/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // class PreviewImageAttribute // //----------------------------------------------------------------------------- #include namespace Imf { template <> const char * PreviewImageAttribute::staticTypeName () { return "preview"; } template <> void PreviewImageAttribute::writeValueTo (OStream &os, int) const { Xdr::write (os, _value.width()); Xdr::write (os, _value.height()); int numPixels = _value.width() * _value.height(); const PreviewRgba *pixels = _value.pixels(); for (int i = 0; i < numPixels; ++i) { Xdr::write (os, pixels[i].r); Xdr::write (os, pixels[i].g); Xdr::write (os, pixels[i].b); Xdr::write (os, pixels[i].a); } } template <> void PreviewImageAttribute::readValueFrom (IStream &is, int, int) { int width, height; Xdr::read (is, width); Xdr::read (is, height); PreviewImage p (width, height); int numPixels = p.width() * p.height(); PreviewRgba *pixels = p.pixels(); for (int i = 0; i < numPixels; ++i) { Xdr::read (is, pixels[i].r); Xdr::read (is, pixels[i].g); Xdr::read (is, pixels[i].b); Xdr::read (is, pixels[i].a); } _value = p; } } // namespace Imf