/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // class Slice // class FrameBuffer // //----------------------------------------------------------------------------- #include #include "Iex.h" using namespace std; namespace Imf { Slice::Slice (PixelType t, char *b, size_t xst, size_t yst, int xsm, int ysm, double fv, bool xtc, bool ytc) : type (t), base (b), xStride (xst), yStride (yst), xSampling (xsm), ySampling (ysm), fillValue (fv), xTileCoords (xtc), yTileCoords (ytc) { // empty } void FrameBuffer::insert (const char name[], const Slice &slice) { if (name[0] == 0) { THROW (Iex::ArgExc, "Frame buffer slice name cannot be an empty string."); } _map[name] = slice; } void FrameBuffer::insert (const string &name, const Slice &slice) { insert (name.c_str(), slice); } Slice & FrameBuffer::operator [] (const char name[]) { SliceMap::iterator i = _map.find (name); if (i == _map.end()) { THROW (Iex::ArgExc, "Cannot find frame buffer slice \"" << name << "\"."); } return i->second; } const Slice & FrameBuffer::operator [] (const char name[]) const { SliceMap::const_iterator i = _map.find (name); if (i == _map.end()) { THROW (Iex::ArgExc, "Cannot find frame buffer slice \"" << name << "\"."); } return i->second; } Slice & FrameBuffer::operator [] (const string &name) { return this->operator[] (name.c_str()); } const Slice & FrameBuffer::operator [] (const string &name) const { return this->operator[] (name.c_str()); } Slice * FrameBuffer::findSlice (const char name[]) { SliceMap::iterator i = _map.find (name); return (i == _map.end())? 0: &i->second; } const Slice * FrameBuffer::findSlice (const char name[]) const { SliceMap::const_iterator i = _map.find (name); return (i == _map.end())? 0: &i->second; } Slice * FrameBuffer::findSlice (const string &name) { return findSlice (name.c_str()); } const Slice * FrameBuffer::findSlice (const string &name) const { return findSlice (name.c_str()); } FrameBuffer::Iterator FrameBuffer::begin () { return _map.begin(); } FrameBuffer::ConstIterator FrameBuffer::begin () const { return _map.begin(); } FrameBuffer::Iterator FrameBuffer::end () { return _map.end(); } FrameBuffer::ConstIterator FrameBuffer::end () const { return _map.end(); } FrameBuffer::Iterator FrameBuffer::find (const char name[]) { return _map.find (name); } FrameBuffer::ConstIterator FrameBuffer::find (const char name[]) const { return _map.find (name); } FrameBuffer::Iterator FrameBuffer::find (const string &name) { return find (name.c_str()); } FrameBuffer::ConstIterator FrameBuffer::find (const string &name) const { return find (name.c_str()); } } // namespace Imf