/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_OUTPUT_FILE_H #define INCLUDED_IMF_OUTPUT_FILE_H //----------------------------------------------------------------------------- // // class OutputFile // //----------------------------------------------------------------------------- #include #include #include namespace Imf { class InputFile; struct PreviewRgba; class OutputFile { public: //----------------------------------------------------------- // Constructor -- opens the file and writes the file header. // The file header is also copied into the OutputFile object, // and can later be accessed via the header() method. // Destroying this OutputFile object automatically closes // the file. // // numThreads determines the number of threads that will be // used to write the file (see ImfThreading.h). //----------------------------------------------------------- OutputFile (const char fileName[], const Header &header, int numThreads = globalThreadCount()); //------------------------------------------------------------ // Constructor -- attaches the new OutputFile object to a file // that has already been opened, and writes the file header. // The file header is also copied into the OutputFile object, // and can later be accessed via the header() method. // Destroying this OutputFile object does not automatically // close the file. // // numThreads determines the number of threads that will be // used to write the file (see ImfThreading.h). //------------------------------------------------------------ OutputFile (OStream &os, const Header &header, int numThreads = globalThreadCount()); //------------------------------------------------- // Destructor // // Destroying the OutputFile object before writing // all scan lines within the data window results in // an incomplete file. //------------------------------------------------- virtual ~OutputFile (); //------------------------ // Access to the file name //------------------------ const char * fileName () const; //-------------------------- // Access to the file header //-------------------------- const Header & header () const; //------------------------------------------------------- // Set the current frame buffer -- copies the FrameBuffer // object into the OutputFile object. // // The current frame buffer is the source of the pixel // data written to the file. The current frame buffer // must be set at least once before writePixels() is // called. The current frame buffer can be changed // after each call to writePixels. //------------------------------------------------------- void setFrameBuffer (const FrameBuffer &frameBuffer); //----------------------------------- // Access to the current frame buffer //----------------------------------- const FrameBuffer & frameBuffer () const; //------------------------------------------------------------------- // Write pixel data: // // writePixels(n) retrieves the next n scan lines worth of data from // the current frame buffer, starting with the scan line indicated by // currentScanLine(), and stores the data in the output file, and // progressing in the direction indicated by header.lineOrder(). // // To produce a complete and correct file, exactly m scan lines must // be written, where m is equal to // header().dataWindow().max.y - header().dataWindow().min.y + 1. //------------------------------------------------------------------- void writePixels (int numScanLines = 1); //------------------------------------------------------------------ // Access to the current scan line: // // currentScanLine() returns the y coordinate of the first scan line // that will be read from the current frame buffer during the next // call to writePixels(). // // If header.lineOrder() == INCREASING_Y: // // The current scan line before the first call to writePixels() // is header().dataWindow().min.y. After writing each scan line, // the current scan line is incremented by 1. // // If header.lineOrder() == DECREASING_Y: // // The current scan line before the first call to writePixels() // is header().dataWindow().max.y. After writing each scan line, // the current scan line is decremented by 1. // //------------------------------------------------------------------ int currentScanLine () const; //-------------------------------------------------------------- // Shortcut to copy all pixels from an InputFile into this file, // without uncompressing and then recompressing the pixel data. // This file's header must be compatible with the InputFile's // header: The two header's "dataWindow", "compression", // "lineOrder" and "channels" attributes must be the same. //-------------------------------------------------------------- void copyPixels (InputFile &in); //-------------------------------------------------------------- // Updating the preview image: // // updatePreviewImage() supplies a new set of pixels for the // preview image attribute in the file's header. If the header // does not contain a preview image, updatePreviewImage() throws // an Iex::LogicExc. // // Note: updatePreviewImage() is necessary because images are // often stored in a file incrementally, a few scan lines at a // time, while the image is being generated. Since the preview // image is an attribute in the file's header, it gets stored in // the file as soon as the file is opened, but we may not know // what the preview image should look like until we have written // the last scan line of the main image. // //-------------------------------------------------------------- void updatePreviewImage (const PreviewRgba newPixels[]); //--------------------------------------------------------- // Break a scan line -- for testing and debugging only: // // breakScanLine(y,p,n,c) introduces an error into the // output file by writing n copies of character c, starting // p bytes from the beginning of the pixel data block that // contains scan line y. // // Warning: Calling this function usually results in a // broken image file. The file or parts of it may not // be readable, or the file may contain bad data. // //--------------------------------------------------------- void breakScanLine (int y, int offset, int length, char c); struct Data; private: OutputFile (const OutputFile &); // not implemented OutputFile & operator = (const OutputFile &); // not implemented void initialize (const Header &header); Data * _data; }; } // namespace Imf #endif