/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_TILED_RGBA_FILE_H #define INCLUDED_IMF_TILED_RGBA_FILE_H //----------------------------------------------------------------------------- // // Simplified RGBA image I/O for tiled files // // class TiledRgbaOutputFile // class TiledRgbaInputFile // //----------------------------------------------------------------------------- #include #include #include "ImathVec.h" #include "ImathBox.h" #include "half.h" #include #include #include #include namespace Imf { class TiledOutputFile; class TiledInputFile; struct PreviewRgba; // // Tiled RGBA output file. // class TiledRgbaOutputFile { public: //--------------------------------------------------- // Constructor -- rgbaChannels, tileXSize, tileYSize, // levelMode, and levelRoundingMode overwrite the // channel list and tile description attribute in the // header that is passed as an argument to the // constructor. //--------------------------------------------------- TiledRgbaOutputFile (const char name[], const Header &header, RgbaChannels rgbaChannels, int tileXSize, int tileYSize, LevelMode mode, LevelRoundingMode rmode = ROUND_DOWN, int numThreads = globalThreadCount ()); //--------------------------------------------------- // Constructor -- like the previous one, but the new // TiledRgbaOutputFile is attached to a file that has // already been opened by the caller. Destroying // TiledRgbaOutputFileObjects constructed with this // constructor does not automatically close the // corresponding files. //--------------------------------------------------- TiledRgbaOutputFile (OStream &os, const Header &header, RgbaChannels rgbaChannels, int tileXSize, int tileYSize, LevelMode mode, LevelRoundingMode rmode = ROUND_DOWN, int numThreads = globalThreadCount ()); //------------------------------------------------------ // Constructor -- header data are explicitly specified // as function call arguments (an empty dataWindow means // "same as displayWindow") //------------------------------------------------------ TiledRgbaOutputFile (const char name[], int tileXSize, int tileYSize, LevelMode mode, LevelRoundingMode rmode, const Imath::Box2i &displayWindow, const Imath::Box2i &dataWindow = Imath::Box2i(), RgbaChannels rgbaChannels = WRITE_RGBA, float pixelAspectRatio = 1, const Imath::V2f screenWindowCenter = Imath::V2f (0, 0), float screenWindowWidth = 1, LineOrder lineOrder = INCREASING_Y, Compression compression = ZIP_COMPRESSION, int numThreads = globalThreadCount ()); //----------------------------------------------- // Constructor -- like the previous one, but both // the display window and the data window are // Box2i (V2i (0, 0), V2i (width - 1, height -1)) //----------------------------------------------- TiledRgbaOutputFile (const char name[], int width, int height, int tileXSize, int tileYSize, LevelMode mode, LevelRoundingMode rmode = ROUND_DOWN, RgbaChannels rgbaChannels = WRITE_RGBA, float pixelAspectRatio = 1, const Imath::V2f screenWindowCenter = Imath::V2f (0, 0), float screenWindowWidth = 1, LineOrder lineOrder = INCREASING_Y, Compression compression = ZIP_COMPRESSION, int numThreads = globalThreadCount ()); virtual ~TiledRgbaOutputFile (); //------------------------------------------------ // Define a frame buffer as the pixel data source: // Pixel (x, y) is at address // // base + x * xStride + y * yStride // //------------------------------------------------ void setFrameBuffer (const Rgba *base, size_t xStride, size_t yStride); //-------------------------- // Access to the file header //-------------------------- const Header & header () const; const FrameBuffer & frameBuffer () const; const Imath::Box2i & displayWindow () const; const Imath::Box2i & dataWindow () const; float pixelAspectRatio () const; const Imath::V2f screenWindowCenter () const; float screenWindowWidth () const; LineOrder lineOrder () const; Compression compression () const; RgbaChannels channels () const; //---------------------------------------------------- // Utility functions (same as in Imf::TiledOutputFile) //---------------------------------------------------- unsigned int tileXSize () const; unsigned int tileYSize () const; LevelMode levelMode () const; LevelRoundingMode levelRoundingMode () const; int numLevels () const; int numXLevels () const; int numYLevels () const; bool isValidLevel (int lx, int ly) const; int levelWidth (int lx) const; int levelHeight (int ly) const; int numXTiles (int lx = 0) const; int numYTiles (int ly = 0) const; Imath::Box2i dataWindowForLevel (int l = 0) const; Imath::Box2i dataWindowForLevel (int lx, int ly) const; Imath::Box2i dataWindowForTile (int dx, int dy, int l = 0) const; Imath::Box2i dataWindowForTile (int dx, int dy, int lx, int ly) const; //------------------------------------------------------------------ // Write pixel data: // // writeTile(dx, dy, lx, ly) writes the tile with tile // coordinates (dx, dy), and level number (lx, ly) to // the file. // // dx must lie in the interval [0, numXTiles(lx)-1] // dy must lie in the interval [0, numYTiles(ly)-1] // // lx must lie in the interval [0, numXLevels()-1] // ly must lie in the inverval [0, numYLevels()-1] // // writeTile(dx, dy, level) is a convenience function // used for ONE_LEVEL and MIPMAP_LEVEL files. It calls // writeTile(dx, dy, level, level). // // The two writeTiles(dx1, dx2, dy1, dy2, ...) functions allow // writing multiple tiles at once. If multi-threading is used // multiple tiles are written concurrently. // // Pixels that are outside the pixel coordinate range for the tile's // level, are never accessed by writeTile(). // // Each tile in the file must be written exactly once. // //------------------------------------------------------------------ void writeTile (int dx, int dy, int l = 0); void writeTile (int dx, int dy, int lx, int ly); void writeTiles (int dxMin, int dxMax, int dyMin, int dyMax, int lx, int ly); void writeTiles (int dxMin, int dxMax, int dyMin, int dyMax, int l = 0); // ------------------------------------------------------------------------- // Update the preview image (see Imf::TiledOutputFile::updatePreviewImage()) // ------------------------------------------------------------------------- void updatePreviewImage (const PreviewRgba[]); //------------------------------------------------ // Break a tile -- for testing and debugging only // (see Imf::TiledOutputFile::breakTile()) // // Warning: Calling this function usually results // in a broken image file. The file or parts of // it may not be readable, or the file may contain // bad data. // //------------------------------------------------ void breakTile (int dx, int dy, int lx, int ly, int offset, int length, char c); private: // // Copy constructor and assignment are not implemented // TiledRgbaOutputFile (const TiledRgbaOutputFile &); TiledRgbaOutputFile & operator = (const TiledRgbaOutputFile &); class ToYa; TiledOutputFile * _outputFile; ToYa * _toYa; }; // // Tiled RGBA input file // class TiledRgbaInputFile { public: //-------------------------------------------------------- // Constructor -- opens the file with the specified name. // Destroying TiledRgbaInputFile objects constructed with // this constructor automatically closes the corresponding // files. //-------------------------------------------------------- TiledRgbaInputFile (const char name[], int numThreads = globalThreadCount ()); //------------------------------------------------------- // Constructor -- attaches the new TiledRgbaInputFile // object to a file that has already been opened by the // caller. // Destroying TiledRgbaInputFile objects constructed with // this constructor does not automatically close the // corresponding files. //------------------------------------------------------- TiledRgbaInputFile (IStream &is, int numThreads = globalThreadCount ()); //------------------------------------------------------------ // Constructors -- the same as the previous two, but the names // of the red, green, blue, alpha, and luminance channels are // expected to be layerName.R, layerName.G, etc. //------------------------------------------------------------ TiledRgbaInputFile (const char name[], const std::string &layerName, int numThreads = globalThreadCount()); TiledRgbaInputFile (IStream &is, const std::string &layerName, int numThreads = globalThreadCount()); //----------- // Destructor //----------- virtual ~TiledRgbaInputFile (); //----------------------------------------------------- // Define a frame buffer as the pixel data destination: // Pixel (x, y) is at address // // base + x * xStride + y * yStride // //----------------------------------------------------- void setFrameBuffer (Rgba *base, size_t xStride, size_t yStride); //------------------------------------------------------------------- // Switch to a different layer -- subsequent calls to readTile() // and readTiles() will read channels layerName.R, layerName.G, etc. // After each call to setLayerName(), setFrameBuffer() must be called // at least once before the next call to readTile() or readTiles(). //------------------------------------------------------------------- void setLayerName (const std::string &layerName); //-------------------------- // Access to the file header //-------------------------- const Header & header () const; const FrameBuffer & frameBuffer () const; const Imath::Box2i & displayWindow () const; const Imath::Box2i & dataWindow () const; float pixelAspectRatio () const; const Imath::V2f screenWindowCenter () const; float screenWindowWidth () const; LineOrder lineOrder () const; Compression compression () const; RgbaChannels channels () const; const char * fileName () const; bool isComplete () const; //---------------------------------- // Access to the file format version //---------------------------------- int version () const; //--------------------------------------------------- // Utility functions (same as in Imf::TiledInputFile) //--------------------------------------------------- unsigned int tileXSize () const; unsigned int tileYSize () const; LevelMode levelMode () const; LevelRoundingMode levelRoundingMode () const; int numLevels () const; int numXLevels () const; int numYLevels () const; bool isValidLevel (int lx, int ly) const; int levelWidth (int lx) const; int levelHeight (int ly) const; int numXTiles (int lx = 0) const; int numYTiles (int ly = 0) const; Imath::Box2i dataWindowForLevel (int l = 0) const; Imath::Box2i dataWindowForLevel (int lx, int ly) const; Imath::Box2i dataWindowForTile (int dx, int dy, int l = 0) const; Imath::Box2i dataWindowForTile (int dx, int dy, int lx, int ly) const; //---------------------------------------------------------------- // Read pixel data: // // readTile(dx, dy, lx, ly) reads the tile with tile // coordinates (dx, dy), and level number (lx, ly), // and stores it in the current frame buffer. // // dx must lie in the interval [0, numXTiles(lx)-1] // dy must lie in the interval [0, numYTiles(ly)-1] // // lx must lie in the interval [0, numXLevels()-1] // ly must lie in the inverval [0, numYLevels()-1] // // readTile(dx, dy, level) is a convenience function used // for ONE_LEVEL and MIPMAP_LEVELS files. It calls // readTile(dx, dy, level, level). // // The two readTiles(dx1, dx2, dy1, dy2, ...) functions allow // reading multiple tiles at once. If multi-threading is used // multiple tiles are read concurrently. // // Pixels that are outside the pixel coordinate range for the // tile's level, are never accessed by readTile(). // // Attempting to access a tile that is not present in the file // throws an InputExc exception. // //---------------------------------------------------------------- void readTile (int dx, int dy, int l = 0); void readTile (int dx, int dy, int lx, int ly); void readTiles (int dxMin, int dxMax, int dyMin, int dyMax, int lx, int ly); void readTiles (int dxMin, int dxMax, int dyMin, int dyMax, int l = 0); private: // // Copy constructor and assignment are not implemented // TiledRgbaInputFile (const TiledRgbaInputFile &); TiledRgbaInputFile & operator = (const TiledRgbaInputFile &); class FromYa; TiledInputFile * _inputFile; FromYa * _fromYa; std::string _channelNamePrefix; }; } // namespace Imf #endif