#include "test_precomp.hpp" using namespace cv; using namespace std; void tutorial2() { /// Create a window viz::Viz3d myWindow("Coordinate Frame"); /// Add coordinate axes myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem()); /// Add line to represent (1,1,1) axis viz::WLine axis(Point3f(-1.0, -1.0, -1.0), Point3d(1.0, 1.0, 1.0)); axis.setRenderingProperty(viz::LINE_WIDTH, 4.0); myWindow.showWidget("Line Widget", axis); /// Construct a cube widget viz::WCube cube_widget(Point3d(0.5, 0.5, 0.0), Point3d(0.0, 0.0, -0.5), true, viz::Color::blue()); cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0); /// Display widget (update if already displayed) myWindow.showWidget("Cube Widget", cube_widget); /// Rodrigues vector Vec3d rot_vec = Vec3d::all(0); double translation_phase = 0.0, translation = 0.0; while(!myWindow.wasStopped()) { /* Rotation using rodrigues */ /// Rotate around (1,1,1) rot_vec[0] += CV_PI * 0.01; rot_vec[1] += CV_PI * 0.01; rot_vec[2] += CV_PI * 0.01; /// Shift on (1,1,1) translation_phase += CV_PI * 0.01; translation = sin(translation_phase); /// Construct pose Affine3d pose(rot_vec, Vec3d(translation, translation, translation)); myWindow.setWidgetPose("Cube Widget", pose); myWindow.spinOnce(1, true); } } TEST(Viz, DISABLED_tutorial2_pose_of_widget) { tutorial2(); }