#include "cvaux.h" #include "highgui.h" #include #include using namespace cv; void refineSegments(const Mat& img, Mat& mask, Mat& dst) { int niters = 3; vector > contours; vector hierarchy; Mat temp; dilate(mask, temp, Mat(), Point(-1,-1), niters); erode(temp, temp, Mat(), Point(-1,-1), niters*2); dilate(temp, temp, Mat(), Point(-1,-1), niters); findContours( temp, contours, hierarchy, CV_RETR_CCOMP, CV_CHAIN_APPROX_SIMPLE ); dst = Mat::zeros(img.size(), CV_8UC3); if( contours.size() == 0 ) return; // iterate through all the top-level contours, // draw each connected component with its own random color int idx = 0, largestComp = 0; double maxArea = 0; for( ; idx >= 0; idx = hierarchy[idx][0] ) { const vector& c = contours[idx]; double area = fabs(contourArea(Mat(c))); if( area > maxArea ) { maxArea = area; largestComp = idx; } } Scalar color( 0, 0, 255 ); drawContours( dst, contours, largestComp, color, CV_FILLED, 8, hierarchy ); } int main(int argc, char** argv) { VideoCapture cap; bool update_bg_model = true; if( argc < 2 ) cap.open(0); else cap.open(std::string(argv[1])); if( !cap.isOpened() ) { printf("can not open camera or video file\n"); return -1; } Mat tmp_frame, bgmask, out_frame; cap >> tmp_frame; if(!tmp_frame.data) { printf("can not read data from the video source\n"); return -1; } namedWindow("video", 1); namedWindow("segmented", 1); BackgroundSubtractorMOG bgsubtractor; bgsubtractor.noiseSigma = 10; for(;;) { cap >> tmp_frame; if( !tmp_frame.data ) break; bgsubtractor(tmp_frame, bgmask, update_bg_model ? -1 : 0); //CvMat _bgmask = bgmask; //cvSegmentFGMask(&_bgmask); refineSegments(tmp_frame, bgmask, out_frame); imshow("video", tmp_frame); imshow("segmented", out_frame); int keycode = waitKey(30); if( keycode == 27 ) break; if( keycode == ' ' ) update_bg_model = !update_bg_model; } return 0; }