/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2013, OpenCV Foundation, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // // Authors: // * Ozan Tonkal, ozantonkal@gmail.com // * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com // //M*/ #include "precomp.hpp" cv::viz::Viz3d::Viz3d(const String& window_name) : impl_(0) { create(window_name); } cv::viz::Viz3d::Viz3d(const Viz3d& other) : impl_(other.impl_) { if (impl_) CV_XADD(&impl_->ref_counter, 1); } cv::viz::Viz3d& cv::viz::Viz3d::operator=(const Viz3d& other) { if (this != &other) { release(); impl_ = other.impl_; if (impl_) CV_XADD(&impl_->ref_counter, 1); } return *this; } cv::viz::Viz3d::~Viz3d() { release(); } void cv::viz::Viz3d::create(const String &window_name) { if (impl_) release(); if (VizStorage::windowExists(window_name)) *this = VizStorage::get(window_name); else { impl_ = new VizImpl(window_name); impl_->ref_counter = 1; // Register the window VizStorage::add(*this); } } void cv::viz::Viz3d::release() { if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 1) { delete impl_; impl_ = 0; } if (impl_ && impl_->ref_counter == 1) VizStorage::removeUnreferenced(); impl_ = 0; } void cv::viz::Viz3d::spin() { impl_->spin(); } void cv::viz::Viz3d::spinOnce(int time, bool force_redraw) { impl_->spinOnce(time, force_redraw); } bool cv::viz::Viz3d::wasStopped() const { return impl_->wasStopped(); } void cv::viz::Viz3d::registerKeyboardCallback(KeyboardCallback callback, void* cookie) { impl_->registerKeyboardCallback(callback, cookie); } void cv::viz::Viz3d::registerMouseCallback(MouseCallback callback, void* cookie) { impl_->registerMouseCallback(callback, cookie); } void cv::viz::Viz3d::showWidget(const String &id, const Widget &widget, const Affine3d &pose) { impl_->showWidget(id, widget, pose); } void cv::viz::Viz3d::removeWidget(const String &id) { impl_->removeWidget(id); } cv::viz::Widget cv::viz::Viz3d::getWidget(const String &id) const { return impl_->getWidget(id); } void cv::viz::Viz3d::removeAllWidgets() { impl_->removeAllWidgets(); } void cv::viz::Viz3d::setWidgetPose(const String &id, const Affine3d &pose) { impl_->setWidgetPose(id, pose); } void cv::viz::Viz3d::updateWidgetPose(const String &id, const Affine3d &pose) { impl_->updateWidgetPose(id, pose); } cv::Affine3d cv::viz::Viz3d::getWidgetPose(const String &id) const { return impl_->getWidgetPose(id); } void cv::viz::Viz3d::setCamera(const Camera &camera) { impl_->setCamera(camera); } cv::viz::Camera cv::viz::Viz3d::getCamera() const { return impl_->getCamera(); } void cv::viz::Viz3d::setViewerPose(const Affine3d &pose) { impl_->setViewerPose(pose); } cv::Affine3d cv::viz::Viz3d::getViewerPose() { return impl_->getViewerPose(); } void cv::viz::Viz3d::resetCameraViewpoint(const String &id) { impl_->resetCameraViewpoint(id); } void cv::viz::Viz3d::resetCamera() { impl_->resetCamera(); } void cv::viz::Viz3d::convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord) { impl_->convertToWindowCoordinates(pt, window_coord); } void cv::viz::Viz3d::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction) { impl_->converTo3DRay(window_coord, origin, direction); } cv::Size cv::viz::Viz3d::getWindowSize() const { return impl_->getWindowSize(); } void cv::viz::Viz3d::setWindowSize(const Size &window_size) { impl_->setWindowSize(window_size); } cv::String cv::viz::Viz3d::getWindowName() const { return impl_->getWindowName(); } void cv::viz::Viz3d::saveScreenshot(const String &file) { impl_->saveScreenshot(file); } void cv::viz::Viz3d::setWindowPosition(const Point& window_position) { impl_->setWindowPosition(window_position); } void cv::viz::Viz3d::setFullScreen(bool mode) { impl_->setFullScreen(mode); } void cv::viz::Viz3d::setBackgroundColor(const Color& color) { impl_->setBackgroundColor(color); } void cv::viz::Viz3d::setRenderingProperty(const String &id, int property, double value) { getWidget(id).setRenderingProperty(property, value); } double cv::viz::Viz3d::getRenderingProperty(const String &id, int property) { return getWidget(id).getRenderingProperty(property); } void cv::viz::Viz3d::setDesiredUpdateRate(double rate) { impl_->setDesiredUpdateRate(rate); } double cv::viz::Viz3d::getDesiredUpdateRate() { return impl_->getDesiredUpdateRate(); } void cv::viz::Viz3d::setRepresentation(int representation) { impl_->setRepresentation(representation); }