Open Source Computer Vision Library https://opencv.org/
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

13 KiB

Transition guide

@tableofcontents

Changes overview

This document is intended to software developers who want to migrate their code to OpenCV 3.0.

OpenCV 3.0 introduced many new algorithms and features comparing to version 2.4. Some modules have been rewritten, some have been reorganized. Although most of the algorithms from 2.4 are still present, the interfaces can differ.

This section describes most notable changes in general, all details and examples of transition actions are in the next part of the document.

Contrib repository

https://github.com/opencv/opencv_contrib

This is a place for all new, experimental and non-free algorithms. It does not receive so much attention from the support team comparing to main repository, but the community makes an effort to keep it in a good shape.

To build OpenCV with contrib repository, add the following option to your cmake command: @code{.sh} -DOPENCV_EXTRA_MODULES_PATH=<path-to-opencv_contrib>/modules @endcode

Headers layout

In 2.4 all headers are located in corresponding module subfolder (opencv2/<module>/<module>.hpp), in 3.0 there are top-level module headers containing the most of the module functionality: opencv2/<module>.hpp and all C-style API definitions have been moved to separate headers (for example opencv2/core/core_c.h).

Algorithm interfaces

General algorithm usage pattern has changed: now it must be created on heap wrapped in smart pointer cv::Ptr. Version 2.4 allowed both stack and heap allocations, directly or via smart pointer.

get and set methods have been removed from the cv::Algorithm class along with CV_INIT_ALGORITHM macro. In 3.0 all properties have been converted to the pairs of getProperty/setProperty pure virtual methods. As a result it is not possible to create and use cv::Algorithm instance by name (using generic Algorithm::create(String) method), one should call corresponding factory method explicitly.

Changed modules
  • ml module has been rewritten
  • highgui module has been split into parts: imgcodecs, videoio and highgui itself
  • features2d module have been reorganized (some feature detectors has been moved to opencv_contrib/xfeatures2d module)
  • legacy, nonfree modules have been removed. Some algorithms have been moved to different locations and some have been completely rewritten or removed
  • CUDA API has been updated (gpu module -> several cuda modules, namespace gpu -> namespace cuda)
  • OpenCL API has changed (ocl module has been removed, separate ocl:: implementations -> Transparent API)
  • Some other methods and classes have been relocated

Transition hints

This section describes concrete actions with examples.

Prepare 2.4

Some changes made in the latest 2.4.11 OpenCV version allow you to prepare current codebase to migration:

  • cv::makePtr function is now available
  • opencv2/<module>.hpp headers have been created

New headers layout

Note: Changes intended to ease the migration have been made in OpenCV 3.0, thus the following instructions are not necessary, but recommended.

  1. Replace inclusions of old module headers: @code{.cpp} // old header #include "opencv2//.hpp" // new header #include "opencv2/.hpp" @endcode

  2. If your code is using C API (cv* functions, Cv* structures or CV_* enumerations), include corresponding *_c.h headers. Although it is recommended to use C++ API, most of C-functions are still accessible in separate header files (opencv2/core/core_c.h, opencv2/core/types_c.h, opencv2/imgproc/imgproc_c.h, etc.).

Modern way to use algorithm

  1. Algorithm instances must be created with cv::makePtr function or corresponding static factory method if available: @code{.cpp} // good ways Ptr algo = makePtr(...); Ptr algo = SomeAlgo::create(...); @endcode Other ways are deprecated: @code{.cpp} // bad ways Ptr algo = new SomeAlgo(...); SomeAlgo * algo = new SomeAlgo(...); SomeAlgo algo(...); Ptr algo = Algorithm::create("name"); @endcode

  2. Algorithm properties should be accessed via corresponding virtual methods, getSomeProperty/setSomeProperty, generic get/set methods have been removed: @code{.cpp} // good way double clipLimit = clahe->getClipLimit(); clahe->setClipLimit(clipLimit); // bad way double clipLimit = clahe->getDouble("clipLimit"); clahe->set("clipLimit", clipLimit); clahe->setDouble("clipLimit", clipLimit); @endcode

  3. Remove initModule_<moduleName>() calls

Machine learning module

Since this module has been rewritten, it will take some effort to adapt your software to it. All algorithms are located in separate ml namespace along with their base class StatModel. Separate SomeAlgoParams classes have been replaced with a sets of corresponding getProperty/setProperty methods.

The following table illustrates correspondence between 2.4 and 3.0 machine learning classes.

2.4 3.0
CvStatModel cv::ml::StatModel
CvNormalBayesClassifier cv::ml::NormalBayesClassifier
CvKNearest cv::ml::KNearest
CvSVM cv::ml::SVM
CvDTree cv::ml::DTrees
CvBoost cv::ml::Boost
CvGBTrees Not implemented
CvRTrees cv::ml::RTrees
CvERTrees Not implemented
EM cv::ml::EM
CvANN_MLP cv::ml::ANN_MLP
Not implemented cv::ml::LogisticRegression
CvMLData cv::ml::TrainData

Although rewritten ml algorithms in 3.0 allow you to load old trained models from xml/yml file, deviations in prediction process are possible.

The following code snippets from the points_classifier.cpp example illustrate differences in model training process: @code{.cpp} using namespace cv; // ======== version 2.4 ======== Mat trainSamples, trainClasses; prepare_train_data( trainSamples, trainClasses ); CvBoost boost; Mat var_types( 1, trainSamples.cols + 1, CV_8UC1, Scalar(CV_VAR_ORDERED) ); var_types.at( trainSamples.cols ) = CV_VAR_CATEGORICAL; CvBoostParams params( CvBoost::DISCRETE, // boost_type 100, // weak_count 0.95, // weight_trim_rate 2, // max_depth false, //use_surrogates 0 // priors ); boost.train( trainSamples, CV_ROW_SAMPLE, trainClasses, Mat(), Mat(), var_types, Mat(), params );

// ======== version 3.0 ======== Ptr boost = Boost::create(); boost->setBoostType(Boost::DISCRETE); boost->setWeakCount(100); boost->setWeightTrimRate(0.95); boost->setMaxDepth(2); boost->setUseSurrogates(false); boost->setPriors(Mat()); boost->train(prepare_train_data()); // 'prepare_train_data' returns an instance of ml::TrainData class @endcode

Features detect

Some algorithms (FREAK, BRIEF, SIFT, SURF) has been moved to opencv_contrib repository, to xfeatures2d module, xfeatures2d namespace. Their interface has been also changed (inherit from cv::Feature2D base class).

List of xfeatures2d module classes:

  • cv::xfeatures2d::BriefDescriptorExtractor - Class for computing BRIEF descriptors (2.4 location: features2d)
  • cv::xfeatures2d::FREAK - Class implementing the FREAK (Fast Retina Keypoint) keypoint descriptor (2.4 location: features2d)
  • cv::xfeatures2d::StarDetector - The class implements the CenSurE detector (2.4 location: features2d)
  • cv::xfeatures2d::SIFT - Class for extracting keypoints and computing descriptors using the Scale Invariant Feature Transform (SIFT) algorithm (2.4 location: nonfree)
  • cv::xfeatures2d::SURF - Class for extracting Speeded Up Robust Features from an image (2.4 location: nonfree)

Following steps are needed:

  1. Add opencv_contrib to compilation process
  2. Include opencv2/xfeatures2d.h header
  3. Use namespace xfeatures2d
  4. Replace operator() calls with detect, compute or detectAndCompute if needed

Some classes now use general methods detect, compute or detectAndCompute provided by Feature2D base class instead of custom operator()

Following code snippets illustrate the difference (from video_homography.cpp example): @code{.cpp} using namespace cv; // ====== 2.4 ======= #include "opencv2/features2d/features2d.hpp" BriefDescriptorExtractor brief(32); GridAdaptedFeatureDetector detector(new FastFeatureDetector(10, true), DESIRED_FTRS, 4, 4); // ... detector.detect(gray, query_kpts); //Find interest points brief.compute(gray, query_kpts, query_desc); //Compute brief descriptors at each keypoint location // ====== 3.0 ======= #include "opencv2/features2d.hpp" #include "opencv2/xfeatures2d.hpp" using namespace cv::xfeatures2d; Ptr brief = BriefDescriptorExtractor::create(32); Ptr detector = FastFeatureDetector::create(10, true); // ... detector->detect(gray, query_kpts); //Find interest points brief->compute(gray, query_kpts, query_desc); //Compute brief descriptors at each keypoint location @endcode

OpenCL

All specialized ocl implemetations has been hidden behind general C++ algorithm interface. Now the function execution path can be selected dynamically at runtime: CPU or OpenCL; this mechanism is also called "Transparent API".

New class cv::UMat is intended to hide data exchange with OpenCL device in a convinient way.

Following example illustrate API modifications (from OpenCV site):

  • OpenCL-aware code OpenCV-2.x @code{.cpp} // initialization VideoCapture vcap(...); ocl::OclCascadeClassifier fd("haar_ff.xml"); ocl::oclMat frame, frameGray; Mat frameCpu; vector faces; for(;;){ // processing loop vcap >> frameCpu; frame = frameCpu; ocl::cvtColor(frame, frameGray, BGR2GRAY); ocl::equalizeHist(frameGray, frameGray); fd.detectMultiScale(frameGray, faces, ...); // draw rectangles … // show image … } @endcode
  • OpenCL-aware code OpenCV-3.x @code{.cpp} // initialization VideoCapture vcap(...); CascadeClassifier fd("haar_ff.xml"); UMat frame, frameGray; // the only change from plain CPU version vector faces; for(;;){ // processing loop vcap >> frame; cvtColor(frame, frameGray, BGR2GRAY); equalizeHist(frameGray, frameGray); fd.detectMultiScale(frameGray, faces, ...); // draw rectangles … // show image … } @endcode

CUDA

cuda module has been split into several smaller pieces:

  • cuda - @ref cuda
  • cudaarithm - @ref cudaarithm
  • cudabgsegm - @ref cudabgsegm
  • cudacodec - @ref cudacodec
  • cudafeatures2d - @ref cudafeatures2d
  • cudafilters - @ref cudafilters
  • cudaimgproc - @ref cudaimgproc
  • cudalegacy - @ref cudalegacy
  • cudaoptflow - @ref cudaoptflow
  • cudastereo - @ref cudastereo
  • cudawarping - @ref cudawarping
  • cudev - @ref cudev

gpu namespace has been removed, use cv::cuda namespace instead. Many classes has also been renamed, for example:

  • gpu::FAST_GPU -> cv::cuda::FastFeatureDetector
  • gpu::createBoxFilter_GPU -> cv::cuda::createBoxFilter

Documentation format

Documentation has been converted to Doxygen format. You can find updated documentation writing guide in Tutorials section of OpenCV reference documentation (@ref tutorial_documentation).

Support both versions

In some cases it is possible to support both versions of OpenCV.

Source code

To check library major version in your application source code, the following method should be used: @code{.cpp} #include "opencv2/core/version.hpp" #if CV_MAJOR_VERSION == 2 // do opencv 2 code #elif CV_MAJOR_VERSION == 3 // do opencv 3 code #endif @endcode

@note Do not use CV_VERSION_MAJOR, it has different meaning for 2.4 and 3.x branches!

Build system

It is possible to link different modules or enable/disable some of the features in your application by checking library version in the build system. Standard cmake or pkg-config variables can be used for this:

  • OpenCV_VERSION for cmake will contain full version: "2.4.11" or "3.0.0" for example
  • OpenCV_VERSION_MAJOR for cmake will contain only major version number: 2 or 3
  • pkg-config file has standard field Version

Example: @code{.cmake} if(OpenCV_VERSION VERSION_LESS "3.0")

use 2.4 modules

else()

use 3.x modules

endif() @endcode