/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2013, OpenCV Foundation, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // // Authors: // * Ozan Tonkal, ozantonkal@gmail.com // * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com // //M*/ #ifndef __OPENCV_VIZ_VIZ3D_IMPL_HPP__ #define __OPENCV_VIZ_VIZ3D_IMPL_HPP__ struct cv::viz::Viz3d::VizImpl { public: typedef Viz3d::KeyboardCallback KeyboardCallback; typedef Viz3d::MouseCallback MouseCallback; int ref_counter; VizImpl(const String &name); virtual ~VizImpl(); bool wasStopped() const; void close(); void spin(); void spinOnce(int time = 1, bool force_redraw = false); void setOffScreenRendering(); void removeAllLights(); void addLight(Vec3d position, Vec3d focalPoint, Color color, Color diffuseColor, Color ambientColor, Color specularColor); void showWidget(const String &id, const Widget &widget, const Affine3d &pose = Affine3d::Identity()); void removeWidget(const String &id); Widget getWidget(const String &id) const; void removeAllWidgets(); void showImage(InputArray image, const Size& window_size); void setWidgetPose(const String &id, const Affine3d &pose); void updateWidgetPose(const String &id, const Affine3d &pose); Affine3d getWidgetPose(const String &id) const; void setRepresentation(int representation); void setCamera(const Camera &camera); Camera getCamera() const; /** \brief Reset the camera to a given widget */ void resetCameraViewpoint(const String& id); void resetCamera(); void setViewerPose(const Affine3d &pose); Affine3d getViewerPose() const; void convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord); void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction); Mat getScreenshot() const; void saveScreenshot(const String &file); void setWindowPosition(const Point& position); Size getWindowSize() const; void setWindowSize(const Size& window_size); void setFullScreen(bool mode); String getWindowName() const; void setBackgroundColor(const Color& color, const Color& color2); void setBackgroundTexture(InputArray image); void setBackgroundMeshLab(); void registerKeyboardCallback(KeyboardCallback callback, void* cookie = 0); void registerMouseCallback(MouseCallback callback, void* cookie = 0); private: struct TimerCallback : public vtkCommand { static TimerCallback* New() { return new TimerCallback; } virtual void Execute(vtkObject* caller, unsigned long event_id, void* cookie); int timer_id; }; struct ExitCallback : public vtkCommand { static ExitCallback* New() { return new ExitCallback; } virtual void Execute(vtkObject*, unsigned long event_id, void*); VizImpl* viz; }; mutable bool spin_once_state_; vtkSmartPointer interactor_; vtkSmartPointer window_; String window_name_; Vec2i window_position_; vtkSmartPointer timer_callback_; vtkSmartPointer exit_callback_; vtkSmartPointer renderer_; vtkSmartPointer style_; Ptr widget_actor_map_; bool offScreenMode_; bool removeActorFromRenderer(vtkSmartPointer actor); void recreateRenderWindow(); }; #endif