/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2003, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // class PreviewImage // //----------------------------------------------------------------------------- #include #include #include "Iex.h" namespace Imf { PreviewImage::PreviewImage (unsigned int width, unsigned int height, const PreviewRgba pixels[]) { _width = width; _height = height; _pixels = new PreviewRgba [checkArraySize (uiMult (_width, _height), sizeof (PreviewRgba))]; if (pixels) { for (unsigned int i = 0; i < _width * _height; ++i) _pixels[i] = pixels[i]; } else { for (unsigned int i = 0; i < _width * _height; ++i) _pixels[i] = PreviewRgba(); } } PreviewImage::PreviewImage (const PreviewImage &other): _width (other._width), _height (other._height), _pixels (new PreviewRgba [other._width * other._height]) { for (unsigned int i = 0; i < _width * _height; ++i) _pixels[i] = other._pixels[i]; } PreviewImage::~PreviewImage () { delete [] _pixels; } PreviewImage & PreviewImage::operator = (const PreviewImage &other) { delete [] _pixels; _width = other._width; _height = other._height; _pixels = new PreviewRgba [other._width * other._height]; for (unsigned int i = 0; i < _width * _height; ++i) _pixels[i] = other._pixels[i]; return *this; } } // namespace Imf