#include #include #include "performance.h" using namespace std; using namespace cv; TEST(matchTemplate) { Mat image, templ, result; gen(image, 3000, 3000, CV_32F); gpu::GpuMat d_image(image), d_templ, d_result; for (int templ_size = 5; templ_size <= 1000; templ_size *= 2) { SUBTEST << "img " << image.rows << ", templ " << templ_size << ", 32F, CCORR"; gen(templ, templ_size, templ_size, CV_32F); CPU_ON; matchTemplate(image, templ, result, CV_TM_CCORR); CPU_OFF; d_templ = templ; GPU_ON; gpu::matchTemplate(d_image, d_templ, d_result, CV_TM_CCORR); GPU_OFF; } } TEST(minMaxLoc) { Mat src; gpu::GpuMat d_src; double min_val, max_val; Point min_loc, max_loc; for (int size = 2000; size <= 8000; size *= 2) { SUBTEST << "img " << size << ", 32F, no mask"; gen(src, size, size, CV_32F); CPU_ON; minMaxLoc(src, &min_val, &max_val, &min_loc, &max_loc); CPU_OFF; d_src = src; GPU_ON; gpu::minMaxLoc(d_src, &min_val, &max_val, &min_loc, &max_loc); GPU_OFF; } } TEST(remap) { Mat src, dst, xmap, ymap; gpu::GpuMat d_src, d_dst, d_xmap, d_ymap; for (int size = 1000; size <= 8000; size *= 2) { SUBTEST << "img " << size << " and 8UC1, 32FC1 maps"; gen(src, size, size, CV_8UC1); gen(xmap, size, size, CV_32FC1, 0, size); gen(ymap, size, size, CV_32FC1, 0, size); CPU_ON; remap(src, dst, xmap, ymap, INTER_LINEAR); CPU_OFF; d_src = src; d_xmap = xmap; d_ymap = ymap; GPU_ON; gpu::remap(d_src, d_dst, d_xmap, d_ymap); GPU_OFF; } } TEST(dft) { Mat src, dst; gpu::GpuMat d_src, d_dst; for (int size = 1000; size <= 4000; size += 1000) { SUBTEST << "size " << size << ", 32FC2, complex-to-complex"; gen(src, size, size, CV_32FC2); CPU_ON; dft(src, dst); CPU_OFF; d_src = src; GPU_ON; gpu::dft(d_src, d_dst, Size(size, size)); GPU_OFF; } } TEST(cornerHarris) { Mat src, dst; gpu::GpuMat d_src, d_dst; for (int size = 2000; size <= 4000; size *= 2) { SUBTEST << "size " << size << ", 32FC1"; gen(src, size, size, CV_32FC1); CPU_ON; cornerHarris(src, dst, 5, 7, 0.1, BORDER_REFLECT101); CPU_OFF; d_src = src; GPU_ON; gpu::cornerHarris(d_src, d_dst, 5, 7, 0.1); GPU_OFF; } }