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245 lines
9.4 KiB
245 lines
9.4 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved. |
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of the copyright holders may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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#include "exposure_compensate.hpp" |
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#include "util.hpp" |
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using namespace std; |
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using namespace cv; |
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using namespace cv::gpu; |
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Ptr<ExposureCompensator> ExposureCompensator::createDefault(int type) |
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{ |
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if (type == NO) |
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return new NoExposureCompensator(); |
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if (type == GAIN) |
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return new GainCompensator(); |
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if (type == GAIN_BLOCKS) |
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return new BlocksGainCompensator(); |
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CV_Error(CV_StsBadArg, "unsupported exposure compensation method"); |
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return NULL; |
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} |
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void ExposureCompensator::feed(const vector<Point> &corners, const vector<Mat> &images, |
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const vector<Mat> &masks) |
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{ |
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vector<pair<Mat,uchar> > level_masks; |
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for (size_t i = 0; i < masks.size(); ++i) |
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level_masks.push_back(make_pair(masks[i], 255)); |
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feed(corners, images, level_masks); |
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} |
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void GainCompensator::feed(const vector<Point> &corners, const vector<Mat> &images, |
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const vector<pair<Mat,uchar> > &masks) |
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{ |
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LOGLN("Exposure compensation..."); |
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int64 t = getTickCount(); |
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CV_Assert(corners.size() == images.size() && images.size() == masks.size()); |
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const int num_images = static_cast<int>(images.size()); |
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Mat_<int> N(num_images, num_images); N.setTo(0); |
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Mat_<double> I(num_images, num_images); I.setTo(0); |
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Rect dst_roi = resultRoi(corners, images); |
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Mat subimg1, subimg2; |
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Mat_<uchar> submask1, submask2, intersect; |
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for (int i = 0; i < num_images; ++i) |
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{ |
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for (int j = i; j < num_images; ++j) |
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{ |
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Rect roi; |
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if (overlapRoi(corners[i], corners[j], images[i].size(), images[j].size(), roi)) |
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{ |
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subimg1 = images[i](Rect(roi.tl() - corners[i], roi.br() - corners[i])); |
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subimg2 = images[j](Rect(roi.tl() - corners[j], roi.br() - corners[j])); |
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submask1 = masks[i].first(Rect(roi.tl() - corners[i], roi.br() - corners[i])); |
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submask2 = masks[j].first(Rect(roi.tl() - corners[j], roi.br() - corners[j])); |
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intersect = (submask1 == masks[i].second) & (submask2 == masks[j].second); |
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N(i, j) = N(j, i) = max(1, countNonZero(intersect)); |
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double Isum1 = 0, Isum2 = 0; |
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for (int y = 0; y < roi.height; ++y) |
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{ |
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const Point3_<uchar>* r1 = subimg1.ptr<Point3_<uchar> >(y); |
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const Point3_<uchar>* r2 = subimg2.ptr<Point3_<uchar> >(y); |
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for (int x = 0; x < roi.width; ++x) |
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{ |
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if (intersect(y, x)) |
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{ |
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Isum1 += sqrt(static_cast<double>(sqr(r1[x].x) + sqr(r1[x].y) + sqr(r1[x].z))); |
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Isum2 += sqrt(static_cast<double>(sqr(r2[x].x) + sqr(r2[x].y) + sqr(r2[x].z))); |
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} |
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} |
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} |
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I(i, j) = Isum1 / N(i, j); |
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I(j, i) = Isum2 / N(i, j); |
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} |
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} |
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} |
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double alpha = 0.01; |
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double beta = 100; |
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Mat_<double> A(num_images, num_images); A.setTo(0); |
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Mat_<double> b(num_images, 1); b.setTo(0); |
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for (int i = 0; i < num_images; ++i) |
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{ |
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for (int j = 0; j < num_images; ++j) |
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{ |
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b(i, 0) += beta * N(i, j); |
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A(i, i) += beta * N(i, j); |
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if (j == i) continue; |
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A(i, i) += 2 * alpha * I(i, j) * I(i, j) * N(i, j); |
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A(i, j) -= 2 * alpha * I(i, j) * I(j, i) * N(i, j); |
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} |
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} |
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solve(A, b, gains_); |
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LOGLN("Exposure compensation, time: " << ((getTickCount() - t) / getTickFrequency()) << " sec"); |
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} |
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void GainCompensator::apply(int index, Point /*corner*/, Mat &image, const Mat &/*mask*/) |
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{ |
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image *= gains_(index, 0); |
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} |
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vector<double> GainCompensator::gains() const |
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{ |
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vector<double> gains_vec(gains_.rows); |
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for (int i = 0; i < gains_.rows; ++i) |
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gains_vec[i] = gains_(i, 0); |
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return gains_vec; |
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} |
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void BlocksGainCompensator::feed(const vector<Point> &corners, const vector<Mat> &images, |
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const vector<pair<Mat,uchar> > &masks) |
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{ |
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CV_Assert(corners.size() == images.size() && images.size() == masks.size()); |
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const int num_images = static_cast<int>(images.size()); |
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vector<Size> bl_per_imgs(num_images); |
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vector<Point> block_corners; |
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vector<Mat> block_images; |
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vector<pair<Mat,uchar> > block_masks; |
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// Construct blocks for gain compensator |
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for (int img_idx = 0; img_idx < num_images; ++img_idx) |
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{ |
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Size bl_per_img((images[img_idx].cols + bl_width_ - 1) / bl_width_, |
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(images[img_idx].rows + bl_height_ - 1) / bl_height_); |
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int bl_width = (images[img_idx].cols + bl_per_img.width - 1) / bl_per_img.width; |
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int bl_height = (images[img_idx].rows + bl_per_img.height - 1) / bl_per_img.height; |
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bl_per_imgs[img_idx] = bl_per_img; |
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for (int by = 0; by < bl_per_img.height; ++by) |
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{ |
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for (int bx = 0; bx < bl_per_img.width; ++bx) |
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{ |
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Point bl_tl(bx * bl_width, by * bl_height); |
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Point bl_br(min(bl_tl.x + bl_width, images[img_idx].cols), |
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min(bl_tl.y + bl_height, images[img_idx].rows)); |
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block_corners.push_back(corners[img_idx] + bl_tl); |
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block_images.push_back(images[img_idx](Rect(bl_tl, bl_br))); |
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block_masks.push_back(make_pair(masks[img_idx].first(Rect(bl_tl, bl_br)), |
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masks[img_idx].second)); |
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} |
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} |
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} |
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GainCompensator compensator; |
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compensator.feed(block_corners, block_images, block_masks); |
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vector<double> gains = compensator.gains(); |
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gain_maps_.resize(num_images); |
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Mat_<float> ker(1, 3); |
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ker(0,0) = 0.25; ker(0,1) = 0.5; ker(0,2) = 0.25; |
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int bl_idx = 0; |
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for (int img_idx = 0; img_idx < num_images; ++img_idx) |
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{ |
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Size bl_per_img = bl_per_imgs[img_idx]; |
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gain_maps_[img_idx].create(bl_per_img); |
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for (int by = 0; by < bl_per_img.height; ++by) |
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for (int bx = 0; bx < bl_per_img.width; ++bx, ++bl_idx) |
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gain_maps_[img_idx](by, bx) = static_cast<float>(gains[bl_idx]); |
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sepFilter2D(gain_maps_[img_idx], gain_maps_[img_idx], CV_32F, ker, ker); |
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sepFilter2D(gain_maps_[img_idx], gain_maps_[img_idx], CV_32F, ker, ker); |
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} |
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} |
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void BlocksGainCompensator::apply(int index, Point /*corner*/, Mat &image, const Mat &/*mask*/) |
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{ |
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CV_Assert(image.type() == CV_8UC3); |
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Mat_<float> gain_map; |
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if (gain_maps_[index].size() == image.size()) |
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gain_map = gain_maps_[index]; |
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else |
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resize(gain_maps_[index], gain_map, image.size(), 0, 0, INTER_LINEAR); |
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for (int y = 0; y < image.rows; ++y) |
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{ |
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const float* gain_row = gain_map.ptr<float>(y); |
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Point3_<uchar>* row = image.ptr<Point3_<uchar> >(y); |
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for (int x = 0; x < image.cols; ++x) |
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{ |
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row[x].x = saturate_cast<uchar>(row[x].x * gain_row[x]); |
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row[x].y = saturate_cast<uchar>(row[x].y * gain_row[x]); |
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row[x].z = saturate_cast<uchar>(row[x].z * gain_row[x]); |
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} |
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} |
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}
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