/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_CONVERT_H #define INCLUDED_IMF_CONVERT_H //----------------------------------------------------------------------------- // // Routines for converting between pixel data types, // with well-defined behavior for exceptional cases, // without depending on how hardware and operating // system handle integer overflows and floating-point // exceptions. // //----------------------------------------------------------------------------- #include "half.h" namespace Imf { //--------------------------------------------------------- // Conversion from half or float to unsigned int: // // input result // --------------------------------------------------- // // finite, >= 0 input, cast to unsigned int // (rounds towards zero) // // finite, < 0 0 // // NaN 0 // // +infinity UINT_MAX // // -infinity 0 // //--------------------------------------------------------- unsigned int halfToUint (half h); unsigned int floatToUint (float f); //--------------------------------------------------------- // Conversion from unsigned int or float to half: // // input result // --------------------------------------------------- // // finite, closest possible half // magnitude <= HALF_MAX // // finite, > HALF_MAX +infinity // // finite, < -HALF_MAX -infinity // // NaN NaN // // +infinity +infinity // // -infinity -infinity // //--------------------------------------------------------- half uintToHalf (unsigned int ui); half floatToHalf (float f); } // namespace Imf #endif