Open Source Computer Vision Library
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542 lines
20 KiB
542 lines
20 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of the copyright holders may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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// Authors: |
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// * Ozan Tonkal, ozantonkal@gmail.com |
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// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com |
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// |
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//M*/ |
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#include "precomp.hpp" |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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cv::viz::Viz3d::VizImpl::VizImpl(const String &name) : spin_once_state_(false), |
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window_position_(Vec2i(std::numeric_limits<int>::min())), widget_actor_map_(new WidgetActorMap) |
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{ |
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renderer_ = vtkSmartPointer<vtkRenderer>::New(); |
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window_name_ = VizStorage::generateWindowName(name); |
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// Create render window |
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window_ = vtkSmartPointer<vtkRenderWindow>::New(); |
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cv::Vec2i window_size = cv::Vec2i(window_->GetScreenSize()) / 2; |
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window_->SetSize(window_size.val); |
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window_->AddRenderer(renderer_); |
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// Create the interactor style |
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style_ = vtkSmartPointer<InteractorStyle>::New(); |
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style_->setWidgetActorMap(widget_actor_map_); |
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style_->UseTimersOn(); |
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style_->Initialize(); |
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timer_callback_ = vtkSmartPointer<TimerCallback>::New(); |
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exit_callback_ = vtkSmartPointer<ExitCallback>::New(); |
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exit_callback_->viz = this; |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::TimerCallback::Execute(vtkObject* caller, unsigned long event_id, void* cookie) |
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{ |
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if (event_id == vtkCommand::TimerEvent && timer_id == *reinterpret_cast<int*>(cookie)) |
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{ |
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vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkRenderWindowInteractor::SafeDownCast(caller); |
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interactor->TerminateApp(); |
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} |
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} |
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void cv::viz::Viz3d::VizImpl::ExitCallback::Execute(vtkObject*, unsigned long event_id, void*) |
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{ |
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if (event_id == vtkCommand::ExitEvent) |
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{ |
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viz->interactor_->TerminateApp(); |
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viz->interactor_ = 0; |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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bool cv::viz::Viz3d::VizImpl::wasStopped() const |
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{ |
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bool stopped = spin_once_state_ ? interactor_ == 0 : false; |
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spin_once_state_ &= !stopped; |
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return stopped; |
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} |
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void cv::viz::Viz3d::VizImpl::close() |
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{ |
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if (!interactor_) |
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return; |
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interactor_->GetRenderWindow()->Finalize(); |
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interactor_->TerminateApp(); // This tends to close the window... |
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interactor_ = 0; |
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} |
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void cv::viz::Viz3d::VizImpl::recreateRenderWindow() |
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{ |
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#if !defined _MSC_VER |
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//recreating is workaround for Ubuntu -- a crash in x-server |
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Vec2i window_size(window_->GetSize()); |
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int fullscreen = window_->GetFullScreen(); |
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window_ = vtkSmartPointer<vtkRenderWindow>::New(); |
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if (window_position_[0] != std::numeric_limits<int>::min()) //also workaround |
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window_->SetPosition(window_position_.val); |
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window_->SetSize(window_size.val); |
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window_->SetFullScreen(fullscreen); |
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window_->AddRenderer(renderer_); |
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#endif |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::spin() |
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{ |
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recreateRenderWindow(); |
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interactor_ = vtkSmartPointer<vtkRenderWindowInteractor>::New(); |
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interactor_->SetRenderWindow(window_); |
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interactor_->SetInteractorStyle(style_); |
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window_->AlphaBitPlanesOff(); |
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window_->PointSmoothingOff(); |
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window_->LineSmoothingOff(); |
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window_->PolygonSmoothingOff(); |
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window_->SwapBuffersOn(); |
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window_->SetStereoTypeToAnaglyph(); |
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window_->Render(); |
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window_->SetWindowName(window_name_.c_str()); |
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interactor_->Start(); |
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interactor_ = 0; |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::spinOnce(int time, bool force_redraw) |
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{ |
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if (interactor_ == 0) |
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{ |
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spin_once_state_ = true; |
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recreateRenderWindow(); |
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interactor_ = vtkSmartPointer<vtkRenderWindowInteractor>::New(); |
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interactor_->SetRenderWindow(window_); |
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interactor_->SetInteractorStyle(style_); |
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interactor_->AddObserver(vtkCommand::TimerEvent, timer_callback_); |
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interactor_->AddObserver(vtkCommand::ExitEvent, exit_callback_); |
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window_->AlphaBitPlanesOff(); |
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window_->PointSmoothingOff(); |
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window_->LineSmoothingOff(); |
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window_->PolygonSmoothingOff(); |
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window_->SwapBuffersOn(); |
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window_->SetStereoTypeToAnaglyph(); |
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window_->Render(); |
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window_->SetWindowName(window_name_.c_str()); |
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} |
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vtkSmartPointer<vtkRenderWindowInteractor> local = interactor_; |
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if (force_redraw) |
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local->Render(); |
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timer_callback_->timer_id = local->CreateRepeatingTimer(std::max(1, time)); |
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local->Start(); |
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local->DestroyTimer(timer_callback_->timer_id); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::showWidget(const String &id, const Widget &widget, const Affine3d &pose) |
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{ |
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id); |
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bool exists = wam_itr != widget_actor_map_->end(); |
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if (exists) |
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{ |
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// Remove it if it exists and add it again |
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removeActorFromRenderer(wam_itr->second); |
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} |
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// Get the actor and set the user matrix |
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vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(widget)); |
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if (actor) |
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{ |
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// If the actor is 3D, apply pose |
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vtkSmartPointer<vtkMatrix4x4> matrix = vtkmatrix(pose.matrix); |
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actor->SetUserMatrix(matrix); |
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actor->Modified(); |
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} |
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// If the actor is a vtkFollower, then it should always face the camera |
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vtkFollower *follower = vtkFollower::SafeDownCast(actor); |
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if (follower) |
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{ |
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follower->SetCamera(renderer_->GetActiveCamera()); |
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} |
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renderer_->AddActor(WidgetAccessor::getProp(widget)); |
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(*widget_actor_map_)[id] = WidgetAccessor::getProp(widget); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::removeWidget(const String &id) |
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{ |
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id); |
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bool exists = wam_itr != widget_actor_map_->end(); |
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CV_Assert("Widget does not exist." && exists); |
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CV_Assert("Widget could not be removed." && removeActorFromRenderer(wam_itr->second)); |
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widget_actor_map_->erase(wam_itr); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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cv::viz::Widget cv::viz::Viz3d::VizImpl::getWidget(const String &id) const |
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{ |
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WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id); |
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bool exists = wam_itr != widget_actor_map_->end(); |
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CV_Assert("Widget does not exist." && exists); |
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Widget widget; |
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WidgetAccessor::setProp(widget, wam_itr->second); |
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return widget; |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::setWidgetPose(const String &id, const Affine3d &pose) |
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{ |
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id); |
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bool exists = wam_itr != widget_actor_map_->end(); |
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CV_Assert("Widget does not exist." && exists); |
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vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second); |
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CV_Assert("Widget is not 3D." && actor); |
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vtkSmartPointer<vtkMatrix4x4> matrix = vtkmatrix(pose.matrix); |
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actor->SetUserMatrix(matrix); |
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actor->Modified(); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::updateWidgetPose(const String &id, const Affine3d &pose) |
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{ |
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id); |
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bool exists = wam_itr != widget_actor_map_->end(); |
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CV_Assert("Widget does not exist." && exists); |
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vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second); |
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CV_Assert("Widget is not 3D." && actor); |
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vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix(); |
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if (!matrix) |
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{ |
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setWidgetPose(id, pose); |
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return ; |
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} |
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Affine3d updated_pose = pose * Affine3d(*matrix->Element); |
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matrix = vtkmatrix(updated_pose.matrix); |
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actor->SetUserMatrix(matrix); |
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actor->Modified(); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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cv::Affine3d cv::viz::Viz3d::VizImpl::getWidgetPose(const String &id) const |
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{ |
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WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id); |
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bool exists = wam_itr != widget_actor_map_->end(); |
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CV_Assert("Widget does not exist." && exists); |
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vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second); |
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CV_Assert("Widget is not 3D." && actor); |
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return Affine3d(*actor->GetUserMatrix()->Element); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::saveScreenshot(const String &file) { style_->saveScreenshot(file.c_str()); } |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::registerMouseCallback(MouseCallback callback, void* cookie) |
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{ style_->registerMouseCallback(callback, cookie); } |
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void cv::viz::Viz3d::VizImpl::registerKeyboardCallback(KeyboardCallback callback, void* cookie) |
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{ style_->registerKeyboardCallback(callback, cookie); } |
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////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::removeAllWidgets() |
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{ |
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widget_actor_map_->clear(); |
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renderer_->RemoveAllViewProps(); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::showImage(InputArray image, const Size& window_size) |
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{ |
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removeAllWidgets(); |
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if (window_size.width > 0 && window_size.height > 0) |
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setWindowSize(window_size); |
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showWidget("showImage", WImageOverlay(image, Rect(Point(0,0), getWindowSize()))); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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bool cv::viz::Viz3d::VizImpl::removeActorFromRenderer(vtkSmartPointer<vtkProp> actor) |
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{ |
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vtkPropCollection* actors = renderer_->GetViewProps(); |
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actors->InitTraversal(); |
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vtkProp* current_actor = NULL; |
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while ((current_actor = actors->GetNextProp()) != NULL) |
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if (current_actor == actor) |
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{ |
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renderer_->RemoveActor(actor); |
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return true; |
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} |
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return false; |
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} |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::setBackgroundColor(const Color& color, const Color& color2) |
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{ |
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Color c = vtkcolor(color), c2 = vtkcolor(color2); |
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bool gradient = color2[0] >= 0 && color2[1] >= 0 && color2[2] >= 0; |
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if (gradient) |
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{ |
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renderer_->SetBackground(c2.val); |
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renderer_->SetBackground2(c.val); |
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renderer_->GradientBackgroundOn(); |
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} |
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else |
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{ |
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renderer_->SetBackground(c.val); |
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renderer_->GradientBackgroundOff(); |
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} |
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} |
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void cv::viz::Viz3d::VizImpl::setBackgroundMeshLab() |
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{ setBackgroundColor(Color(2, 1, 1), Color(240, 120, 120)); } |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::setBackgroundTexture(InputArray image) |
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{ |
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if (image.empty()) |
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{ |
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renderer_->SetBackgroundTexture(0); |
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renderer_->TexturedBackgroundOff(); |
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return; |
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} |
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vtkSmartPointer<vtkImageMatSource> source = vtkSmartPointer<vtkImageMatSource>::New(); |
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source->SetImage(image); |
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vtkSmartPointer<vtkImageFlip> image_flip = vtkSmartPointer<vtkImageFlip>::New(); |
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image_flip->SetFilteredAxis(1); // Vertical flip |
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image_flip->SetInputConnection(source->GetOutputPort()); |
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vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New(); |
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texture->SetInputConnection(image_flip->GetOutputPort()); |
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//texture->Update(); |
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renderer_->SetBackgroundTexture(texture); |
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renderer_->TexturedBackgroundOn(); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::setCamera(const Camera &camera) |
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{ |
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vtkSmartPointer<vtkCamera> active_camera = renderer_->GetActiveCamera(); |
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// Set the intrinsic parameters of the camera |
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window_->SetSize(camera.getWindowSize().width, camera.getWindowSize().height); |
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double aspect_ratio = static_cast<double>(camera.getWindowSize().width)/static_cast<double>(camera.getWindowSize().height); |
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Matx44d proj_mat; |
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camera.computeProjectionMatrix(proj_mat); |
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// Use the intrinsic parameters of the camera to simulate more realistically |
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vtkSmartPointer<vtkMatrix4x4> vtk_matrix = active_camera->GetProjectionTransformMatrix(aspect_ratio, -1.0, 1.0); |
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Matx44d old_proj_mat(*vtk_matrix->Element); |
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// This is a hack around not being able to set Projection Matrix |
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vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New(); |
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transform->SetMatrix(vtkmatrix(proj_mat * old_proj_mat.inv())); |
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active_camera->SetUserTransform(transform); |
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renderer_->ResetCameraClippingRange(); |
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renderer_->Render(); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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cv::viz::Camera cv::viz::Viz3d::VizImpl::getCamera() const |
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{ |
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vtkSmartPointer<vtkCamera> active_camera = renderer_->GetActiveCamera(); |
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Size window_size(renderer_->GetRenderWindow()->GetSize()[0], |
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renderer_->GetRenderWindow()->GetSize()[1]); |
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double aspect_ratio = window_size.width / (double)window_size.height; |
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vtkSmartPointer<vtkMatrix4x4> proj_matrix = active_camera->GetProjectionTransformMatrix(aspect_ratio, -1.0f, 1.0f); |
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return Camera(Matx44d(*proj_matrix->Element), window_size); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::setViewerPose(const Affine3d &pose) |
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{ |
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vtkCamera& camera = *renderer_->GetActiveCamera(); |
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// Position = extrinsic translation |
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cv::Vec3d pos_vec = pose.translation(); |
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// Rotate the view vector |
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cv::Matx33d rotation = pose.rotation(); |
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cv::Vec3d y_axis(0.0, 1.0, 0.0); |
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cv::Vec3d up_vec(rotation * y_axis); |
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// Compute the new focal point |
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cv::Vec3d z_axis(0.0, 0.0, 1.0); |
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cv::Vec3d focal_vec = pos_vec + rotation * z_axis; |
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camera.SetPosition(pos_vec.val); |
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camera.SetFocalPoint(focal_vec.val); |
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camera.SetViewUp(up_vec.val); |
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renderer_->ResetCameraClippingRange(); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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cv::Affine3d cv::viz::Viz3d::VizImpl::getViewerPose() |
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{ |
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vtkCamera& camera = *renderer_->GetActiveCamera(); |
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Vec3d pos(camera.GetPosition()); |
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Vec3d view_up(camera.GetViewUp()); |
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Vec3d focal(camera.GetFocalPoint()); |
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Vec3d y_axis = normalized(view_up); |
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Vec3d z_axis = normalized(focal - pos); |
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Vec3d x_axis = normalized(y_axis.cross(z_axis)); |
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return makeTransformToGlobal(x_axis, y_axis, z_axis, pos); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord) |
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{ |
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Vec3d window_pt; |
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vtkInteractorObserver::ComputeWorldToDisplay(renderer_, pt.x, pt.y, pt.z, window_pt.val); |
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window_coord = window_pt; |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction) |
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{ |
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Vec4d world_pt; |
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vtkInteractorObserver::ComputeDisplayToWorld(renderer_, window_coord.x, window_coord.y, window_coord.z, world_pt.val); |
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Vec3d cam_pos(renderer_->GetActiveCamera()->GetPosition()); |
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origin = cam_pos; |
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direction = normalize(Vec3d(world_pt.val) - cam_pos); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::resetCameraViewpoint(const String &id) |
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{ |
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vtkSmartPointer<vtkMatrix4x4> camera_pose; |
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static WidgetActorMap::iterator it = widget_actor_map_->find(id); |
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if (it != widget_actor_map_->end()) |
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{ |
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vtkProp3D *actor = vtkProp3D::SafeDownCast(it->second); |
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CV_Assert("Widget is not 3D." && actor); |
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camera_pose = actor->GetUserMatrix(); |
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} |
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else |
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return; |
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// Prevent a segfault |
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if (!camera_pose) return; |
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vtkSmartPointer<vtkCamera> cam = renderer_->GetActiveCamera(); |
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cam->SetPosition(camera_pose->GetElement(0, 3), |
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camera_pose->GetElement(1, 3), |
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camera_pose->GetElement(2, 3)); |
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cam->SetFocalPoint(camera_pose->GetElement(0, 3) - camera_pose->GetElement(0, 2), |
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camera_pose->GetElement(1, 3) - camera_pose->GetElement(1, 2), |
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camera_pose->GetElement(2, 3) - camera_pose->GetElement(2, 2)); |
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cam->SetViewUp(camera_pose->GetElement(0, 1), |
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camera_pose->GetElement(1, 1), |
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camera_pose->GetElement(2, 1)); |
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renderer_->SetActiveCamera(cam); |
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renderer_->ResetCameraClippingRange(); |
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renderer_->Render(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::resetCamera() |
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{ |
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renderer_->ResetCamera(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::setRepresentation(int representation) |
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{ |
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vtkActorCollection * actors = renderer_->GetActors(); |
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actors->InitTraversal(); |
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vtkActor * actor; |
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switch (representation) |
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{ |
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case REPRESENTATION_POINTS: |
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{ |
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while ((actor = actors->GetNextActor()) != NULL) |
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actor->GetProperty()->SetRepresentationToPoints(); |
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break; |
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} |
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case REPRESENTATION_SURFACE: |
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{ |
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while ((actor = actors->GetNextActor()) != NULL) |
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actor->GetProperty()->SetRepresentationToSurface(); |
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break; |
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} |
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case REPRESENTATION_WIREFRAME: |
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{ |
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while ((actor = actors->GetNextActor()) != NULL) |
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actor->GetProperty()->SetRepresentationToWireframe(); |
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break; |
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} |
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} |
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} |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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cv::String cv::viz::Viz3d::VizImpl::getWindowName() const { return window_name_; } |
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void cv::viz::Viz3d::VizImpl::setFullScreen(bool mode) { window_->SetFullScreen(mode); } |
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void cv::viz::Viz3d::VizImpl::setWindowPosition(const Point& position) { window_position_ = position; window_->SetPosition(position.x, position.y); } |
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void cv::viz::Viz3d::VizImpl::setWindowSize(const Size& window_size) { window_->SetSize(window_size.width, window_size.height); } |
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cv::Size cv::viz::Viz3d::VizImpl::getWindowSize() const { return Size(Point(Vec2i(window_->GetSize()))); }
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