#include #include #include using namespace cv; using namespace std; static void help() { cout << "\nThis program demostrates iterative construction of\n" "delaunay triangulation and voronoi tesselation.\n" "It draws a random set of points in an image and then delaunay triangulates them.\n" "Usage: \n" "./delaunay \n" "\nThis program builds the traingulation interactively, you may stop this process by\n" "hitting any key.\n"; } static void draw_subdiv_point( Mat& img, Point2f fp, Scalar color ) { circle( img, fp, 3, color, CV_FILLED, 8, 0 ); } static void draw_subdiv( Mat& img, Subdiv2D& subdiv, Scalar delaunay_color ) { #if 1 vector triangleList; subdiv.getTriangleList(triangleList); vector pt(3); for( size_t i = 0; i < triangleList.size(); i++ ) { Vec6f t = triangleList[i]; pt[0] = Point(cvRound(t[0]), cvRound(t[1])); pt[1] = Point(cvRound(t[2]), cvRound(t[3])); pt[2] = Point(cvRound(t[4]), cvRound(t[5])); line(img, pt[0], pt[1], delaunay_color, 1, CV_AA, 0); line(img, pt[1], pt[2], delaunay_color, 1, CV_AA, 0); line(img, pt[2], pt[0], delaunay_color, 1, CV_AA, 0); } #else vector edgeList; subdiv.getEdgeList(edgeList); for( size_t i = 0; i < edgeList.size(); i++ ) { Vec4f e = edgeList[i]; Point pt0 = Point(cvRound(e[0]), cvRound(e[1])); Point pt1 = Point(cvRound(e[2]), cvRound(e[3])); line(img, pt0, pt1, delaunay_color, 1, CV_AA, 0); } #endif } static void locate_point( Mat& img, Subdiv2D& subdiv, Point2f fp, Scalar active_color ) { int e0=0, vertex=0; subdiv.locate(fp, e0, vertex); if( e0 > 0 ) { int e = e0; do { Point2f org, dst; if( subdiv.edgeOrg(e, &org) > 0 && subdiv.edgeDst(e, &dst) > 0 ) line( img, org, dst, active_color, 3, CV_AA, 0 ); e = subdiv.getEdge(e, Subdiv2D::NEXT_AROUND_LEFT); } while( e != e0 ); } draw_subdiv_point( img, fp, active_color ); } static void paint_voronoi( Mat& img, Subdiv2D& subdiv ) { vector > facets; vector centers; subdiv.getVoronoiFacetList(vector(), facets, centers); vector ifacet; vector > ifacets(1); for( size_t i = 0; i < facets.size(); i++ ) { ifacet.resize(facets[i].size()); for( size_t j = 0; j < facets[i].size(); j++ ) ifacet[j] = facets[i][j]; Scalar color; color[0] = rand() & 255; color[1] = rand() & 255; color[2] = rand() & 255; fillConvexPoly(img, ifacet, color, 8, 0); ifacets[0] = ifacet; polylines(img, ifacets, true, Scalar(), 1, CV_AA, 0); circle(img, centers[i], 3, Scalar(), -1, CV_AA, 0); } } int main( int, char** ) { help(); Scalar active_facet_color(0, 0, 255), delaunay_color(255,255,255); Rect rect(0, 0, 600, 600); Subdiv2D subdiv(rect); Mat img(rect.size(), CV_8UC3); img = Scalar::all(0); string win = "Delaunay Demo"; imshow(win, img); for( int i = 0; i < 200; i++ ) { Point2f fp( (float)(rand()%(rect.width-10)+5), (float)(rand()%(rect.height-10)+5)); locate_point( img, subdiv, fp, active_facet_color ); imshow( win, img ); if( waitKey( 100 ) >= 0 ) break; subdiv.insert(fp); img = Scalar::all(0); draw_subdiv( img, subdiv, delaunay_color ); imshow( win, img ); if( waitKey( 100 ) >= 0 ) break; } img = Scalar::all(0); paint_voronoi( img, subdiv ); imshow( win, img ); waitKey(0); return 0; }