/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_NAME_H #define INCLUDED_IMF_NAME_H //----------------------------------------------------------------------------- // // class ImfName -- a zero-terminated string // with a fixed, small maximum length // //----------------------------------------------------------------------------- #include namespace Imf { class Name { public: //------------- // Constructors //------------- Name (); Name (const char text[]); //-------------------- // Assignment operator //-------------------- Name & operator = (const char text[]); //--------------------- // Access to the string //--------------------- const char * text () const {return _text;} const char * operator * () const {return _text;} //--------------- // Maximum length //--------------- static const int SIZE = 256; static const int MAX_LENGTH = SIZE - 1; private: char _text[SIZE]; }; bool operator == (const Name &x, const Name &y); bool operator != (const Name &x, const Name &y); bool operator < (const Name &x, const Name &y); //----------------- // Inline functions //----------------- inline Name & Name::operator = (const char text[]) { strncpy (_text, text, MAX_LENGTH); return *this; } inline Name::Name () { _text[0] = 0; } inline Name::Name (const char text[]) { *this = text; _text [MAX_LENGTH] = 0; } inline bool operator == (const Name &x, const Name &y) { return strcmp (*x, *y) == 0; } inline bool operator != (const Name &x, const Name &y) { return !(x == y); } inline bool operator < (const Name &x, const Name &y) { return strcmp (*x, *y) < 0; } } // namespace IMF #endif