Open Source Computer Vision Library https://opencv.org/
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#include <iostream>
#include <vector>
#include <numeric>
#include "opencv2/core/core.hpp"
#include "opencv2/gpu/gpu.hpp"
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/contrib/contrib.hpp"
int main(int argc, const char* argv[])
{
if (argc != 2)
{
std::cerr << "Usage : video_writer <input video file>" << std::endl;
return -1;
}
const double FPS = 25.0;
cv::VideoCapture reader(argv[1]);
if (!reader.isOpened())
{
std::cerr << "Can't open input video file" << std::endl;
return -1;
}
cv::gpu::printShortCudaDeviceInfo(cv::gpu::getDevice());
cv::VideoWriter writer;
cv::gpu::VideoWriter_GPU d_writer;
cv::Mat frame;
cv::gpu::GpuMat d_frame;
std::vector<double> cpu_times;
std::vector<double> gpu_times;
cv::TickMeter tm;
for (int i = 1;; ++i)
{
std::cout << "Read " << i << " frame" << std::endl;
reader >> frame;
if (frame.empty())
{
std::cout << "Stop" << std::endl;
break;
}
if (!writer.isOpened())
{
std::cout << "Frame Size : " << frame.cols << "x" << frame.rows << std::endl;
std::cout << "Open CPU Writer" << std::endl;
if (!writer.open("output_cpu.avi", CV_FOURCC('X', 'V', 'I', 'D'), FPS, frame.size()))
return -1;
}
if (!d_writer.isOpened())
{
std::cout << "Open GPU Writer" << std::endl;
d_writer.open("output_gpu.avi", frame.size(), FPS);
}
d_frame.upload(frame);
std::cout << "Write " << i << " frame" << std::endl;
tm.reset(); tm.start();
writer.write(frame);
tm.stop();
cpu_times.push_back(tm.getTimeMilli());
tm.reset(); tm.start();
d_writer.write(d_frame);
tm.stop();
gpu_times.push_back(tm.getTimeMilli());
}
std::cout << std::endl << "Results:" << std::endl;
std::sort(cpu_times.begin(), cpu_times.end());
std::sort(gpu_times.begin(), gpu_times.end());
double cpu_avg = std::accumulate(cpu_times.begin(), cpu_times.end(), 0.0) / cpu_times.size();
double gpu_avg = std::accumulate(gpu_times.begin(), gpu_times.end(), 0.0) / gpu_times.size();
std::cout << "CPU [XVID] : Avg : " << cpu_avg << " ms FPS : " << 1000.0 / cpu_avg << std::endl;
std::cout << "GPU [H264] : Avg : " << gpu_avg << " ms FPS : " << 1000.0 / gpu_avg << std::endl;
return 0;
}