/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Copyright (C) 2013, OpenCV Foundation, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "test_precomp.hpp" using namespace cv; using namespace cv::gpu; using namespace cv::cudev; using namespace cvtest; typedef ::testing::Types AllTypes; typedef ::testing::Types SignedTypes; //////////////////////////////////////////////////////////////////////////////// // UnaryMinusTest template class UnaryMinusTest : public ::testing::Test { public: void test_gpumat() { const Size size = randomSize(100, 400); const int type = DataType::type; Mat src = randomMat(size, type); GpuMat_ d_src(src); GpuMat_ dst = -d_src; Mat dst_gold; src.convertTo(dst_gold, src.depth(), -1); EXPECT_MAT_NEAR(dst_gold, dst, 0.0); } void test_globptr() { const Size size = randomSize(100, 400); const int type = DataType::type; Mat src = randomMat(size, type); GpuMat_ d_src(src); GlobPtrSz d_src_ptr = d_src; GpuMat_ dst = -d_src_ptr; Mat dst_gold; src.convertTo(dst_gold, src.depth(), -1); EXPECT_MAT_NEAR(dst_gold, dst, 0.0); } void test_texptr() { const Size size = randomSize(100, 400); const int type = DataType::type; Mat src = randomMat(size, type); GpuMat_ d_src(src); Texture tex_src(d_src); GpuMat_ dst = -tex_src; Mat dst_gold; src.convertTo(dst_gold, src.depth(), -1); EXPECT_MAT_NEAR(dst_gold, dst, 0.0); } void test_expr() { const Size size = randomSize(100, 400); const int type = DataType::type; Mat src1 = randomMat(size, type); Mat src2 = randomMat(size, type); GpuMat_ d_src1(src1), d_src2(src2); GpuMat_ dst = -(d_src1 + d_src2); Mat dst_gold; cv::add(src1, src2, dst_gold); dst_gold.convertTo(dst_gold, dst_gold.depth(), -1); EXPECT_MAT_NEAR(dst_gold, dst, 0.0); } }; TYPED_TEST_CASE(UnaryMinusTest, SignedTypes); TYPED_TEST(UnaryMinusTest, GpuMat) { UnaryMinusTest::test_gpumat(); } TYPED_TEST(UnaryMinusTest, GlobPtrSz) { UnaryMinusTest::test_globptr(); } TYPED_TEST(UnaryMinusTest, TexturePtr) { UnaryMinusTest::test_texptr(); } TYPED_TEST(UnaryMinusTest, Expr) { UnaryMinusTest::test_expr(); } //////////////////////////////////////////////////////////////////////////////// // PlusTest template class PlusTest : public ::testing::Test { public: void test_gpumat_gpumat() { const Size size = randomSize(100, 400); const int type = DataType::type; Mat src1 = randomMat(size, type); Mat src2 = randomMat(size, type); GpuMat_ d_src1(src1), d_src2(src2); GpuMat_ dst = d_src1 + d_src2; Mat dst_gold; cv::add(src1, src2, dst_gold); EXPECT_MAT_NEAR(dst_gold, dst, 0.0); } void test_texptr_scalar() { const Size size = randomSize(100, 400); const int type = DataType::type; Mat src = randomMat(size, type); GpuMat_ d_src(src); Texture tex_src(d_src); GpuMat_ dst = tex_src + static_cast(5); Mat dst_gold; cv::add(src, 5, dst_gold); EXPECT_MAT_NEAR(dst_gold, dst, 0.0); } void test_expr_gpumat() { const Size size = randomSize(100, 400); const int type = DataType::type; Mat src1 = randomMat(size, type); Mat src2 = randomMat(size, type); Mat src3 = randomMat(size, type); GpuMat_ d_src1(src1), d_src2(src2), d_src3(src3); GpuMat_ dst = d_src1 + d_src2 + d_src3; Mat dst_gold; cv::add(src1, src2, dst_gold); cv::add(dst_gold, src3, dst_gold); EXPECT_MAT_NEAR(dst_gold, dst, 0.0); } void test_scalar_expr() { const Size size = randomSize(100, 400); const int type = DataType::type; Mat src1 = randomMat(size, type); Mat src2 = randomMat(size, type); GpuMat_ d_src1(src1), d_src2(src2); GpuMat_ dst = static_cast(5) + (d_src1 + d_src2); Mat dst_gold; cv::add(src1, src2, dst_gold); cv::add(dst_gold, 5, dst_gold); EXPECT_MAT_NEAR(dst_gold, dst, 0.0); } }; TYPED_TEST_CASE(PlusTest, AllTypes); TYPED_TEST(PlusTest, GpuMat_GpuMat) { PlusTest::test_gpumat_gpumat(); } TYPED_TEST(PlusTest, TexturePtr_Scalar) { PlusTest::test_texptr_scalar(); } TYPED_TEST(PlusTest, Expr_GpuMat) { PlusTest::test_expr_gpumat(); } TYPED_TEST(PlusTest, Scalar_Expr) { PlusTest::test_scalar_expr(); } //////////////////////////////////////////////////////////////////////////////// // MinusTest template class MinusTest : public ::testing::Test { public: void test_gpumat_gpumat() { const Size size = randomSize(100, 400); const int type = DataType::type; Mat src1 = randomMat(size, type); Mat src2 = randomMat(size, type); GpuMat_ d_src1(src1), d_src2(src2); GpuMat_ dst = d_src1 - d_src2; Mat dst_gold; cv::subtract(src1, src2, dst_gold); EXPECT_MAT_NEAR(dst_gold, dst, 0.0); } void test_texptr_scalar() { const Size size = randomSize(100, 400); const int type = DataType::type; Mat src = randomMat(size, type); GpuMat_ d_src(src); Texture tex_src(d_src); GpuMat_ dst = tex_src - static_cast(5); Mat dst_gold; cv::subtract(src, 5, dst_gold); EXPECT_MAT_NEAR(dst_gold, dst, 0.0); } void test_expr_gpumat() { const Size size = randomSize(100, 400); const int type = DataType::type; Mat src1 = randomMat(size, type); Mat src2 = randomMat(size, type); Mat src3 = randomMat(size, type); GpuMat_ d_src1(src1), d_src2(src2), d_src3(src3); GpuMat_ dst = (d_src1 + d_src2) - d_src3; Mat dst_gold; cv::add(src1, src2, dst_gold); cv::subtract(dst_gold, src3, dst_gold); EXPECT_MAT_NEAR(dst_gold, dst, 0.0); } void test_scalar_expr() { const Size size = randomSize(100, 400); const int type = DataType::type; Mat src1 = randomMat(size, type); Mat src2 = randomMat(size, type); GpuMat_ d_src1(src1), d_src2(src2); GpuMat_ dst = static_cast(5) - (d_src1 + d_src2); Mat dst_gold; cv::add(src1, src2, dst_gold); cv::subtract(5, dst_gold, dst_gold); EXPECT_MAT_NEAR(dst_gold, dst, 0.0); } }; TYPED_TEST_CASE(MinusTest, SignedTypes); TYPED_TEST(MinusTest, GpuMat_GpuMat) { MinusTest::test_gpumat_gpumat(); } TYPED_TEST(MinusTest, TexturePtr_Scalar) { MinusTest::test_texptr_scalar(); } TYPED_TEST(MinusTest, Expr_GpuMat) { MinusTest::test_expr_gpumat(); } TYPED_TEST(MinusTest, Scalar_Expr) { MinusTest::test_scalar_expr(); } //////////////////////////////////////////////////////////////////////////////// // AbsDiffTest template class AbsDiffTest : public ::testing::Test { public: void test_accuracy() { const Size size = randomSize(100, 400); const int type = DataType::type; Mat src1 = randomMat(size, type); Mat src2 = randomMat(size, type); GpuMat_ d_src1(src1), d_src2(src2); GpuMat_ dst1 = absdiff_(d_src1, d_src2); GpuMat_ dst2 = abs_(d_src1 - d_src2); EXPECT_MAT_NEAR(dst1, dst2, 0.0); } }; TYPED_TEST_CASE(AbsDiffTest, SignedTypes); TYPED_TEST(AbsDiffTest, Accuracy) { AbsDiffTest::test_accuracy(); }