/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "frame_queue.h" #ifdef HAVE_CUDA cv::gpu::detail::FrameQueue::FrameQueue() : endOfDecode_(0), framesInQueue_(0), readPosition_(0) { std::memset(displayQueue_, 0, sizeof(displayQueue_)); std::memset((void*)isFrameInUse_, 0, sizeof(isFrameInUse_)); } bool cv::gpu::detail::FrameQueue::waitUntilFrameAvailable(int pictureIndex) { while (isInUse(pictureIndex)) { // Decoder is getting too far ahead from display Thread::sleep(1); if (isEndOfDecode()) return false; } return true; } void cv::gpu::detail::FrameQueue::enqueue(const CUVIDPARSERDISPINFO* picParams) { // Mark the frame as 'in-use' so we don't re-use it for decoding until it is no longer needed // for display isFrameInUse_[picParams->picture_index] = true; // Wait until we have a free entry in the display queue (should never block if we have enough entries) do { bool isFramePlaced = false; { CriticalSection::AutoLock autoLock(criticalSection_); if (framesInQueue_ < MaximumSize) { int writePosition = (readPosition_ + framesInQueue_) % MaximumSize; displayQueue_[writePosition] = *picParams; framesInQueue_++; isFramePlaced = true; } } if (isFramePlaced) // Done break; // Wait a bit Thread::sleep(1); } while (!isEndOfDecode()); } bool cv::gpu::detail::FrameQueue::dequeue(CUVIDPARSERDISPINFO& displayInfo) { CriticalSection::AutoLock autoLock(criticalSection_); if (framesInQueue_ > 0) { int entry = readPosition_; displayInfo = displayQueue_[entry]; readPosition_ = (entry + 1) % MaximumSize; framesInQueue_--; return true; } return false; } #endif // HAVE_CUDA