# load settings in case of "try compile" set(TOOLCHAIN_CONFIG_FILE "${CMAKE_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/toolchain.config.cmake") get_property(__IN_TRY_COMPILE GLOBAL PROPERTY IN_TRY_COMPILE) if(__IN_TRY_COMPILE) set(TOOLCHAIN_CONFIG_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../toolchain.config.cmake") if(NOT EXISTS "${TOOLCHAIN_CONFIG_FILE}") # Hack for "try_compile" commands with other binary directory set(TOOLCHAIN_CONFIG_FILE "${CMAKE_PLATFORM_INFO_DIR}/../toolchain.config.cmake") if(NOT EXISTS "${TOOLCHAIN_CONFIG_FILE}") message(FATAL_ERROR "Current CMake version (${CMAKE_VERSION}) is not supported") endif() endif() include("${TOOLCHAIN_CONFIG_FILE}") macro(toolchain_save_config) # nothing endmacro() else() macro(toolchain_save_config) set(__config "#message(\"Load TOOLCHAIN config...\")\n") get_cmake_property(__variableNames VARIABLES) set(__vars_list ${ARGN}) list(APPEND __vars_list ${TOOLCHAIN_CONFIG_VARS} CMAKE_SYSTEM_NAME CMAKE_SYSTEM_VERSION CMAKE_SYSTEM_PROCESSOR CMAKE_C_COMPILER CMAKE_CXX_COMPILER CMAKE_C_FLAGS CMAKE_CXX_FLAGS CMAKE_SHARED_LINKER_FLAGS CMAKE_MODULE_LINKER_FLAGS CMAKE_EXE_LINKER_FLAGS CMAKE_SKIP_RPATH CMAKE_FIND_ROOT_PATH ) foreach(__var ${__variableNames}) foreach(_v ${__vars_list}) if("x${__var}" STREQUAL "x${_v}") if(${__var} MATCHES " ") set(__config "${__config}set(${__var} \"${${__var}}\")\n") else() set(__config "${__config}set(${__var} ${${__var}})\n") endif() endif() endforeach() endforeach() if(EXISTS "${TOOLCHAIN_CONFIG_FILE}") file(READ "${TOOLCHAIN_CONFIG_FILE}" __config_old) endif() if("${__config_old}" STREQUAL "${__config}") # nothing else() #message("Update TOOLCHAIN config: ${__config}") file(WRITE "${TOOLCHAIN_CONFIG_FILE}" "${__config}") endif() unset(__config) unset(__config_old) unset(__vars_list) unset(__variableNames) endmacro() endif() # IN_TRY_COMPILE if(NOT DEFINED IOS_ARCH) message(FATAL_ERROR "iOS toolchain requires ARCH option for proper configuration of compiler flags") endif() if(IOS_ARCH MATCHES "^arm64") set(AARCH64 1) elseif(IOS_ARCH MATCHES "^armv") set(ARM 1) elseif(IOS_ARCH MATCHES "^x86_64") set(X86_64 1) elseif(IOS_ARCH MATCHES "^i386") set(X86 1) else() message(FATAL_ERROR "iOS toolchain doesn't recognize ARCH='${IOS_ARCH}' value") endif() if(NOT DEFINED CMAKE_OSX_SYSROOT) if(IPHONEOS) set(CMAKE_OSX_SYSROOT "iphoneos") else() set(CMAKE_OSX_SYSROOT "iphonesimulator") endif() endif() set(CMAKE_MACOSX_BUNDLE YES) set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO") if(APPLE_FRAMEWORK AND NOT BUILD_SHARED_LIBS) set(CMAKE_OSX_ARCHITECTURES "${IOS_ARCH}" CACHE INTERNAL "Build architecture for iOS" FORCE) endif() if(NOT DEFINED IPHONEOS_DEPLOYMENT_TARGET) if(NOT DEFINED ENV{IPHONEOS_DEPLOYMENT_TARGET}) message(FATAL_ERROR "IPHONEOS_DEPLOYMENT_TARGET is not specified") endif() set(IPHONEOS_DEPLOYMENT_TARGET "$ENV{IPHONEOS_DEPLOYMENT_TARGET}") endif() if(NOT __IN_TRY_COMPILE) set(_xcodebuild_wrapper "${CMAKE_BINARY_DIR}/xcodebuild_wrapper") if(NOT EXISTS "${_xcodebuild_wrapper}") set(_xcodebuild_wrapper_tmp "${CMAKE_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/xcodebuild_wrapper") if(NOT DEFINED CMAKE_MAKE_PROGRAM) # empty since CMake 3.10 find_program(XCODEBUILD_PATH "xcodebuild") if(NOT XCODEBUILD_PATH) message(FATAL_ERROR "Specify CMAKE_MAKE_PROGRAM variable ('xcodebuild' absolute path)") endif() set(CMAKE_MAKE_PROGRAM "${XCODEBUILD_PATH}") endif() if(CMAKE_MAKE_PROGRAM STREQUAL _xcodebuild_wrapper) message(FATAL_ERROR "Can't prepare xcodebuild_wrapper") endif() if(APPLE_FRAMEWORK AND BUILD_SHARED_LIBS) set(XCODEBUILD_EXTRA_ARGS "${XCODEBUILD_EXTRA_ARGS} IPHONEOS_DEPLOYMENT_TARGET=${IPHONEOS_DEPLOYMENT_TARGET} -sdk ${CMAKE_OSX_SYSROOT}") else() set(XCODEBUILD_EXTRA_ARGS "${XCODEBUILD_EXTRA_ARGS} IPHONEOS_DEPLOYMENT_TARGET=${IPHONEOS_DEPLOYMENT_TARGET} ARCHS=${IOS_ARCH} -sdk ${CMAKE_OSX_SYSROOT}") endif() configure_file("${CMAKE_CURRENT_LIST_DIR}/xcodebuild_wrapper.in" "${_xcodebuild_wrapper_tmp}" @ONLY) file(COPY "${_xcodebuild_wrapper_tmp}" DESTINATION ${CMAKE_BINARY_DIR} FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE) endif() set(CMAKE_MAKE_PROGRAM "${_xcodebuild_wrapper}" CACHE INTERNAL "" FORCE) endif() # Standard settings set(CMAKE_SYSTEM_NAME iOS) # Apple Framework settings if(APPLE_FRAMEWORK AND BUILD_SHARED_LIBS) set(CMAKE_SYSTEM_VERSION "${IPHONEOS_DEPLOYMENT_TARGET}") set(CMAKE_C_SIZEOF_DATA_PTR 4) set(CMAKE_CXX_SIZEOF_DATA_PTR 4) else() set(CMAKE_SYSTEM_VERSION "${IPHONEOS_DEPLOYMENT_TARGET}") set(CMAKE_SYSTEM_PROCESSOR "${IOS_ARCH}") if(AARCH64 OR X86_64) set(CMAKE_C_SIZEOF_DATA_PTR 8) set(CMAKE_CXX_SIZEOF_DATA_PTR 8) else() set(CMAKE_C_SIZEOF_DATA_PTR 4) set(CMAKE_CXX_SIZEOF_DATA_PTR 4) endif() endif() # Include extra modules for the iOS platform files set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/platforms/ios/cmake/Modules") # Force the compilers to clang for iOS include(CMakeForceCompiler) #CMAKE_FORCE_C_COMPILER (clang GNU) #CMAKE_FORCE_CXX_COMPILER (clang++ GNU) set(CMAKE_C_HAS_ISYSROOT 1) set(CMAKE_CXX_HAS_ISYSROOT 1) set(CMAKE_C_COMPILER_ABI ELF) set(CMAKE_CXX_COMPILER_ABI ELF) # Skip the platform compiler checks for cross compiling set(CMAKE_CXX_COMPILER_WORKS TRUE) set(CMAKE_C_COMPILER_WORKS TRUE) # Search for programs in the build host directories set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) # for libraries and headers in the target directories set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) toolchain_save_config(IOS_ARCH IPHONEOS_DEPLOYMENT_TARGET)