/** * @file widget_pose.cpp * @brief Setting pose of a widget * @author Ozan Cagri Tonkal */ #include #include #include using namespace cv; using namespace std; /** * @function help * @brief Display instructions to use this tutorial program */ static void help() { cout << "--------------------------------------------------------------------------" << endl << "This program shows how to visualize a cube rotated around (1,1,1) and shifted " << "using Rodrigues vector." << endl << "Usage:" << endl << "./widget_pose" << endl << endl; } /** * @function main */ int main() { help(); /// Create a window viz::Viz3d myWindow("Coordinate Frame"); /// Add coordinate axes myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem()); /// Add line to represent (1,1,1) axis viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f)); axis.setRenderingProperty(viz::LINE_WIDTH, 4.0); myWindow.showWidget("Line Widget", axis); /// Construct a cube widget viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue()); cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0); myWindow.showWidget("Cube Widget", cube_widget); /// Rodrigues vector Mat rot_vec = Mat::zeros(1,3,CV_32F); float translation_phase = 0.0, translation = 0.0; while(!myWindow.wasStopped()) { /* Rotation using rodrigues */ /// Rotate around (1,1,1) rot_vec.at(0,0) += (float)CV_PI * 0.01f; rot_vec.at(0,1) += (float)CV_PI * 0.01f; rot_vec.at(0,2) += (float)CV_PI * 0.01f; /// Shift on (1,1,1) translation_phase += (float)CV_PI * 0.01f; translation = sin(translation_phase); Mat rot_mat; Rodrigues(rot_vec, rot_mat); /// Construct pose Affine3f pose(rot_mat, Vec3f(translation, translation, translation)); myWindow.setWidgetPose("Cube Widget", pose); myWindow.spinOnce(1, true); } return 0; }