/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #include "ImathFun.h" namespace Imath { float succf (float f) { union {float f; int i;} u; u.f = f; if ((u.i & 0x7f800000) == 0x7f800000) { // Nan or infinity; don't change value. } else if (u.i == 0x00000000 || u.i == 0x80000000) { // Plus or minus zero. u.i = 0x00000001; } else if (u.i > 0) { // Positive float, normalized or denormalized. // Incrementing the largest positive float // produces +infinity. ++u.i; } else { // Negative normalized or denormalized float. --u.i; } return u.f; } float predf (float f) { union {float f; int i;} u; u.f = f; if ((u.i & 0x7f800000) == 0x7f800000) { // Nan or infinity; don't change value. } else if (u.i == 0x00000000 || u.i == 0x80000000) { // Plus or minus zero. u.i = 0x80000001; } else if (u.i > 0) { // Positive float, normalized or denormalized. --u.i; } else { // Negative normalized or denormalized float. // Decrementing the largest negative float // produces -infinity. ++u.i; } return u.f; } double succd (double d) { union {double d; Int64 i;} u; u.d = d; if ((u.i & 0x7ff0000000000000LL) == 0x7ff0000000000000LL) { // Nan or infinity; don't change value. } else if (u.i == 0x0000000000000000LL || u.i == 0x8000000000000000LL) { // Plus or minus zero. u.i = 0x0000000000000001LL; } else if (u.i > 0) { // Positive double, normalized or denormalized. // Incrementing the largest positive double // produces +infinity. ++u.i; } else { // Negative normalized or denormalized double. --u.i; } return u.d; } double predd (double d) { union {double d; Int64 i;} u; u.d = d; if ((u.i & 0x7ff0000000000000LL) == 0x7ff0000000000000LL) { // Nan or infinity; don't change value. } else if (u.i == 0x0000000000000000LL || u.i == 0x8000000000000000LL) { // Plus or minus zero. u.i = 0x8000000000000001LL; } else if (u.i > 0) { // Positive double, normalized or denormalized. --u.i; } else { // Negative normalized or denormalized double. // Decrementing the largest negative double // produces -infinity. ++u.i; } return u.d; } } // namespace Imath