-3f); |
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} |
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} |
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INSTANTIATE_TEST_CASE_P(GPU_Calib3D, ProjectPoints, ALL_DEVICES); |
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/////////////////////////////////////////////////////////////////////////////////////////////////////// |
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// SolvePnPRansac |
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struct SolvePnPRansac : testing::TestWithParam<cv::gpu::DeviceInfo> |
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{ |
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cv::gpu::DeviceInfo devInfo; |
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virtual void SetUp() |
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{ |
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devInfo = GetParam(); |
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cv::gpu::setDevice(devInfo.deviceID()); |
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} |
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}; |
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GPU_TEST_P(SolvePnPRansac, Accuracy) |
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{ |
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cv::Mat object = randomMat(cv::Size(5000, 1), CV_32FC3, 0, 100); |
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cv::Mat camera_mat = randomMat(cv::Size(3, 3), CV_32F, 0.5, 1); |
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camera_mat.at<float>(0, 1) = 0.f; |
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camera_mat.at<float>(1, 0) = 0.f; |
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camera_mat.at<float>(2, 0) = 0.f; |
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camera_mat.at<float>(2, 1) = 0.f; |
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std::vector<cv::Point2f> image_vec; |
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cv::Mat rvec_gold; |
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cv::Mat tvec_gold; |
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rvec_gold = randomMat(cv::Size(3, 1), CV_32F, 0, 1); |
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tvec_gold = randomMat(cv::Size(3, 1), CV_32F, 0, 1); |
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cv::projectPoints(object, rvec_gold, tvec_gold, camera_mat, cv::Mat(1, 8, CV_32F, cv::Scalar::all(0)), image_vec); |
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cv::Mat rvec, tvec; |
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std::vector<int> inliers; |
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cv::gpu::solvePnPRansac(object, cv::Mat(1, (int)image_vec.size(), CV_32FC2, &image_vec[0]), |
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camera_mat, cv::Mat(1, 8, CV_32F, cv::Scalar::all(0)), |
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rvec, tvec, false, 200, 2.f, 100, &inliers); |
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ASSERT_LE(cv::norm(rvec - rvec_gold), 1e-3); |
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ASSERT_LE(cv::norm(tvec - tvec_gold), 1e-3); |
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} |
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INSTANTIATE_TEST_CASE_P(GPU_Calib3D, SolvePnPRansac, ALL_DEVICES); |
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//////////////////////////////////////////////////////////////////////////////// |
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// reprojectImageTo3D |
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PARAM_TEST_CASE(ReprojectImageTo3D, cv::gpu::DeviceInfo, cv::Size, MatDepth, UseRoi) |
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{ |
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cv::gpu::DeviceInfo devInfo; |
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cv::Size size; |
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int depth; |
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bool useRoi; |
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virtual void SetUp() |
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{ |
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devInfo = GET_PARAM(0); |
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size = GET_PARAM(1); |
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depth = GET_PARAM(2); |
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useRoi = GET_PARAM(3); |
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cv::gpu::setDevice(devInfo.deviceID()); |
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} |
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}; |
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GPU_TEST_P(ReprojectImageTo3D, Accuracy) |
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{ |
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cv::Mat disp = randomMat(size, depth, 5.0, 30.0); |
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cv::Mat Q = randomMat(cv::Size(4, 4), CV_32FC1, 0.1, 1.0); |
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cv::gpu::GpuMat dst; |
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cv::gpu::reprojectImageTo3D(loadMat(disp, useRoi), dst, Q, 3); |
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cv::Mat dst_gold; |
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cv::reprojectImageTo3D(disp, dst_gold, Q, false); |
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EXPECT_MAT_NEAR(dst_gold, dst, 1e-5); |
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} |
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INSTANTIATE_TEST_CASE_P(GPU_Calib3D, ReprojectImageTo3D, testing::Combine( |
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ALL_DEVICES, |
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DIFFERENT_SIZES, |
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testing::Values(MatDepth(CV_8U), MatDepth(CV_16S)), |
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WHOLE_SUBMAT)); |
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#endif // HAVE_CUDA
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