#include #include #include #include #include #include #include #include #include int main(int /*argc*/, char** /*argv*/) { IDXCoreAdapterFactory* factory; DXCoreCreateAdapterFactory(__uuidof(IDXCoreAdapterFactory), (void**)&factory); IDXCoreAdapterList* adapterList; const GUID dxGUIDs[] = { DXCORE_ADAPTER_ATTRIBUTE_D3D12_CORE_COMPUTE }; factory->CreateAdapterList(ARRAYSIZE(dxGUIDs), dxGUIDs, __uuidof(IDXCoreAdapterList), (void**)&adapterList); IDXCoreAdapter* adapter; adapterList->GetAdapter(0u, __uuidof(IDXCoreAdapter), (void**)&adapter); D3D_FEATURE_LEVEL d3dFeatureLevel = D3D_FEATURE_LEVEL_1_0_CORE; ID3D12Device* d3d12Device = NULL; D3D12CreateDevice((IUnknown*)adapter, d3dFeatureLevel, __uuidof(ID3D11Device), (void**)&d3d12Device); D3D12_COMMAND_LIST_TYPE commandQueueType = D3D12_COMMAND_LIST_TYPE_COMPUTE; ID3D12CommandQueue* cmdQueue; D3D12_COMMAND_QUEUE_DESC commandQueueDesc = {}; commandQueueDesc.Type = commandQueueType; d3d12Device->CreateCommandQueue(&commandQueueDesc, __uuidof(ID3D12CommandQueue), (void**)&cmdQueue); IDMLDevice* dmlDevice; DMLCreateDevice(d3d12Device, DML_CREATE_DEVICE_FLAG_NONE, IID_PPV_ARGS(&dmlDevice)); return 0; }