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// loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #ifndef __OPENCV_CUDABGSEGM_HPP__ #define __OPENCV_CUDABGSEGM_HPP__ #ifndef __cplusplus # error cudabgsegm.hpp header must be compiled as C++ #endif #include "opencv2/core/cuda.hpp" #include "opencv2/video/background_segm.hpp" namespace cv { namespace cuda { //////////////////////////////////////////////////// // MOG class CV_EXPORTS BackgroundSubtractorMOG : public cv::BackgroundSubtractor { public: using cv::BackgroundSubtractor::apply; virtual void apply(InputArray image, OutputArray fgmask, double learningRate, Stream& stream) = 0; using cv::BackgroundSubtractor::getBackgroundImage; virtual void getBackgroundImage(OutputArray backgroundImage, Stream& stream) const = 0; virtual int getHistory() const = 0; virtual void setHistory(int nframes) = 0; virtual int getNMixtures() const = 0; virtual void setNMixtures(int nmix) = 0; virtual double getBackgroundRatio() const = 0; virtual void setBackgroundRatio(double backgroundRatio) = 0; virtual double getNoiseSigma() const = 0; virtual void setNoiseSigma(double noiseSigma) = 0; }; CV_EXPORTS Ptr createBackgroundSubtractorMOG(int history = 200, int nmixtures = 5, double backgroundRatio = 0.7, double noiseSigma = 0); //////////////////////////////////////////////////// // MOG2 class CV_EXPORTS BackgroundSubtractorMOG2 : public cv::BackgroundSubtractorMOG2 { public: using cv::BackgroundSubtractorMOG2::apply; using cv::BackgroundSubtractorMOG2::getBackgroundImage; virtual void apply(InputArray image, OutputArray fgmask, double learningRate, Stream& stream) = 0; virtual void getBackgroundImage(OutputArray backgroundImage, Stream& stream) const = 0; }; CV_EXPORTS Ptr createBackgroundSubtractorMOG2(int history = 500, double varThreshold = 16, bool detectShadows = true); //////////////////////////////////////////////////// // GMG class CV_EXPORTS BackgroundSubtractorGMG : public cv::BackgroundSubtractor { public: using cv::BackgroundSubtractor::apply; virtual void apply(InputArray image, OutputArray fgmask, double learningRate, Stream& stream) = 0; virtual int getMaxFeatures() const = 0; virtual void setMaxFeatures(int maxFeatures) = 0; virtual double getDefaultLearningRate() const = 0; virtual void setDefaultLearningRate(double lr) = 0; virtual int getNumFrames() const = 0; virtual void setNumFrames(int nframes) = 0; virtual int getQuantizationLevels() const = 0; virtual void setQuantizationLevels(int nlevels) = 0; virtual double getBackgroundPrior() const = 0; virtual void setBackgroundPrior(double bgprior) = 0; virtual int getSmoothingRadius() const = 0; virtual void setSmoothingRadius(int radius) = 0; virtual double getDecisionThreshold() const = 0; virtual void setDecisionThreshold(double thresh) = 0; virtual bool getUpdateBackgroundModel() const = 0; virtual void setUpdateBackgroundModel(bool update) = 0; virtual double getMinVal() const = 0; virtual void setMinVal(double val) = 0; virtual double getMaxVal() const = 0; virtual void setMaxVal(double val) = 0; }; CV_EXPORTS Ptr createBackgroundSubtractorGMG(int initializationFrames = 120, double decisionThreshold = 0.8); //////////////////////////////////////////////////// // FGD /** * Foreground Object Detection from Videos Containing Complex Background. * Liyuan Li, Weimin Huang, Irene Y.H. Gu, and Qi Tian. * ACM MM2003 9p */ class CV_EXPORTS BackgroundSubtractorFGD : public cv::BackgroundSubtractor { public: virtual void getForegroundRegions(OutputArrayOfArrays foreground_regions) = 0; }; struct CV_EXPORTS FGDParams { int Lc; // Quantized levels per 'color' component. Power of two, typically 32, 64 or 128. int N1c; // Number of color vectors used to model normal background color variation at a given pixel. int N2c; // Number of color vectors retained at given pixel. Must be > N1c, typically ~ 5/3 of N1c. // Used to allow the first N1c vectors to adapt over time to changing background. int Lcc; // Quantized levels per 'color co-occurrence' component. Power of two, typically 16, 32 or 64. int N1cc; // Number of color co-occurrence vectors used to model normal background color variation at a given pixel. int N2cc; // Number of color co-occurrence vectors retained at given pixel. Must be > N1cc, typically ~ 5/3 of N1cc. // Used to allow the first N1cc vectors to adapt over time to changing background. bool is_obj_without_holes; // If TRUE we ignore holes within foreground blobs. Defaults to TRUE. int perform_morphing; // Number of erode-dilate-erode foreground-blob cleanup iterations. // These erase one-pixel junk blobs and merge almost-touching blobs. Default value is 1. float alpha1; // How quickly we forget old background pixel values seen. Typically set to 0.1. float alpha2; // "Controls speed of feature learning". Depends on T. Typical value circa 0.005. float alpha3; // Alternate to alpha2, used (e.g.) for quicker initial convergence. Typical value 0.1. float delta; // Affects color and color co-occurrence quantization, typically set to 2. float T; // A percentage value which determines when new features can be recognized as new background. (Typically 0.9). float minArea; // Discard foreground blobs whose bounding box is smaller than this threshold. // default Params FGDParams(); }; CV_EXPORTS Ptr createBackgroundSubtractorFGD(const FGDParams& params = FGDParams()); }} // namespace cv { namespace cuda { #endif /* __OPENCV_CUDABGSEGM_HPP__ */