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373 lines
12 KiB
373 lines
12 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of the copyright holders may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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#include "precomp.hpp" |
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#include "opencv2/photo.hpp" |
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#include <cmath> |
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#include <vector> |
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using namespace std; |
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using namespace cv; |
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class Decolor |
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{ |
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private: |
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Mat kernelx; |
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Mat kernely; |
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int order; |
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public: |
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float sigma; |
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Decolor(); |
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static vector<double> product(const vector <Vec3i> &comb, const double initRGB[3]); |
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double energyCalcu(const vector <double> &Cg, const vector < vector <double> > &polyGrad, const vector <double> &wei) const; |
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void singleChannelGradx(const Mat &img, Mat& dest) const; |
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void singleChannelGrady(const Mat &img, Mat& dest) const; |
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void gradvector(const Mat &img, vector <double> &grad) const; |
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void colorGrad(const Mat &img, vector <double> &Cg) const; |
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static void add_vector(vector <Vec3i> &comb, int &idx, int r,int g,int b); |
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static void add_to_vector_poly(vector < vector <double> > &polyGrad, const vector <double> &curGrad, int &idx1); |
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void weak_order(const Mat &img, vector <double> &alf) const; |
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void grad_system(const Mat &img, vector < vector < double > > &polyGrad, |
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vector < double > &Cg, vector <Vec3i>& comb) const; |
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static void wei_update_matrix(const vector < vector <double> > &poly, const vector <double> &Cg, Mat &X); |
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static void wei_inti(const vector <Vec3i> &comb, vector <double> &wei); |
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void grayImContruct(vector <double> &wei, const Mat &img, Mat &Gray) const; |
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}; |
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double Decolor::energyCalcu(const vector <double> &Cg, const vector < vector <double> > &polyGrad, const vector <double> &wei) const |
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{ |
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const size_t size = polyGrad[0].size(); |
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vector <double> energy(size); |
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vector <double> temp(size); |
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vector <double> temp1(size); |
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for(size_t i=0;i< polyGrad[0].size();i++) |
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{ |
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double val = 0.0; |
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for(size_t j =0;j<polyGrad.size();j++) |
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val = val + (polyGrad[j][i] * wei[j]); |
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temp[i] = val - Cg[i]; |
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temp1[i] = val + Cg[i]; |
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} |
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for(size_t i=0;i<polyGrad[0].size();i++) |
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energy[i] = -1.0*log(exp(-1.0*pow(temp[i],2)/sigma) + exp(-1.0*pow(temp1[i],2)/sigma)); |
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double sum = 0.0; |
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for(size_t i=0;i<polyGrad[0].size();i++) |
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sum +=energy[i]; |
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return (sum/polyGrad[0].size()); |
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} |
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Decolor::Decolor() |
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{ |
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kernelx = Mat(1,2, CV_32FC1); |
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kernely = Mat(2,1, CV_32FC1); |
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kernelx.at<float>(0,0)=1.0; |
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kernelx.at<float>(0,1)=-1.0; |
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kernely.at<float>(0,0)=1.0; |
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kernely.at<float>(1,0)=-1.0; |
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order = 2; |
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sigma = 0.02f; |
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} |
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vector<double> Decolor::product(const vector <Vec3i> &comb, const double initRGB[3]) |
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{ |
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vector <double> res(comb.size()); |
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for (size_t i=0;i<comb.size();i++) |
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{ |
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double dp = 0.0; |
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for(int j=0;j<3;j++) |
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dp = dp + (comb[i][j] * initRGB[j]); |
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res[i] = dp; |
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} |
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return res; |
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} |
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void Decolor::singleChannelGradx(const Mat &img, Mat& dest) const |
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{ |
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const int w = img.size().width; |
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const Point anchor(kernelx.cols - kernelx.cols/2 - 1, kernelx.rows - kernelx.rows/2 - 1); |
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filter2D(img, dest, -1, kernelx, anchor, 0.0, BORDER_CONSTANT); |
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dest.col(w - 1) = 0.0; |
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} |
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void Decolor::singleChannelGrady(const Mat &img, Mat& dest) const |
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{ |
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const int h = img.size().height; |
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const Point anchor(kernely.cols - kernely.cols/2 - 1, kernely.rows - kernely.rows/2 - 1); |
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filter2D(img, dest, -1, kernely, anchor, 0.0, BORDER_CONSTANT); |
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dest.row(h - 1) = 0.0; |
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} |
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void Decolor::gradvector(const Mat &img, vector <double> &grad) const |
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{ |
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Mat dest; |
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Mat dest1; |
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singleChannelGradx(img,dest); |
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singleChannelGrady(img,dest1); |
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Mat d_trans=dest.t(); |
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Mat d1_trans=dest1.t(); |
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const int height = d_trans.size().height; |
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const int width = d_trans.size().width; |
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grad.resize(width * height * 2); |
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for(int i=0;i<height;i++) |
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for(int j=0;j<width;j++) |
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grad[i*width + j] = d_trans.at<float>(i, j); |
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const int offset = width * height; |
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for(int i=0;i<height;i++) |
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for(int j=0;j<width;j++) |
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grad[offset + i * width + j] = d1_trans.at<float>(i, j); |
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} |
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void Decolor::colorGrad(const Mat &img, vector <double> &Cg) const |
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{ |
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Mat lab; |
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cvtColor(img,lab,COLOR_BGR2Lab); |
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vector <Mat> lab_channel; |
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split(lab,lab_channel); |
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vector <double> ImL; |
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vector <double> Ima; |
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vector <double> Imb; |
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gradvector(lab_channel[0],ImL); |
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gradvector(lab_channel[1],Ima); |
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gradvector(lab_channel[2],Imb); |
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Cg.resize(ImL.size()); |
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for(size_t i=0;i<ImL.size();i++) |
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{ |
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const double res = sqrt(pow(ImL[i],2) + pow(Ima[i],2) + pow(Imb[i],2))/100; |
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Cg[i] = res; |
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} |
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} |
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void Decolor::add_vector(vector <Vec3i> &comb, int &idx, int r,int g,int b) |
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{ |
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comb.push_back(Vec3i(r, g, b)); |
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idx++; |
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} |
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void Decolor::add_to_vector_poly(vector < vector <double> > &polyGrad, const vector <double> &curGrad, int &idx1) |
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{ |
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polyGrad.push_back(curGrad); |
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idx1++; |
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} |
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void Decolor::weak_order(const Mat &im, vector <double> &alf) const |
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{ |
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Mat img; |
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const int h = im.size().height; |
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const int w = im.size().width; |
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if((h + w) > 800) |
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{ |
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const double sizefactor = double(800)/(h+w); |
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resize(im, img, Size(cvRound(w*sizefactor), cvRound(h*sizefactor))); |
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} |
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else |
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{ |
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img = im; |
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} |
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Mat curIm = Mat(img.size(),CV_32FC1); |
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vector <Mat> rgb_channel; |
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split(img,rgb_channel); |
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vector <double> Rg, Gg, Bg; |
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gradvector(rgb_channel[2],Rg); |
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gradvector(rgb_channel[1],Gg); |
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gradvector(rgb_channel[0],Bg); |
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vector <double> t1(Rg.size()), t2(Rg.size()), t3(Rg.size()); |
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vector <double> tmp1(Rg.size()), tmp2(Rg.size()), tmp3(Rg.size()); |
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const double level = .05; |
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for(size_t i=0;i<Rg.size();i++) |
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{ |
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t1[i] = (Rg[i] > level) ? 1.0 : 0.0; |
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t2[i] = (Gg[i] > level) ? 1.0 : 0.0; |
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t3[i] = (Bg[i] > level) ? 1.0 : 0.0; |
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tmp1[i] = (Rg[i] < -1.0*level) ? 1.0 : 0.0; |
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tmp2[i] = (Gg[i] < -1.0*level) ? 1.0 : 0.0; |
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tmp3[i] = (Bg[i] < -1.0*level) ? 1.0 : 0.0; |
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} |
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alf.resize(Rg.size()); |
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for(size_t i =0 ;i < Rg.size();i++) |
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alf[i] = (t1[i] * t2[i] * t3[i]); |
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for(size_t i =0 ;i < Rg.size();i++) |
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alf[i] -= tmp1[i] * tmp2[i] * tmp3[i]; |
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} |
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void Decolor::grad_system(const Mat &im, vector < vector < double > > &polyGrad, |
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vector < double > &Cg, vector <Vec3i>& comb) const |
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{ |
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Mat img; |
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int h = im.size().height; |
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int w = im.size().width; |
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if((h + w) > 800) |
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{ |
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const double sizefactor = double(800)/(h+w); |
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resize(im, img, Size(cvRound(w*sizefactor), cvRound(h*sizefactor))); |
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} |
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else |
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{ |
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img = im; |
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} |
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h = img.size().height; |
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w = img.size().width; |
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colorGrad(img,Cg); |
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Mat curIm = Mat(img.size(),CV_32FC1); |
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vector <Mat> rgb_channel; |
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split(img,rgb_channel); |
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int idx = 0, idx1 = 0; |
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for(int r=0 ;r <=order; r++) |
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for(int g=0; g<=order;g++) |
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for(int b =0; b <=order;b++) |
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{ |
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if((r+g+b)<=order && (r+g+b) > 0) |
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{ |
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add_vector(comb,idx,r,g,b); |
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for(int i = 0;i<h;i++) |
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for(int j=0;j<w;j++) |
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curIm.at<float>(i,j)= |
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pow(rgb_channel[2].at<float>(i,j),r)*pow(rgb_channel[1].at<float>(i,j),g)* |
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pow(rgb_channel[0].at<float>(i,j),b); |
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vector <double> curGrad; |
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gradvector(curIm,curGrad); |
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add_to_vector_poly(polyGrad,curGrad,idx1); |
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} |
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} |
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} |
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void Decolor::wei_update_matrix(const vector < vector <double> > &poly, const vector <double> &Cg, Mat &X) |
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{ |
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const int size = static_cast<int>(poly.size()); |
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const int size0 = static_cast<int>(poly[0].size()); |
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Mat P = Mat(size, size0, CV_32FC1); |
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for (int i = 0; i < size; i++) |
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for (int j = 0; j < size0;j++) |
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P.at<float>(i,j) = static_cast<float>(poly[i][j]); |
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const Mat P_trans = P.t(); |
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Mat B = Mat(size, size0, CV_32FC1); |
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for(int i =0;i < size;i++) |
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{ |
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for(int j = 0, end = int(Cg.size()); j < end;j++) |
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B.at<float>(i,j) = static_cast<float>(poly[i][j] * Cg[j]); |
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} |
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Mat A = P*P_trans; |
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solve(A, B, X, DECOMP_NORMAL); |
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} |
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void Decolor::wei_inti(const vector <Vec3i> &comb, vector <double> &wei) |
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{ |
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double initRGB[3] = { .33, .33, .33 }; |
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wei = product(comb,initRGB); |
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vector <int> sum(comb.size()); |
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for(size_t i=0;i<comb.size();i++) |
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sum[i] = (comb[i][0] + comb[i][1] + comb[i][2]); |
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for(size_t i=0;i<sum.size();i++) |
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{ |
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if(sum[i] == 1) |
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wei[i] = wei[i] * double(1); |
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else |
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wei[i] = wei[i] * double(0); |
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} |
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sum.clear(); |
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} |
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void Decolor::grayImContruct(vector <double> &wei, const Mat &img, Mat &Gray) const |
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{ |
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const int h = img.size().height; |
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const int w = img.size().width; |
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vector <Mat> rgb_channel; |
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split(img,rgb_channel); |
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int kk =0; |
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for(int r =0;r<=order;r++) |
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for(int g=0;g<=order;g++) |
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for(int b=0;b<=order;b++) |
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if((r + g + b) <=order && (r+g+b) > 0) |
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{ |
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for(int i = 0;i<h;i++) |
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for(int j=0;j<w;j++) |
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Gray.at<float>(i,j)=Gray.at<float>(i,j) + |
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static_cast<float>(wei[kk])*pow(rgb_channel[2].at<float>(i,j),r)*pow(rgb_channel[1].at<float>(i,j),g)* |
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pow(rgb_channel[0].at<float>(i,j),b); |
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kk=kk+1; |
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} |
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double minval, maxval; |
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minMaxLoc(Gray, &minval, &maxval); |
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Gray -= minval; |
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Gray /= maxval - minval; |
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}
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