#!/usr/bin/env python """ The script builds OpenCV.framework for iOS. The built framework is universal, it can be used to build app and run it on either iOS simulator or real device. Usage: ./build_framework.py By cmake conventions (and especially if you work with OpenCV repository), the output dir should not be a subdirectory of OpenCV source tree. Script will create , if it's missing, and a few its subdirectories: build/ iPhoneOS-*/ [cmake-generated build tree for an iOS device target] iPhoneSimulator-*/ [cmake-generated build tree for iOS simulator] opencv2.framework/ [the framework content] The script should handle minor OpenCV updates efficiently - it does not recompile the library from scratch each time. However, opencv2.framework directory is erased and recreated on each run. Adding --dynamic parameter will build opencv2.framework as App Store dynamic framework. Only iOS 8+ versions are supported. """ from __future__ import print_function import glob, re, os, os.path, shutil, string, sys, argparse, traceback, multiprocessing from subprocess import check_call, check_output, CalledProcessError IPHONEOS_DEPLOYMENT_TARGET='9.0' # default, can be changed via command line options or environment variable def execute(cmd, cwd = None): print("Executing: %s in %s" % (cmd, cwd), file=sys.stderr) print('Executing: ' + ' '.join(cmd)) retcode = check_call(cmd, cwd = cwd) if retcode != 0: raise Exception("Child returned:", retcode) def getXCodeMajor(): ret = check_output(["xcodebuild", "-version"]).decode("utf-8") m = re.match(r'Xcode\s+(\d+)\..*', ret, flags=re.IGNORECASE) if m: return int(m.group(1)) else: raise Exception("Failed to parse Xcode version") class Builder: def __init__(self, opencv, contrib, dynamic, bitcodedisabled, exclude, disable, enablenonfree, targets, debug, debug_info): self.opencv = os.path.abspath(opencv) self.contrib = None if contrib: modpath = os.path.join(contrib, "modules") if os.path.isdir(modpath): self.contrib = os.path.abspath(modpath) else: print("Note: contrib repository is bad - modules subfolder not found", file=sys.stderr) self.dynamic = dynamic self.bitcodedisabled = bitcodedisabled self.exclude = exclude self.disable = disable self.enablenonfree = enablenonfree self.targets = targets self.debug = debug self.debug_info = debug_info def getBD(self, parent, t): if len(t[0]) == 1: res = os.path.join(parent, 'build-%s-%s' % (t[0][0].lower(), t[1].lower())) else: res = os.path.join(parent, 'build-%s' % t[1].lower()) if not os.path.isdir(res): os.makedirs(res) return os.path.abspath(res) def _build(self, outdir): outdir = os.path.abspath(outdir) if not os.path.isdir(outdir): os.makedirs(outdir) mainWD = os.path.join(outdir, "build") dirs = [] xcode_ver = getXCodeMajor() if self.dynamic: alltargets = self.targets else: # if we are building a static library, we must build each architecture separately alltargets = [] for t in self.targets: for at in t[0]: current = ( [at], t[1] ) alltargets.append(current) for t in alltargets: mainBD = self.getBD(mainWD, t) dirs.append(mainBD) cmake_flags = [] if self.contrib: cmake_flags.append("-DOPENCV_EXTRA_MODULES_PATH=%s" % self.contrib) if xcode_ver >= 7 and t[1] == 'iPhoneOS' and self.bitcodedisabled == False: cmake_flags.append("-DCMAKE_C_FLAGS=-fembed-bitcode") cmake_flags.append("-DCMAKE_CXX_FLAGS=-fembed-bitcode") self.buildOne(t[0], t[1], mainBD, cmake_flags) if self.dynamic == False: self.mergeLibs(mainBD) self.makeFramework(outdir, dirs) def build(self, outdir): try: self._build(outdir) except Exception as e: print("="*60, file=sys.stderr) print("ERROR: %s" % e, file=sys.stderr) print("="*60, file=sys.stderr) traceback.print_exc(file=sys.stderr) sys.exit(1) def getToolchain(self, arch, target): return None def getConfiguration(self): return "Debug" if self.debug else "Release" def getCMakeArgs(self, arch, target): args = [ "cmake", "-GXcode", "-DAPPLE_FRAMEWORK=ON", "-DCMAKE_INSTALL_PREFIX=install", "-DCMAKE_BUILD_TYPE=%s" % self.getConfiguration(), ] + ([ "-DBUILD_SHARED_LIBS=ON", "-DCMAKE_MACOSX_BUNDLE=ON", "-DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED=NO", ] if self.dynamic else []) + ([ "-DOPENCV_ENABLE_NONFREE=ON" ] if self.enablenonfree else []) + ([ "-DBUILD_WITH_DEBUG_INFO=ON" ] if self.debug_info else []) if len(self.exclude) > 0: args += ["-DBUILD_opencv_%s=OFF" % m for m in self.exclude] if len(self.disable) > 0: args += ["-DWITH_%s=OFF" % f for f in self.disable] return args def getBuildCommand(self, archs, target): buildcmd = [ "xcodebuild", ] if self.dynamic: buildcmd += [ "IPHONEOS_DEPLOYMENT_TARGET=" + os.environ['IPHONEOS_DEPLOYMENT_TARGET'], "ONLY_ACTIVE_ARCH=NO", ] if not self.bitcodedisabled: buildcmd.append("BITCODE_GENERATION_MODE=bitcode") for arch in archs: buildcmd.append("-arch") buildcmd.append(arch.lower()) else: arch = ";".join(archs) buildcmd += [ "IPHONEOS_DEPLOYMENT_TARGET=" + os.environ['IPHONEOS_DEPLOYMENT_TARGET'], "ARCHS=%s" % arch, ] buildcmd += [ "-sdk", target.lower(), "-configuration", self.getConfiguration(), "-parallelizeTargets", "-jobs", str(multiprocessing.cpu_count()), ] + (["-target","ALL_BUILD"] if self.dynamic else []) return buildcmd def getInfoPlist(self, builddirs): return os.path.join(builddirs[0], "ios", "Info.plist") def buildOne(self, arch, target, builddir, cmakeargs = []): # Run cmake toolchain = self.getToolchain(arch, target) cmakecmd = self.getCMakeArgs(arch, target) + \ (["-DCMAKE_TOOLCHAIN_FILE=%s" % toolchain] if toolchain is not None else []) if target.lower().startswith("iphoneos"): cmakecmd.append("-DCPU_BASELINE=DETECT") cmakecmd.append(self.opencv) cmakecmd.extend(cmakeargs) execute(cmakecmd, cwd = builddir) # Clean and build clean_dir = os.path.join(builddir, "install") if os.path.isdir(clean_dir): shutil.rmtree(clean_dir) buildcmd = self.getBuildCommand(arch, target) execute(buildcmd + ["-target", "ALL_BUILD", "build"], cwd = builddir) execute(["cmake", "-DBUILD_TYPE=%s" % self.getConfiguration(), "-P", "cmake_install.cmake"], cwd = builddir) def mergeLibs(self, builddir): res = os.path.join(builddir, "lib", self.getConfiguration(), "libopencv_merged.a") libs = glob.glob(os.path.join(builddir, "install", "lib", "*.a")) libs3 = glob.glob(os.path.join(builddir, "install", "share", "OpenCV", "3rdparty", "lib", "*.a")) print("Merging libraries:\n\t%s" % "\n\t".join(libs + libs3), file=sys.stderr) execute(["libtool", "-static", "-o", res] + libs + libs3) def makeFramework(self, outdir, builddirs): name = "opencv2" # set the current dir to the dst root framework_dir = os.path.join(outdir, "%s.framework" % name) if os.path.isdir(framework_dir): shutil.rmtree(framework_dir) os.makedirs(framework_dir) if self.dynamic: dstdir = framework_dir libname = "opencv2.framework/opencv2" else: dstdir = os.path.join(framework_dir, "Versions", "A") libname = "libopencv_merged.a" # copy headers from one of build folders shutil.copytree(os.path.join(builddirs[0], "install", "include", "opencv2"), os.path.join(dstdir, "Headers")) # make universal static lib libs = [os.path.join(d, "lib", self.getConfiguration(), libname) for d in builddirs] lipocmd = ["lipo", "-create"] lipocmd.extend(libs) lipocmd.extend(["-o", os.path.join(dstdir, name)]) print("Creating universal library from:\n\t%s" % "\n\t".join(libs), file=sys.stderr) execute(lipocmd) # dynamic framework has different structure, just copy the Plist directly if self.dynamic: resdir = dstdir shutil.copyfile(self.getInfoPlist(builddirs), os.path.join(resdir, "Info.plist")) else: # copy Info.plist resdir = os.path.join(dstdir, "Resources") os.makedirs(resdir) shutil.copyfile(self.getInfoPlist(builddirs), os.path.join(resdir, "Info.plist")) # make symbolic links links = [ (["A"], ["Versions", "Current"]), (["Versions", "Current", "Headers"], ["Headers"]), (["Versions", "Current", "Resources"], ["Resources"]), (["Versions", "Current", name], [name]) ] for l in links: s = os.path.join(*l[0]) d = os.path.join(framework_dir, *l[1]) os.symlink(s, d) class iOSBuilder(Builder): def getToolchain(self, arch, target): toolchain = os.path.join(self.opencv, "platforms", "ios", "cmake", "Toolchains", "Toolchain-%s_Xcode.cmake" % target) return toolchain def getCMakeArgs(self, arch, target): arch = ";".join(arch) args = Builder.getCMakeArgs(self, arch, target) args = args + [ '-DIOS_ARCH=%s' % arch ] return args if __name__ == "__main__": folder = os.path.abspath(os.path.join(os.path.dirname(sys.argv[0]), "../..")) parser = argparse.ArgumentParser(description='The script builds OpenCV.framework for iOS.') parser.add_argument('out', metavar='OUTDIR', help='folder to put built framework') parser.add_argument('--opencv', metavar='DIR', default=folder, help='folder with opencv repository (default is "../.." relative to script location)') parser.add_argument('--contrib', metavar='DIR', default=None, help='folder with opencv_contrib repository (default is "None" - build only main framework)') parser.add_argument('--without', metavar='MODULE', default=[], action='append', help='OpenCV modules to exclude from the framework') parser.add_argument('--disable', metavar='FEATURE', default=[], action='append', help='OpenCV features to disable (add WITH_*=OFF)') parser.add_argument('--dynamic', default=False, action='store_true', help='build dynamic framework (default is "False" - builds static framework)') parser.add_argument('--disable-bitcode', default=False, dest='bitcodedisabled', action='store_true', help='disable bitcode (enabled by default)') parser.add_argument('--iphoneos_deployment_target', default=os.environ.get('IPHONEOS_DEPLOYMENT_TARGET', IPHONEOS_DEPLOYMENT_TARGET), help='specify IPHONEOS_DEPLOYMENT_TARGET') parser.add_argument('--iphoneos_archs', default='armv7,armv7s,arm64', help='select iPhoneOS target ARCHS') parser.add_argument('--iphonesimulator_archs', default='i386,x86_64', help='select iPhoneSimulator target ARCHS') parser.add_argument('--enable_nonfree', default=False, dest='enablenonfree', action='store_true', help='enable non-free modules (disabled by default)') parser.add_argument('--debug', default=False, dest='debug', action='store_true', help='Build "Debug" binaries (disabled by default)') parser.add_argument('--debug_info', default=False, dest='debug_info', action='store_true', help='Build with debug information (useful for Release mode: BUILD_WITH_DEBUG_INFO=ON)') args = parser.parse_args() os.environ['IPHONEOS_DEPLOYMENT_TARGET'] = args.iphoneos_deployment_target print('Using IPHONEOS_DEPLOYMENT_TARGET=' + os.environ['IPHONEOS_DEPLOYMENT_TARGET']) iphoneos_archs = args.iphoneos_archs.split(',') print('Using iPhoneOS ARCHS=' + str(iphoneos_archs)) iphonesimulator_archs = args.iphonesimulator_archs.split(',') print('Using iPhoneSimulator ARCHS=' + str(iphonesimulator_archs)) b = iOSBuilder(args.opencv, args.contrib, args.dynamic, args.bitcodedisabled, args.without, args.disable, args.enablenonfree, [ (iphoneos_archs, "iPhoneOS"), ] if os.environ.get('BUILD_PRECOMMIT', None) else [ (iphoneos_archs, "iPhoneOS"), (iphonesimulator_archs, "iPhoneSimulator"), ], args.debug, args.debug_info) b.build(args.out)