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200 lines
6.7 KiB
200 lines
6.7 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved. |
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// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of the copyright holders may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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#ifndef __OPENCV_VIDEOSTAB_INPAINTINT_HPP__ |
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#define __OPENCV_VIDEOSTAB_INPAINTINT_HPP__ |
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#include <vector> |
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#include "opencv2/core/core.hpp" |
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#include "opencv2/videostab/optical_flow.hpp" |
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#include "opencv2/videostab/fast_marching.hpp" |
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#include "opencv2/photo/photo.hpp" |
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namespace cv |
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{ |
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namespace videostab |
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{ |
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class CV_EXPORTS InpainterBase |
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{ |
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public: |
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InpainterBase() |
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: radius_(0), frames_(0), motions_(0), |
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stabilizedFrames_(0), stabilizationMotions_(0) {} |
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virtual ~InpainterBase() {} |
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virtual void setRadius(int val) { radius_ = val; } |
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virtual int radius() const { return radius_; } |
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virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; } |
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virtual const std::vector<Mat>& frames() const { return *frames_; } |
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virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; } |
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virtual const std::vector<Mat>& motions() const { return *motions_; } |
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virtual void setStabilizedFrames(const std::vector<Mat> &val) { stabilizedFrames_ = &val; } |
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virtual const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; } |
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virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; } |
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virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; } |
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virtual void update() {} |
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virtual void inpaint(int idx, Mat &frame, Mat &mask) = 0; |
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protected: |
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int radius_; |
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const std::vector<Mat> *frames_; |
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const std::vector<Mat> *motions_; |
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const std::vector<Mat> *stabilizedFrames_; |
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const std::vector<Mat> *stabilizationMotions_; |
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}; |
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class CV_EXPORTS NullInpainter : public InpainterBase |
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{ |
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public: |
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virtual void inpaint(int /*idx*/, Mat &/*frame*/, Mat &/*mask*/) {} |
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}; |
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class CV_EXPORTS InpaintingPipeline : public InpainterBase |
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{ |
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public: |
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void pushBack(Ptr<InpainterBase> inpainter) { inpainters_.push_back(inpainter); } |
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bool empty() const { return inpainters_.empty(); } |
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virtual void setRadius(int val); |
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virtual void setFrames(const std::vector<Mat> &val); |
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virtual void setMotions(const std::vector<Mat> &val); |
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virtual void setStabilizedFrames(const std::vector<Mat> &val); |
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virtual void setStabilizationMotions(const std::vector<Mat> &val); |
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virtual void update(); |
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virtual void inpaint(int idx, Mat &frame, Mat &mask); |
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private: |
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std::vector<Ptr<InpainterBase> > inpainters_; |
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}; |
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class CV_EXPORTS ConsistentMosaicInpainter : public InpainterBase |
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{ |
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public: |
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ConsistentMosaicInpainter(); |
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void setStdevThresh(float val) { stdevThresh_ = val; } |
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float stdevThresh() const { return stdevThresh_; } |
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virtual void inpaint(int idx, Mat &frame, Mat &mask); |
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private: |
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float stdevThresh_; |
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}; |
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class CV_EXPORTS MotionInpainter : public InpainterBase |
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{ |
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public: |
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MotionInpainter(); |
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void setOptFlowEstimator(Ptr<IDenseOptFlowEstimator> val) { optFlowEstimator_ = val; } |
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Ptr<IDenseOptFlowEstimator> optFlowEstimator() const { return optFlowEstimator_; } |
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void setFlowErrorThreshold(float val) { flowErrorThreshold_ = val; } |
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float flowErrorThreshold() const { return flowErrorThreshold_; } |
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void setDistThreshold(float val) { distThresh_ = val; } |
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float distThresh() const { return distThresh_; } |
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void setBorderMode(int val) { borderMode_ = val; } |
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int borderMode() const { return borderMode_; } |
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virtual void inpaint(int idx, Mat &frame, Mat &mask); |
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private: |
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FastMarchingMethod fmm_; |
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Ptr<IDenseOptFlowEstimator> optFlowEstimator_; |
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float flowErrorThreshold_; |
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float distThresh_; |
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int borderMode_; |
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Mat frame1_, transformedFrame1_; |
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Mat_<uchar> grayFrame_, transformedGrayFrame1_; |
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Mat_<uchar> mask1_, transformedMask1_; |
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Mat_<float> flowX_, flowY_, flowErrors_; |
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Mat_<uchar> flowMask_; |
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}; |
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class CV_EXPORTS ColorAverageInpainter : public InpainterBase |
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{ |
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public: |
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virtual void inpaint(int idx, Mat &frame, Mat &mask); |
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private: |
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FastMarchingMethod fmm_; |
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}; |
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class CV_EXPORTS ColorInpainter : public InpainterBase |
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{ |
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public: |
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ColorInpainter(int method = INPAINT_TELEA, double _radius = 2.) |
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: method_(method), radius_(_radius) {} |
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virtual void inpaint(int idx, Mat &frame, Mat &mask); |
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private: |
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int method_; |
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double radius_; |
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Mat invMask_; |
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}; |
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CV_EXPORTS void calcFlowMask( |
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const Mat &flowX, const Mat &flowY, const Mat &errors, float maxError, |
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const Mat &mask0, const Mat &mask1, Mat &flowMask); |
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CV_EXPORTS void completeFrameAccordingToFlow( |
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const Mat &flowMask, const Mat &flowX, const Mat &flowY, const Mat &frame1, const Mat &mask1, |
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float distThresh, Mat& frame0, Mat &mask0); |
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} // namespace videostab |
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} // namespace cv |
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#endif
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