/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_LUT_H #define INCLUDED_IMF_LUT_H //----------------------------------------------------------------------------- // // Lookup tables for efficient application // of half --> half functions to pixel data, // and some commonly applied functions. // //----------------------------------------------------------------------------- #include #include #include "ImathBox.h" #include "halfFunction.h" namespace Imf { // // Lookup table for individual half channels. // class HalfLut { public: //------------ // Constructor //------------ template HalfLut (Function f); //---------------------------------------------------------------------- // Apply the table to data[0], data[stride] ... data[(nData-1) * stride] //---------------------------------------------------------------------- void apply (half *data, int nData, int stride = 1) const; //--------------------------------------------------------------- // Apply the table to a frame buffer slice (see ImfFrameBuffer.h) //--------------------------------------------------------------- void apply (const Slice &data, const Imath::Box2i &dataWindow) const; private: halfFunction _lut; }; // // Lookup table for combined RGBA data. // class RgbaLut { public: //------------ // Constructor //------------ template RgbaLut (Function f, RgbaChannels chn = WRITE_RGB); //---------------------------------------------------------------------- // Apply the table to data[0], data[stride] ... data[(nData-1) * stride] //---------------------------------------------------------------------- void apply (Rgba *data, int nData, int stride = 1) const; //----------------------------------------------------------------------- // Apply the table to a frame buffer (see RgbaOutpuFile.setFrameBuffer()) //----------------------------------------------------------------------- void apply (Rgba *base, int xStride, int yStride, const Imath::Box2i &dataWindow) const; private: halfFunction _lut; RgbaChannels _chn; }; // // 12bit log rounding reduces data to 20 stops with 200 steps per stop. // That makes 4000 numbers. An extra 96 just come along for the ride. // Zero explicitly remains zero. The first non-zero half will map to 1 // in the 0-4095 12log space. A nice power of two number is placed at // the center [2000] and that number is near 0.18. // half round12log (half x); // // Round to n-bit precision (n should be between 0 and 10). // After rounding, the significand's 10-n least significant // bits will be zero. // struct roundNBit { roundNBit (int n): n(n) {} half operator () (half x) {return x.round(n);} int n; }; // // Template definitions // template HalfLut::HalfLut (Function f): _lut(f, -HALF_MAX, HALF_MAX, half (0), half::posInf(), half::negInf(), half::qNan()) { // empty } template RgbaLut::RgbaLut (Function f, RgbaChannels chn): _lut(f, -HALF_MAX, HALF_MAX, half (0), half::posInf(), half::negInf(), half::qNan()), _chn(chn) { // empty } } // namespace Imf #endif