/* // Sample demonstrating interoperability of OpenCV UMat with Direct X surface // At first, the data obtained from video file or camera and // placed onto Direct X surface, // following mapping of this Direct X surface to OpenCV UMat and call cv::Blur // function. The result is mapped back to Direct X surface and rendered through // Direct X API. */ #define WIN32_LEAN_AND_MEAN #include #include #include "opencv2/core.hpp" #include "opencv2/core/directx.hpp" #include "opencv2/core/ocl.hpp" #include "opencv2/imgproc.hpp" #include "opencv2/videoio.hpp" #include "d3dsample.hpp" #pragma comment (lib, "d3d9.lib") using namespace std; using namespace cv; class D3D9ExWinApp : public D3DSample { public: D3D9ExWinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) : D3DSample(width, height, window_name, cap) {} ~D3D9ExWinApp() {} int create(void) { // base initialization D3DSample::create(); // initialize DirectX HRESULT r; r = ::Direct3DCreate9Ex(D3D_SDK_VERSION, &m_pD3D9Ex); if (FAILED(r)) { return -1; } DWORD flags = D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_NOWINDOWCHANGES | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE; D3DPRESENT_PARAMETERS d3dpp; ::ZeroMemory(&d3dpp, sizeof(D3DPRESENT_PARAMETERS)); d3dpp.Windowed = true; d3dpp.Flags = 0; d3dpp.BackBufferCount = 0; d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; d3dpp.BackBufferHeight = m_height; d3dpp.BackBufferWidth = m_width; d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.hDeviceWindow = m_hWnd; d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; r = m_pD3D9Ex->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_hWnd, flags, &d3dpp, NULL, &m_pD3D9DevEx); if (FAILED(r)) { return -1; } r = m_pD3D9DevEx->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &m_pBackBuffer); if (FAILED(r)) { return -1; } r = m_pD3D9DevEx->CreateOffscreenPlainSurface(m_width, m_height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &m_pSurface, NULL); if (FAILED(r)) { std::cerr << "Can't create surface for result" << std::endl; return -1; } // initialize OpenCL context of OpenCV lib from DirectX if (cv::ocl::haveOpenCL()) { m_oclCtx = cv::directx::ocl::initializeContextFromDirect3DDevice9(m_pD3D9DevEx); } m_oclDevName = cv::ocl::useOpenCL() ? cv::ocl::Context::getDefault().device(0).name() : "No OpenCL device"; return 0; } // create() // get media data on DX surface for further processing int get_surface(LPDIRECT3DSURFACE9* ppSurface) { HRESULT r; if (!m_cap.read(m_frame_bgr)) return -1; cv::cvtColor(m_frame_bgr, m_frame_rgba, COLOR_BGR2BGRA); D3DLOCKED_RECT memDesc = { 0, NULL }; RECT rc = { 0, 0, m_width, m_height }; r = m_pSurface->LockRect(&memDesc, &rc, 0); if (FAILED(r)) { return r; } cv::Mat m(m_height, m_width, CV_8UC4, memDesc.pBits, memDesc.Pitch); // copy video frame data to surface m_frame_rgba.copyTo(m); r = m_pSurface->UnlockRect(); if (FAILED(r)) { return r; } *ppSurface = m_pSurface; return 0; } // get_surface() // process and render media data int render() { try { if (m_shutdown) return 0; // capture user input once MODE mode = m_mode == MODE_GPU_NV12 ? MODE_GPU_RGBA : m_mode; HRESULT r; LPDIRECT3DSURFACE9 pSurface; r = get_surface(&pSurface); if (FAILED(r)) { return -1; } m_timer.start(); switch (mode) { case MODE_CPU: { // process video frame on CPU D3DLOCKED_RECT memDesc = { 0, NULL }; RECT rc = { 0, 0, m_width, m_height }; r = pSurface->LockRect(&memDesc, &rc, 0); if (FAILED(r)) { return -1; } cv::Mat m(m_height, m_width, CV_8UC4, memDesc.pBits, memDesc.Pitch); if (m_demo_processing) { // blur D3D9 surface with OpenCV on CPU cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7)); } r = pSurface->UnlockRect(); if (FAILED(r)) { return -1; } break; } case MODE_GPU_RGBA: { // process video frame on GPU cv::UMat u; cv::directx::convertFromDirect3DSurface9(pSurface, u); if (m_demo_processing) { // blur D3D9 surface with OpenCV on GPU with OpenCL cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7)); } cv::directx::convertToDirect3DSurface9(u, pSurface); break; } } // switch m_timer.stop(); print_info(pSurface, m_mode, m_timer.time(Timer::UNITS::MSEC), m_oclDevName); // traditional DX render pipeline: // BitBlt surface to backBuffer and flip backBuffer to frontBuffer r = m_pD3D9DevEx->StretchRect(pSurface, NULL, m_pBackBuffer, NULL, D3DTEXF_NONE); if (FAILED(r)) { return -1; } // present the back buffer contents to the display r = m_pD3D9DevEx->Present(NULL, NULL, NULL, NULL); if (FAILED(r)) { return -1; } } // try catch (cv::Exception& e) { std::cerr << "Exception: " << e.what() << std::endl; return 10; } return 0; } // render() void print_info(LPDIRECT3DSURFACE9 pSurface, int mode, float time, cv::String oclDevName) { HDC hDC; HRESULT r = pSurface->GetDC(&hDC); if (FAILED(r)) { return; } HFONT hFont = (HFONT)::GetStockObject(SYSTEM_FONT); HFONT hOldFont = (HFONT)::SelectObject(hDC, hFont); if (hOldFont) { TEXTMETRIC tm; ::GetTextMetrics(hDC, &tm); char buf[256]; int y = 0; buf[0] = 0; sprintf(buf, "mode: %s", m_modeStr[mode].c_str()); ::TextOut(hDC, 0, y, buf, (int)strlen(buf)); y += tm.tmHeight; buf[0] = 0; sprintf(buf, m_demo_processing ? "blur frame" : "copy frame"); ::TextOut(hDC, 0, y, buf, (int)strlen(buf)); y += tm.tmHeight; buf[0] = 0; sprintf(buf, "time: %4.1f msec", time); ::TextOut(hDC, 0, y, buf, (int)strlen(buf)); y += tm.tmHeight; buf[0] = 0; sprintf(buf, "OpenCL device: %s", oclDevName.c_str()); ::TextOut(hDC, 0, y, buf, (int)strlen(buf)); ::SelectObject(hDC, hOldFont); } r = pSurface->ReleaseDC(hDC); return; } // print_info() int cleanup(void) { SAFE_RELEASE(m_pSurface); SAFE_RELEASE(m_pBackBuffer); SAFE_RELEASE(m_pD3D9DevEx); SAFE_RELEASE(m_pD3D9Ex); D3DSample::cleanup(); return 0; } // cleanup() private: LPDIRECT3D9EX m_pD3D9Ex; LPDIRECT3DDEVICE9EX m_pD3D9DevEx; LPDIRECT3DSURFACE9 m_pBackBuffer; LPDIRECT3DSURFACE9 m_pSurface; cv::ocl::Context m_oclCtx; cv::String m_oclPlatformName; cv::String m_oclDevName; }; // main func int main(int argc, char** argv) { std::string title = "D3D9Ex interop sample"; return d3d_app(argc, argv, title); }