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Open Source Computer Vision Library
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117 lines
4.9 KiB
117 lines
4.9 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved. |
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of the copyright holders may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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#import "opencv2/highgui/cap_ios.h" |
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#include "precomp.hpp" |
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UIImage* MatToUIImage(const cv::Mat& image) { |
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NSData *data = [NSData dataWithBytes:image.data |
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length:image.elemSize()*image.total()]; |
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CGColorSpaceRef colorSpace; |
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if (image.elemSize() == 1) { |
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colorSpace = CGColorSpaceCreateDeviceGray(); |
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} else { |
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colorSpace = CGColorSpaceCreateDeviceRGB(); |
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} |
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CGDataProviderRef provider = |
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CGDataProviderCreateWithCFData((__bridge CFDataRef)data); |
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// Creating CGImage from cv::Mat |
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CGImageRef imageRef = CGImageCreate(image.cols, |
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image.rows, |
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8, |
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8 * image.elemSize(), |
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image.step.p[0], |
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colorSpace, |
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kCGImageAlphaNone| |
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kCGBitmapByteOrderDefault, |
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provider, |
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NULL, |
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false, |
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kCGRenderingIntentDefault |
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); |
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// Getting UIImage from CGImage |
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UIImage *finalImage = [UIImage imageWithCGImage:imageRef]; |
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CGImageRelease(imageRef); |
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CGDataProviderRelease(provider); |
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CGColorSpaceRelease(colorSpace); |
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return finalImage; |
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} |
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void UIImageToMat(const UIImage* image, |
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cv::Mat& m, bool alphaExist) { |
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CGColorSpaceRef colorSpace = CGImageGetColorSpace(image.CGImage); |
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CGFloat cols = image.size.width, rows = image.size.height; |
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CGContextRef contextRef; |
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CGBitmapInfo bitmapInfo = kCGImageAlphaPremultipliedLast; |
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if (CGColorSpaceGetModel(colorSpace) == 0) |
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{ |
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m.create(rows, cols, CV_8UC1); // 8 bits per component, 1 channel |
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bitmapInfo = kCGImageAlphaNone; |
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if (!alphaExist) |
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bitmapInfo = kCGImageAlphaNone; |
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contextRef = CGBitmapContextCreate(m.data, m.cols, m.rows, 8, |
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m.step[0], colorSpace, |
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bitmapInfo); |
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} |
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else |
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{ |
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m.create(rows, cols, CV_8UC4); // 8 bits per component, 4 channels |
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if (!alphaExist) |
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bitmapInfo = kCGImageAlphaNoneSkipLast | |
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kCGBitmapByteOrderDefault; |
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contextRef = CGBitmapContextCreate(m.data, m.cols, m.rows, 8, |
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m.step[0], colorSpace, |
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bitmapInfo); |
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} |
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CGContextDrawImage(contextRef, CGRectMake(0, 0, cols, rows), |
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image.CGImage); |
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CGContextRelease(contextRef); |
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CGColorSpaceRelease(colorSpace); |
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}
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