/********************************************************************* * Software License Agreement (BSD License) * * Copyright (C) 2011 The Autonomous Systems Lab (ASL), ETH Zurich, * Stefan Leutenegger, Simon Lynen and Margarita Chli. * Copyright (c) 2009, Willow Garage, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of the Willow Garage nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *********************************************************************/ /* BRISK - Binary Robust Invariant Scalable Keypoints Reference implementation of [1] Stefan Leutenegger,Margarita Chli and Roland Siegwart, BRISK: Binary Robust Invariant Scalable Keypoints, in Proceedings of the IEEE International Conference on Computer Vision (ICCV2011). */ #include #include #include #include #include #include "fast_score.hpp" namespace cv { // a layer in the Brisk detector pyramid class CV_EXPORTS BriskLayer { public: // constructor arguments struct CV_EXPORTS CommonParams { static const int HALFSAMPLE = 0; static const int TWOTHIRDSAMPLE = 1; }; // construct a base layer BriskLayer(const cv::Mat& img, float scale = 1.0f, float offset = 0.0f); // derive a layer BriskLayer(const BriskLayer& layer, int mode); // Fast/Agast without non-max suppression void getAgastPoints(int threshold, std::vector& keypoints); // get scores - attention, this is in layer coordinates, not scale=1 coordinates! inline int getAgastScore(int x, int y, int threshold) const; inline int getAgastScore_5_8(int x, int y, int threshold) const; inline int getAgastScore(float xf, float yf, int threshold, float scale = 1.0f) const; // accessors inline const cv::Mat& img() const { return img_; } inline const cv::Mat& scores() const { return scores_; } inline float scale() const { return scale_; } inline float offset() const { return offset_; } // half sampling static inline void halfsample(const cv::Mat& srcimg, cv::Mat& dstimg); // two third sampling static inline void twothirdsample(const cv::Mat& srcimg, cv::Mat& dstimg); private: // access gray values (smoothed/interpolated) inline int value(const cv::Mat& mat, float xf, float yf, float scale) const; // the image cv::Mat img_; // its Fast scores cv::Mat_ scores_; // coordinate transformation float scale_; float offset_; // agast cv::Ptr fast_9_16_; int pixel_5_8_[25]; int pixel_9_16_[25]; }; class CV_EXPORTS BriskScaleSpace { public: // construct telling the octaves number: BriskScaleSpace(int _octaves = 3); ~BriskScaleSpace(); // construct the image pyramids void constructPyramid(const cv::Mat& image); // get Keypoints void getKeypoints(const int _threshold, std::vector& keypoints); protected: // nonmax suppression: inline bool isMax2D(const int layer, const int x_layer, const int y_layer); // 1D (scale axis) refinement: inline float refine1D(const float s_05, const float s0, const float s05, float& max) const; // around octave inline float refine1D_1(const float s_05, const float s0, const float s05, float& max) const; // around intra inline float refine1D_2(const float s_05, const float s0, const float s05, float& max) const; // around octave 0 only // 2D maximum refinement: inline float subpixel2D(const int s_0_0, const int s_0_1, const int s_0_2, const int s_1_0, const int s_1_1, const int s_1_2, const int s_2_0, const int s_2_1, const int s_2_2, float& delta_x, float& delta_y) const; // 3D maximum refinement centered around (x_layer,y_layer) inline float refine3D(const int layer, const int x_layer, const int y_layer, float& x, float& y, float& scale, bool& ismax) const; // interpolated score access with recalculation when needed: inline int getScoreAbove(const int layer, const int x_layer, const int y_layer) const; inline int getScoreBelow(const int layer, const int x_layer, const int y_layer) const; // return the maximum of score patches above or below inline float getScoreMaxAbove(const int layer, const int x_layer, const int y_layer, const int threshold, bool& ismax, float& dx, float& dy) const; inline float getScoreMaxBelow(const int layer, const int x_layer, const int y_layer, const int threshold, bool& ismax, float& dx, float& dy) const; // the image pyramids: int layers_; std::vector pyramid_; // some constant parameters: static const float safetyFactor_; static const float basicSize_; }; const float BRISK::basicSize_ = 12.0f; const unsigned int BRISK::scales_ = 64; const float BRISK::scalerange_ = 30.f; // 40->4 Octaves - else, this needs to be adjusted... const unsigned int BRISK::n_rot_ = 1024; // discretization of the rotation look-up const float BriskScaleSpace::safetyFactor_ = 1.0f; const float BriskScaleSpace::basicSize_ = 12.0f; // constructors BRISK::BRISK(int thresh, int octaves_in, float patternScale) { threshold = thresh; octaves = octaves_in; std::vector rList; std::vector nList; // this is the standard pattern found to be suitable also rList.resize(5); nList.resize(5); const double f = 0.85 * patternScale; rList[0] = (float)(f * 0.); rList[1] = (float)(f * 2.9); rList[2] = (float)(f * 4.9); rList[3] = (float)(f * 7.4); rList[4] = (float)(f * 10.8); nList[0] = 1; nList[1] = 10; nList[2] = 14; nList[3] = 15; nList[4] = 20; generateKernel(rList, nList, (float)(5.85 * patternScale), (float)(8.2 * patternScale)); } BRISK::BRISK(std::vector &radiusList, std::vector &numberList, float dMax, float dMin, std::vector indexChange) { generateKernel(radiusList, numberList, dMax, dMin, indexChange); } void BRISK::generateKernel(std::vector &radiusList, std::vector &numberList, float dMax, float dMin, std::vector indexChange) { dMax_ = dMax; dMin_ = dMin; // get the total number of points const int rings = (int)radiusList.size(); assert(radiusList.size()!=0&&radiusList.size()==numberList.size()); points_ = 0; // remember the total number of points for (int ring = 0; ring < rings; ring++) { points_ += numberList[ring]; } // set up the patterns patternPoints_ = new BriskPatternPoint[points_ * scales_ * n_rot_]; BriskPatternPoint* patternIterator = patternPoints_; // define the scale discretization: static const float lb_scale = (float)(log(scalerange_) / log(2.0)); static const float lb_scale_step = lb_scale / (scales_); scaleList_ = new float[scales_]; sizeList_ = new unsigned int[scales_]; const float sigma_scale = 1.3f; for (unsigned int scale = 0; scale < scales_; ++scale) { scaleList_[scale] = (float)pow((double) 2.0, (double) (scale * lb_scale_step)); sizeList_[scale] = 0; // generate the pattern points look-up double alpha, theta; for (size_t rot = 0; rot < n_rot_; ++rot) { theta = double(rot) * 2 * CV_PI / double(n_rot_); // this is the rotation of the feature for (int ring = 0; ring < rings; ++ring) { for (int num = 0; num < numberList[ring]; ++num) { // the actual coordinates on the circle alpha = (double(num)) * 2 * CV_PI / double(numberList[ring]); patternIterator->x = (float)(scaleList_[scale] * radiusList[ring] * cos(alpha + theta)); // feature rotation plus angle of the point patternIterator->y = (float)(scaleList_[scale] * radiusList[ring] * sin(alpha + theta)); // and the gaussian kernel sigma if (ring == 0) { patternIterator->sigma = sigma_scale * scaleList_[scale] * 0.5f; } else { patternIterator->sigma = (float)(sigma_scale * scaleList_[scale] * (double(radiusList[ring])) * sin(CV_PI / numberList[ring])); } // adapt the sizeList if necessary const unsigned int size = cvCeil(((scaleList_[scale] * radiusList[ring]) + patternIterator->sigma)) + 1; if (sizeList_[scale] < size) { sizeList_[scale] = size; } // increment the iterator ++patternIterator; } } } } // now also generate pairings shortPairs_ = new BriskShortPair[points_ * (points_ - 1) / 2]; longPairs_ = new BriskLongPair[points_ * (points_ - 1) / 2]; noShortPairs_ = 0; noLongPairs_ = 0; // fill indexChange with 0..n if empty unsigned int indSize = (unsigned int)indexChange.size(); if (indSize == 0) { indexChange.resize(points_ * (points_ - 1) / 2); indSize = (unsigned int)indexChange.size(); for (unsigned int i = 0; i < indSize; i++) indexChange[i] = i; } const float dMin_sq = dMin_ * dMin_; const float dMax_sq = dMax_ * dMax_; for (unsigned int i = 1; i < points_; i++) { for (unsigned int j = 0; j < i; j++) { //(find all the pairs) // point pair distance: const float dx = patternPoints_[j].x - patternPoints_[i].x; const float dy = patternPoints_[j].y - patternPoints_[i].y; const float norm_sq = (dx * dx + dy * dy); if (norm_sq > dMin_sq) { // save to long pairs BriskLongPair& longPair = longPairs_[noLongPairs_]; longPair.weighted_dx = int((dx / (norm_sq)) * 2048.0 + 0.5); longPair.weighted_dy = int((dy / (norm_sq)) * 2048.0 + 0.5); longPair.i = i; longPair.j = j; ++noLongPairs_; } else if (norm_sq < dMax_sq) { // save to short pairs assert(noShortPairs_(y, x); size_t step = image.step; // just interpolate: ret_val = r_x_1 * r_y_1 * ptr[0] + r_x * r_y_1 * ptr[1] + r_x * r_y * ptr[step] + r_x_1 * r_y * ptr[step+1]; return (ret_val + 512) / 1024; } // this is the standard case (simple, not speed optimized yet): // scaling: const int scaling = (int)(4194304.0 / area); const int scaling2 = int(float(scaling) * area / 1024.0); // the integral image is larger: const int integralcols = imagecols + 1; // calculate borders const float x_1 = xf - sigma_half; const float x1 = xf + sigma_half; const float y_1 = yf - sigma_half; const float y1 = yf + sigma_half; const int x_left = int(x_1 + 0.5); const int y_top = int(y_1 + 0.5); const int x_right = int(x1 + 0.5); const int y_bottom = int(y1 + 0.5); // overlap area - multiplication factors: const float r_x_1 = float(x_left) - x_1 + 0.5f; const float r_y_1 = float(y_top) - y_1 + 0.5f; const float r_x1 = x1 - float(x_right) + 0.5f; const float r_y1 = y1 - float(y_bottom) + 0.5f; const int dx = x_right - x_left - 1; const int dy = y_bottom - y_top - 1; const int A = (int)((r_x_1 * r_y_1) * scaling); const int B = (int)((r_x1 * r_y_1) * scaling); const int C = (int)((r_x1 * r_y1) * scaling); const int D = (int)((r_x_1 * r_y1) * scaling); const int r_x_1_i = (int)(r_x_1 * scaling); const int r_y_1_i = (int)(r_y_1 * scaling); const int r_x1_i = (int)(r_x1 * scaling); const int r_y1_i = (int)(r_y1 * scaling); if (dx + dy > 2) { // now the calculation: uchar* ptr = image.data + x_left + imagecols * y_top; // first the corners: ret_val = A * int(*ptr); ptr += dx + 1; ret_val += B * int(*ptr); ptr += dy * imagecols + 1; ret_val += C * int(*ptr); ptr -= dx + 1; ret_val += D * int(*ptr); // next the edges: int* ptr_integral = (int*) integral.data + x_left + integralcols * y_top + 1; // find a simple path through the different surface corners const int tmp1 = (*ptr_integral); ptr_integral += dx; const int tmp2 = (*ptr_integral); ptr_integral += integralcols; const int tmp3 = (*ptr_integral); ptr_integral++; const int tmp4 = (*ptr_integral); ptr_integral += dy * integralcols; const int tmp5 = (*ptr_integral); ptr_integral--; const int tmp6 = (*ptr_integral); ptr_integral += integralcols; const int tmp7 = (*ptr_integral); ptr_integral -= dx; const int tmp8 = (*ptr_integral); ptr_integral -= integralcols; const int tmp9 = (*ptr_integral); ptr_integral--; const int tmp10 = (*ptr_integral); ptr_integral -= dy * integralcols; const int tmp11 = (*ptr_integral); ptr_integral++; const int tmp12 = (*ptr_integral); // assign the weighted surface integrals: const int upper = (tmp3 - tmp2 + tmp1 - tmp12) * r_y_1_i; const int middle = (tmp6 - tmp3 + tmp12 - tmp9) * scaling; const int left = (tmp9 - tmp12 + tmp11 - tmp10) * r_x_1_i; const int right = (tmp5 - tmp4 + tmp3 - tmp6) * r_x1_i; const int bottom = (tmp7 - tmp6 + tmp9 - tmp8) * r_y1_i; return (ret_val + upper + middle + left + right + bottom + scaling2 / 2) / scaling2; } // now the calculation: uchar* ptr = image.data + x_left + imagecols * y_top; // first row: ret_val = A * int(*ptr); ptr++; const uchar* end1 = ptr + dx; for (; ptr < end1; ptr++) { ret_val += r_y_1_i * int(*ptr); } ret_val += B * int(*ptr); // middle ones: ptr += imagecols - dx - 1; uchar* end_j = ptr + dy * imagecols; for (; ptr < end_j; ptr += imagecols - dx - 1) { ret_val += r_x_1_i * int(*ptr); ptr++; const uchar* end2 = ptr + dx; for (; ptr < end2; ptr++) { ret_val += int(*ptr) * scaling; } ret_val += r_x1_i * int(*ptr); } // last row: ret_val += D * int(*ptr); ptr++; const uchar* end3 = ptr + dx; for (; ptr < end3; ptr++) { ret_val += r_y1_i * int(*ptr); } ret_val += C * int(*ptr); return (ret_val + scaling2 / 2) / scaling2; } inline bool RoiPredicate(const float minX, const float minY, const float maxX, const float maxY, const KeyPoint& keyPt) { const Point2f& pt = keyPt.pt; return (pt.x < minX) || (pt.x >= maxX) || (pt.y < minY) || (pt.y >= maxY); } // computes the descriptor void BRISK::operator()( InputArray _image, InputArray _mask, vector& keypoints, OutputArray _descriptors, bool useProvidedKeypoints) const { bool doOrientation=true; if (useProvidedKeypoints) doOrientation = false; computeDescriptorsAndOrOrientation(_image, _mask, keypoints, _descriptors, true, doOrientation, useProvidedKeypoints); } void BRISK::computeDescriptorsAndOrOrientation(InputArray _image, InputArray _mask, vector& keypoints, OutputArray _descriptors, bool doDescriptors, bool doOrientation, bool useProvidedKeypoints) const { Mat image = _image.getMat(), mask = _mask.getMat(); if( image.type() != CV_8UC1 ) cvtColor(image, image, CV_BGR2GRAY); if (!useProvidedKeypoints) { doOrientation = true; computeKeypointsNoOrientation(_image, _mask, keypoints); } //Remove keypoints very close to the border size_t ksize = keypoints.size(); std::vector kscales; // remember the scale per keypoint kscales.resize(ksize); static const float log2 = 0.693147180559945f; static const float lb_scalerange = (float)(log(scalerange_) / (log2)); std::vector::iterator beginning = keypoints.begin(); std::vector::iterator beginningkscales = kscales.begin(); static const float basicSize06 = basicSize_ * 0.6f; for (size_t k = 0; k < ksize; k++) { unsigned int scale; scale = std::max((int) (scales_ / lb_scalerange * (log(keypoints[k].size / (basicSize06)) / log2) + 0.5), 0); // saturate if (scale >= scales_) scale = scales_ - 1; kscales[k] = scale; const int border = sizeList_[scale]; const int border_x = image.cols - border; const int border_y = image.rows - border; if (RoiPredicate((float)border, (float)border, (float)border_x, (float)border_y, keypoints[k])) { keypoints.erase(beginning + k); kscales.erase(beginningkscales + k); if (k == 0) { beginning = keypoints.begin(); beginningkscales = kscales.begin(); } ksize--; k--; } } // first, calculate the integral image over the whole image: // current integral image cv::Mat _integral; // the integral image cv::integral(image, _integral); int* _values = new int[points_]; // for temporary use // resize the descriptors: cv::Mat descriptors; if (doDescriptors) { _descriptors.create((int)ksize, strings_, CV_8U); descriptors = _descriptors.getMat(); descriptors.setTo(0); } // now do the extraction for all keypoints: // temporary variables containing gray values at sample points: int t1; int t2; // the feature orientation uchar* ptr = descriptors.data; for (size_t k = 0; k < ksize; k++) { cv::KeyPoint& kp = keypoints[k]; const int& scale = kscales[k]; int* pvalues = _values; const float& x = kp.pt.x; const float& y = kp.pt.y; if (doOrientation) { // get the gray values in the unrotated pattern for (unsigned int i = 0; i < points_; i++) { *(pvalues++) = smoothedIntensity(image, _integral, x, y, scale, 0, i); } int direction0 = 0; int direction1 = 0; // now iterate through the long pairings const BriskLongPair* max = longPairs_ + noLongPairs_; for (BriskLongPair* iter = longPairs_; iter < max; ++iter) { t1 = *(_values + iter->i); t2 = *(_values + iter->j); const int delta_t = (t1 - t2); // update the direction: const int tmp0 = delta_t * (iter->weighted_dx) / 1024; const int tmp1 = delta_t * (iter->weighted_dy) / 1024; direction0 += tmp0; direction1 += tmp1; } kp.angle = (float)(atan2((float) direction1, (float) direction0) / CV_PI * 180.0); if (kp.angle < 0) kp.angle += 360.f; } if (!doDescriptors) continue; int theta; if (kp.angle==-1) { // don't compute the gradient direction, just assign a rotation of 0° theta = 0; } else { theta = (int) (n_rot_ * (kp.angle / (360.0)) + 0.5); if (theta < 0) theta += n_rot_; if (theta >= int(n_rot_)) theta -= n_rot_; } // now also extract the stuff for the actual direction: // let us compute the smoothed values int shifter = 0; //unsigned int mean=0; pvalues = _values; // get the gray values in the rotated pattern for (unsigned int i = 0; i < points_; i++) { *(pvalues++) = smoothedIntensity(image, _integral, x, y, scale, theta, i); } // now iterate through all the pairings unsigned int* ptr2 = (unsigned int*) ptr; const BriskShortPair* max = shortPairs_ + noShortPairs_; for (BriskShortPair* iter = shortPairs_; iter < max; ++iter) { t1 = *(_values + iter->i); t2 = *(_values + iter->j); if (t1 > t2) { *ptr2 |= ((1) << shifter); } // else already initialized with zero // take care of the iterators: ++shifter; if (shifter == 32) { shifter = 0; ++ptr2; } } ptr += strings_; } // clean-up delete[] _values; } int BRISK::descriptorSize() const { return strings_; } int BRISK::descriptorType() const { return CV_8U; } BRISK::~BRISK() { delete[] patternPoints_; delete[] shortPairs_; delete[] longPairs_; delete[] scaleList_; delete[] sizeList_; } void BRISK::operator()(InputArray image, InputArray mask, vector& keypoints) const { computeKeypointsNoOrientation(image, mask, keypoints); computeDescriptorsAndOrOrientation(image, mask, keypoints, cv::noArray(), false, true, true); } void BRISK::computeKeypointsNoOrientation(InputArray _image, InputArray _mask, vector& keypoints) const { Mat image = _image.getMat(), mask = _mask.getMat(); if( image.type() != CV_8UC1 ) cvtColor(_image, image, CV_BGR2GRAY); BriskScaleSpace briskScaleSpace(octaves); briskScaleSpace.constructPyramid(image); briskScaleSpace.getKeypoints(threshold, keypoints); // remove invalid points removeInvalidPoints(mask, keypoints); } void BRISK::detectImpl( const Mat& image, vector& keypoints, const Mat& mask) const { (*this)(image, mask, keypoints); } void BRISK::computeImpl( const Mat& image, vector& keypoints, Mat& descriptors) const { (*this)(image, Mat(), keypoints, descriptors, true); } // construct telling the octaves number: BriskScaleSpace::BriskScaleSpace(int _octaves) { if (_octaves == 0) layers_ = 1; else layers_ = 2 * _octaves; } BriskScaleSpace::~BriskScaleSpace() { } // construct the image pyramids void BriskScaleSpace::constructPyramid(const cv::Mat& image) { // set correct size: pyramid_.clear(); // fill the pyramid: pyramid_.push_back(BriskLayer(image.clone())); if (layers_ > 1) { pyramid_.push_back(BriskLayer(pyramid_.back(), BriskLayer::CommonParams::TWOTHIRDSAMPLE)); } const int octaves2 = layers_; for (uchar i = 2; i < octaves2; i += 2) { pyramid_.push_back(BriskLayer(pyramid_[i - 2], BriskLayer::CommonParams::HALFSAMPLE)); pyramid_.push_back(BriskLayer(pyramid_[i - 1], BriskLayer::CommonParams::HALFSAMPLE)); } } void BriskScaleSpace::getKeypoints(const int threshold_, std::vector& keypoints) { // make sure keypoints is empty keypoints.resize(0); keypoints.reserve(2000); // assign thresholds int safeThreshold_ = (int)(threshold_ * safetyFactor_); std::vector > agastPoints; agastPoints.resize(layers_); // go through the octaves and intra layers and calculate fast corner scores: for (int i = 0; i < layers_; i++) { // call OAST16_9 without nms BriskLayer& l = pyramid_[i]; l.getAgastPoints(safeThreshold_, agastPoints[i]); } if (layers_ == 1) { // just do a simple 2d subpixel refinement... const size_t num = agastPoints[0].size(); for (size_t n = 0; n < num; n++) { const cv::Point2f& point = agastPoints.at(0)[n].pt; // first check if it is a maximum: if (!isMax2D(0, (int)point.x, (int)point.y)) continue; // let's do the subpixel and float scale refinement: BriskLayer& l = pyramid_[0]; int s_0_0 = l.getAgastScore(point.x - 1, point.y - 1, 1); int s_1_0 = l.getAgastScore(point.x, point.y - 1, 1); int s_2_0 = l.getAgastScore(point.x + 1, point.y - 1, 1); int s_2_1 = l.getAgastScore(point.x + 1, point.y, 1); int s_1_1 = l.getAgastScore(point.x, point.y, 1); int s_0_1 = l.getAgastScore(point.x - 1, point.y, 1); int s_0_2 = l.getAgastScore(point.x - 1, point.y + 1, 1); int s_1_2 = l.getAgastScore(point.x, point.y + 1, 1); int s_2_2 = l.getAgastScore(point.x + 1, point.y + 1, 1); float delta_x, delta_y; float max = subpixel2D(s_0_0, s_0_1, s_0_2, s_1_0, s_1_1, s_1_2, s_2_0, s_2_1, s_2_2, delta_x, delta_y); // store: keypoints.push_back(cv::KeyPoint(float(point.x) + delta_x, float(point.y) + delta_y, basicSize_, -1, max, 0)); } return; } float x, y, scale, score; for (int i = 0; i < layers_; i++) { BriskLayer& l = pyramid_[i]; const size_t num = agastPoints[i].size(); if (i == layers_ - 1) { for (size_t n = 0; n < num; n++) { const cv::Point2f& point = agastPoints.at(i)[n].pt; // consider only 2D maxima... if (!isMax2D(i, (int)point.x, (int)point.y)) continue; bool ismax; float dx, dy; getScoreMaxBelow(i, (int)point.x, (int)point.y, l.getAgastScore(point.x, point.y, safeThreshold_), ismax, dx, dy); if (!ismax) continue; // get the patch on this layer: int s_0_0 = l.getAgastScore(point.x - 1, point.y - 1, 1); int s_1_0 = l.getAgastScore(point.x, point.y - 1, 1); int s_2_0 = l.getAgastScore(point.x + 1, point.y - 1, 1); int s_2_1 = l.getAgastScore(point.x + 1, point.y, 1); int s_1_1 = l.getAgastScore(point.x, point.y, 1); int s_0_1 = l.getAgastScore(point.x - 1, point.y, 1); int s_0_2 = l.getAgastScore(point.x - 1, point.y + 1, 1); int s_1_2 = l.getAgastScore(point.x, point.y + 1, 1); int s_2_2 = l.getAgastScore(point.x + 1, point.y + 1, 1); float delta_x, delta_y; float max = subpixel2D(s_0_0, s_0_1, s_0_2, s_1_0, s_1_1, s_1_2, s_2_0, s_2_1, s_2_2, delta_x, delta_y); // store: keypoints.push_back( cv::KeyPoint((float(point.x) + delta_x) * l.scale() + l.offset(), (float(point.y) + delta_y) * l.scale() + l.offset(), basicSize_ * l.scale(), -1, max, i)); } } else { // not the last layer: for (size_t n = 0; n < num; n++) { const cv::Point2f& point = agastPoints.at(i)[n].pt; // first check if it is a maximum: if (!isMax2D(i, (int)point.x, (int)point.y)) continue; // let's do the subpixel and float scale refinement: bool ismax=false; score = refine3D(i, (int)point.x, (int)point.y, x, y, scale, ismax); if (!ismax) { continue; } // finally store the detected keypoint: if (score > float(threshold_)) { keypoints.push_back(cv::KeyPoint(x, y, basicSize_ * scale, -1, score, i)); } } } } } // interpolated score access with recalculation when needed: inline int BriskScaleSpace::getScoreAbove(const int layer, const int x_layer, const int y_layer) const { assert(layer delta; // put together a list of 2d-offsets to where the maximum is also reached if (center == s_1_1) { delta.push_back(-1); delta.push_back(-1); } if (center == s0_1) { delta.push_back(0); delta.push_back(-1); } if (center == s1_1) { delta.push_back(1); delta.push_back(-1); } if (center == s_10) { delta.push_back(-1); delta.push_back(0); } if (center == s10) { delta.push_back(1); delta.push_back(0); } if (center == s_11) { delta.push_back(-1); delta.push_back(1); } if (center == s01) { delta.push_back(0); delta.push_back(1); } if (center == s11) { delta.push_back(1); delta.push_back(1); } const unsigned int deltasize = (unsigned int)delta.size(); if (deltasize != 0) { // in this case, we have to analyze the situation more carefully: // the values are gaussian blurred and then we really decide data = scores.data + y_layer * scorescols + x_layer; int smoothedcenter = 4 * center + 2 * (s_10 + s10 + s0_1 + s01) + s_1_1 + s1_1 + s_11 + s11; for (unsigned int i = 0; i < deltasize; i += 2) { data = scores.data + (y_layer - 1 + delta[i + 1]) * scorescols + x_layer + delta[i] - 1; int othercenter = *data; data++; othercenter += 2 * (*data); data++; othercenter += *data; data += scorescols; othercenter += 2 * (*data); data--; othercenter += 4 * (*data); data--; othercenter += 2 * (*data); data += scorescols; othercenter += *data; data++; othercenter += 2 * (*data); data++; othercenter += *data; if (othercenter > smoothedcenter) return false; } } return true; } // 3D maximum refinement centered around (x_layer,y_layer) inline float BriskScaleSpace::refine3D(const int layer, const int x_layer, const int y_layer, float& x, float& y, float& scale, bool& ismax) const { ismax = true; const BriskLayer& thisLayer = pyramid_[layer]; const int center = thisLayer.getAgastScore(x_layer, y_layer, 1); // check and get above maximum: float delta_x_above = 0, delta_y_above = 0; float max_above = getScoreMaxAbove(layer, x_layer, y_layer, center, ismax, delta_x_above, delta_y_above); if (!ismax) return 0.0f; float max; // to be returned if (layer % 2 == 0) { // on octave // treat the patch below: float delta_x_below, delta_y_below; float max_below_float; int max_below = 0; if (layer == 0) { // guess the lower intra octave... const BriskLayer& l = pyramid_[0]; int s_0_0 = l.getAgastScore_5_8(x_layer - 1, y_layer - 1, 1); max_below = s_0_0; int s_1_0 = l.getAgastScore_5_8(x_layer, y_layer - 1, 1); max_below = std::max(s_1_0, max_below); int s_2_0 = l.getAgastScore_5_8(x_layer + 1, y_layer - 1, 1); max_below = std::max(s_2_0, max_below); int s_2_1 = l.getAgastScore_5_8(x_layer + 1, y_layer, 1); max_below = std::max(s_2_1, max_below); int s_1_1 = l.getAgastScore_5_8(x_layer, y_layer, 1); max_below = std::max(s_1_1, max_below); int s_0_1 = l.getAgastScore_5_8(x_layer - 1, y_layer, 1); max_below = std::max(s_0_1, max_below); int s_0_2 = l.getAgastScore_5_8(x_layer - 1, y_layer + 1, 1); max_below = std::max(s_0_2, max_below); int s_1_2 = l.getAgastScore_5_8(x_layer, y_layer + 1, 1); max_below = std::max(s_1_2, max_below); int s_2_2 = l.getAgastScore_5_8(x_layer + 1, y_layer + 1, 1); max_below = std::max(s_2_2, max_below); max_below_float = subpixel2D(s_0_0, s_0_1, s_0_2, s_1_0, s_1_1, s_1_2, s_2_0, s_2_1, s_2_2, delta_x_below, delta_y_below); max_below_float = (float)max_below; } else { max_below_float = getScoreMaxBelow(layer, x_layer, y_layer, center, ismax, delta_x_below, delta_y_below); if (!ismax) return 0; } // get the patch on this layer: int s_0_0 = thisLayer.getAgastScore(x_layer - 1, y_layer - 1, 1); int s_1_0 = thisLayer.getAgastScore(x_layer, y_layer - 1, 1); int s_2_0 = thisLayer.getAgastScore(x_layer + 1, y_layer - 1, 1); int s_2_1 = thisLayer.getAgastScore(x_layer + 1, y_layer, 1); int s_1_1 = thisLayer.getAgastScore(x_layer, y_layer, 1); int s_0_1 = thisLayer.getAgastScore(x_layer - 1, y_layer, 1); int s_0_2 = thisLayer.getAgastScore(x_layer - 1, y_layer + 1, 1); int s_1_2 = thisLayer.getAgastScore(x_layer, y_layer + 1, 1); int s_2_2 = thisLayer.getAgastScore(x_layer + 1, y_layer + 1, 1); float delta_x_layer, delta_y_layer; float max_layer = subpixel2D(s_0_0, s_0_1, s_0_2, s_1_0, s_1_1, s_1_2, s_2_0, s_2_1, s_2_2, delta_x_layer, delta_y_layer); // calculate the relative scale (1D maximum): if (layer == 0) { scale = refine1D_2(max_below_float, std::max(float(center), max_layer), max_above, max); } else scale = refine1D(max_below_float, std::max(float(center), max_layer), max_above, max); if (scale > 1.0) { // interpolate the position: const float r0 = (1.5f - scale) / .5f; const float r1 = 1.0f - r0; x = (r0 * delta_x_layer + r1 * delta_x_above + float(x_layer)) * thisLayer.scale() + thisLayer.offset(); y = (r0 * delta_y_layer + r1 * delta_y_above + float(y_layer)) * thisLayer.scale() + thisLayer.offset(); } else { if (layer == 0) { // interpolate the position: const float r0 = (scale - 0.5f) / 0.5f; const float r_1 = 1.0f - r0; x = r0 * delta_x_layer + r_1 * delta_x_below + float(x_layer); y = r0 * delta_y_layer + r_1 * delta_y_below + float(y_layer); } else { // interpolate the position: const float r0 = (scale - 0.75f) / 0.25f; const float r_1 = 1.0f - r0; x = (r0 * delta_x_layer + r_1 * delta_x_below + float(x_layer)) * thisLayer.scale() + thisLayer.offset(); y = (r0 * delta_y_layer + r_1 * delta_y_below + float(y_layer)) * thisLayer.scale() + thisLayer.offset(); } } } else { // on intra // check the patch below: float delta_x_below, delta_y_below; float max_below = getScoreMaxBelow(layer, x_layer, y_layer, center, ismax, delta_x_below, delta_y_below); if (!ismax) return 0.0f; // get the patch on this layer: int s_0_0 = thisLayer.getAgastScore(x_layer - 1, y_layer - 1, 1); int s_1_0 = thisLayer.getAgastScore(x_layer, y_layer - 1, 1); int s_2_0 = thisLayer.getAgastScore(x_layer + 1, y_layer - 1, 1); int s_2_1 = thisLayer.getAgastScore(x_layer + 1, y_layer, 1); int s_1_1 = thisLayer.getAgastScore(x_layer, y_layer, 1); int s_0_1 = thisLayer.getAgastScore(x_layer - 1, y_layer, 1); int s_0_2 = thisLayer.getAgastScore(x_layer - 1, y_layer + 1, 1); int s_1_2 = thisLayer.getAgastScore(x_layer, y_layer + 1, 1); int s_2_2 = thisLayer.getAgastScore(x_layer + 1, y_layer + 1, 1); float delta_x_layer, delta_y_layer; float max_layer = subpixel2D(s_0_0, s_0_1, s_0_2, s_1_0, s_1_1, s_1_2, s_2_0, s_2_1, s_2_2, delta_x_layer, delta_y_layer); // calculate the relative scale (1D maximum): scale = refine1D_1(max_below, std::max(float(center), max_layer), max_above, max); if (scale > 1.0) { // interpolate the position: const float r0 = 4.0f - scale * 3.0f; const float r1 = 1.0f - r0; x = (r0 * delta_x_layer + r1 * delta_x_above + float(x_layer)) * thisLayer.scale() + thisLayer.offset(); y = (r0 * delta_y_layer + r1 * delta_y_above + float(y_layer)) * thisLayer.scale() + thisLayer.offset(); } else { // interpolate the position: const float r0 = scale * 3.0f - 2.0f; const float r_1 = 1.0f - r0; x = (r0 * delta_x_layer + r_1 * delta_x_below + float(x_layer)) * thisLayer.scale() + thisLayer.offset(); y = (r0 * delta_y_layer + r_1 * delta_y_below + float(y_layer)) * thisLayer.scale() + thisLayer.offset(); } } // calculate the absolute scale: scale *= thisLayer.scale(); // that's it, return the refined maximum: return max; } // return the maximum of score patches above or below inline float BriskScaleSpace::getScoreMaxAbove(const int layer, const int x_layer, const int y_layer, const int threshold, bool& ismax, float& dx, float& dy) const { ismax = false; // relevant floating point coordinates float x_1; float x1; float y_1; float y1; // the layer above assert(layer+1 threshold) return 0; for (int x = (int)x_1 + 1; x <= int(x1); x++) { tmp_max = (float)layerAbove.getAgastScore(float(x), y_1, 1); if (tmp_max > threshold) return 0; if (tmp_max > maxval) { maxval = tmp_max; max_x = x; } } tmp_max = (float)layerAbove.getAgastScore(x1, y_1, 1); if (tmp_max > threshold) return 0; if (tmp_max > maxval) { maxval = tmp_max; max_x = int(x1); } // middle rows for (int y = (int)y_1 + 1; y <= int(y1); y++) { tmp_max = (float)layerAbove.getAgastScore(x_1, float(y), 1); if (tmp_max > threshold) return 0; if (tmp_max > maxval) { maxval = tmp_max; max_x = int(x_1 + 1); max_y = y; } for (int x = (int)x_1 + 1; x <= int(x1); x++) { tmp_max = (float)layerAbove.getAgastScore(x, y, 1); if (tmp_max > threshold) return 0; if (tmp_max > maxval) { maxval = tmp_max; max_x = x; max_y = y; } } tmp_max = (float)layerAbove.getAgastScore(x1, float(y), 1); if (tmp_max > threshold) return 0; if (tmp_max > maxval) { maxval = tmp_max; max_x = int(x1); max_y = y; } } // bottom row tmp_max = (float)layerAbove.getAgastScore(x_1, y1, 1); if (tmp_max > maxval) { maxval = tmp_max; max_x = int(x_1 + 1); max_y = int(y1); } for (int x = (int)x_1 + 1; x <= int(x1); x++) { tmp_max = (float)layerAbove.getAgastScore(float(x), y1, 1); if (tmp_max > maxval) { maxval = tmp_max; max_x = x; max_y = int(y1); } } tmp_max = (float)layerAbove.getAgastScore(x1, y1, 1); if (tmp_max > maxval) { maxval = tmp_max; max_x = int(x1); max_y = int(y1); } //find dx/dy: int s_0_0 = layerAbove.getAgastScore(max_x - 1, max_y - 1, 1); int s_1_0 = layerAbove.getAgastScore(max_x, max_y - 1, 1); int s_2_0 = layerAbove.getAgastScore(max_x + 1, max_y - 1, 1); int s_2_1 = layerAbove.getAgastScore(max_x + 1, max_y, 1); int s_1_1 = layerAbove.getAgastScore(max_x, max_y, 1); int s_0_1 = layerAbove.getAgastScore(max_x - 1, max_y, 1); int s_0_2 = layerAbove.getAgastScore(max_x - 1, max_y + 1, 1); int s_1_2 = layerAbove.getAgastScore(max_x, max_y + 1, 1); int s_2_2 = layerAbove.getAgastScore(max_x + 1, max_y + 1, 1); float dx_1, dy_1; float refined_max = subpixel2D(s_0_0, s_0_1, s_0_2, s_1_0, s_1_1, s_1_2, s_2_0, s_2_1, s_2_2, dx_1, dy_1); // calculate dx/dy in above coordinates float real_x = float(max_x) + dx_1; float real_y = float(max_y) + dy_1; bool returnrefined = true; if (layer % 2 == 0) { dx = (real_x * 6.0f + 1.0f) / 4.0f - float(x_layer); dy = (real_y * 6.0f + 1.0f) / 4.0f - float(y_layer); } else { dx = (real_x * 8.0f + 1.0f) / 6.0f - float(x_layer); dy = (real_y * 8.0f + 1.0f) / 6.0f - float(y_layer); } // saturate if (dx > 1.0f) { dx = 1.0f; returnrefined = false; } if (dx < -1.0f) { dx = -1.0f; returnrefined = false; } if (dy > 1.0f) { dy = 1.0f; returnrefined = false; } if (dy < -1.0f) { dy = -1.0f; returnrefined = false; } // done and ok. ismax = true; if (returnrefined) { return std::max(refined_max, maxval); } return maxval; } inline float BriskScaleSpace::getScoreMaxBelow(const int layer, const int x_layer, const int y_layer, const int threshold, bool& ismax, float& dx, float& dy) const { ismax = false; // relevant floating point coordinates float x_1; float x1; float y_1; float y1; if (layer % 2 == 0) { // octave x_1 = float(8 * (x_layer) + 1 - 4) / 6.0f; x1 = float(8 * (x_layer) + 1 + 4) / 6.0f; y_1 = float(8 * (y_layer) + 1 - 4) / 6.0f; y1 = float(8 * (y_layer) + 1 + 4) / 6.0f; } else { x_1 = float(6 * (x_layer) + 1 - 3) / 4.0f; x1 = float(6 * (x_layer) + 1 + 3) / 4.0f; y_1 = float(6 * (y_layer) + 1 - 3) / 4.0f; y1 = float(6 * (y_layer) + 1 + 3) / 4.0f; } // the layer below assert(layer>0); const BriskLayer& layerBelow = pyramid_[layer - 1]; // check the first row int max_x = (int)x_1 + 1; int max_y = (int)y_1 + 1; float tmp_max; float max = (float)layerBelow.getAgastScore(x_1, y_1, 1); if (max > threshold) return 0; for (int x = (int)x_1 + 1; x <= int(x1); x++) { tmp_max = (float)layerBelow.getAgastScore(float(x), y_1, 1); if (tmp_max > threshold) return 0; if (tmp_max > max) { max = tmp_max; max_x = x; } } tmp_max = (float)layerBelow.getAgastScore(x1, y_1, 1); if (tmp_max > threshold) return 0; if (tmp_max > max) { max = tmp_max; max_x = int(x1); } // middle rows for (int y = (int)y_1 + 1; y <= int(y1); y++) { tmp_max = (float)layerBelow.getAgastScore(x_1, float(y), 1); if (tmp_max > threshold) return 0; if (tmp_max > max) { max = tmp_max; max_x = int(x_1 + 1); max_y = y; } for (int x = (int)x_1 + 1; x <= int(x1); x++) { tmp_max = (float)layerBelow.getAgastScore(x, y, 1); if (tmp_max > threshold) return 0; if (tmp_max == max) { const int t1 = 2 * (layerBelow.getAgastScore(x - 1, y, 1) + layerBelow.getAgastScore(x + 1, y, 1) + layerBelow.getAgastScore(x, y + 1, 1) + layerBelow.getAgastScore(x, y - 1, 1)) + (layerBelow.getAgastScore(x + 1, y + 1, 1) + layerBelow.getAgastScore(x - 1, y + 1, 1) + layerBelow.getAgastScore(x + 1, y - 1, 1) + layerBelow.getAgastScore(x - 1, y - 1, 1)); const int t2 = 2 * (layerBelow.getAgastScore(max_x - 1, max_y, 1) + layerBelow.getAgastScore(max_x + 1, max_y, 1) + layerBelow.getAgastScore(max_x, max_y + 1, 1) + layerBelow.getAgastScore(max_x, max_y - 1, 1)) + (layerBelow.getAgastScore(max_x + 1, max_y + 1, 1) + layerBelow.getAgastScore(max_x - 1, max_y + 1, 1) + layerBelow.getAgastScore(max_x + 1, max_y - 1, 1) + layerBelow.getAgastScore(max_x - 1, max_y - 1, 1)); if (t1 > t2) { max_x = x; max_y = y; } } if (tmp_max > max) { max = tmp_max; max_x = x; max_y = y; } } tmp_max = (float)layerBelow.getAgastScore(x1, float(y), 1); if (tmp_max > threshold) return 0; if (tmp_max > max) { max = tmp_max; max_x = int(x1); max_y = y; } } // bottom row tmp_max = (float)layerBelow.getAgastScore(x_1, y1, 1); if (tmp_max > max) { max = tmp_max; max_x = int(x_1 + 1); max_y = int(y1); } for (int x = (int)x_1 + 1; x <= int(x1); x++) { tmp_max = (float)layerBelow.getAgastScore(float(x), y1, 1); if (tmp_max > max) { max = tmp_max; max_x = x; max_y = int(y1); } } tmp_max = (float)layerBelow.getAgastScore(x1, y1, 1); if (tmp_max > max) { max = tmp_max; max_x = int(x1); max_y = int(y1); } //find dx/dy: int s_0_0 = layerBelow.getAgastScore(max_x - 1, max_y - 1, 1); int s_1_0 = layerBelow.getAgastScore(max_x, max_y - 1, 1); int s_2_0 = layerBelow.getAgastScore(max_x + 1, max_y - 1, 1); int s_2_1 = layerBelow.getAgastScore(max_x + 1, max_y, 1); int s_1_1 = layerBelow.getAgastScore(max_x, max_y, 1); int s_0_1 = layerBelow.getAgastScore(max_x - 1, max_y, 1); int s_0_2 = layerBelow.getAgastScore(max_x - 1, max_y + 1, 1); int s_1_2 = layerBelow.getAgastScore(max_x, max_y + 1, 1); int s_2_2 = layerBelow.getAgastScore(max_x + 1, max_y + 1, 1); float dx_1, dy_1; float refined_max = subpixel2D(s_0_0, s_0_1, s_0_2, s_1_0, s_1_1, s_1_2, s_2_0, s_2_1, s_2_2, dx_1, dy_1); // calculate dx/dy in above coordinates float real_x = float(max_x) + dx_1; float real_y = float(max_y) + dy_1; bool returnrefined = true; if (layer % 2 == 0) { dx = (float)((real_x * 6.0 + 1.0) / 8.0) - float(x_layer); dy = (float)((real_y * 6.0 + 1.0) / 8.0) - float(y_layer); } else { dx = (float)((real_x * 4.0 - 1.0) / 6.0) - float(x_layer); dy = (float)((real_y * 4.0 - 1.0) / 6.0) - float(y_layer); } // saturate if (dx > 1.0) { dx = 1.0f; returnrefined = false; } if (dx < -1.0f) { dx = -1.0f; returnrefined = false; } if (dy > 1.0f) { dy = 1.0f; returnrefined = false; } if (dy < -1.0f) { dy = -1.0f; returnrefined = false; } // done and ok. ismax = true; if (returnrefined) { return std::max(refined_max, max); } return max; } inline float BriskScaleSpace::refine1D(const float s_05, const float s0, const float s05, float& max) const { int i_05 = int(1024.0 * s_05 + 0.5); int i0 = int(1024.0 * s0 + 0.5); int i05 = int(1024.0 * s05 + 0.5); // 16.0000 -24.0000 8.0000 // -40.0000 54.0000 -14.0000 // 24.0000 -27.0000 6.0000 int three_a = 16 * i_05 - 24 * i0 + 8 * i05; // second derivative must be negative: if (three_a >= 0) { if (s0 >= s_05 && s0 >= s05) { max = s0; return 1.0f; } if (s_05 >= s0 && s_05 >= s05) { max = s_05; return 0.75f; } if (s05 >= s0 && s05 >= s_05) { max = s05; return 1.5f; } } int three_b = -40 * i_05 + 54 * i0 - 14 * i05; // calculate max location: float ret_val = -float(three_b) / float(2 * three_a); // saturate and return if (ret_val < 0.75) ret_val = 0.75; else if (ret_val > 1.5) ret_val = 1.5; // allow to be slightly off bounds ...? int three_c = +24 * i_05 - 27 * i0 + 6 * i05; max = float(three_c) + float(three_a) * ret_val * ret_val + float(three_b) * ret_val; max /= 3072.0f; return ret_val; } inline float BriskScaleSpace::refine1D_1(const float s_05, const float s0, const float s05, float& max) const { int i_05 = int(1024.0 * s_05 + 0.5); int i0 = int(1024.0 * s0 + 0.5); int i05 = int(1024.0 * s05 + 0.5); // 4.5000 -9.0000 4.5000 //-10.5000 18.0000 -7.5000 // 6.0000 -8.0000 3.0000 int two_a = 9 * i_05 - 18 * i0 + 9 * i05; // second derivative must be negative: if (two_a >= 0) { if (s0 >= s_05 && s0 >= s05) { max = s0; return 1.0f; } if (s_05 >= s0 && s_05 >= s05) { max = s_05; return 0.6666666666666666666666666667f; } if (s05 >= s0 && s05 >= s_05) { max = s05; return 1.3333333333333333333333333333f; } } int two_b = -21 * i_05 + 36 * i0 - 15 * i05; // calculate max location: float ret_val = -float(two_b) / float(2 * two_a); // saturate and return if (ret_val < 0.6666666666666666666666666667f) ret_val = 0.666666666666666666666666667f; else if (ret_val > 1.33333333333333333333333333f) ret_val = 1.333333333333333333333333333f; int two_c = +12 * i_05 - 16 * i0 + 6 * i05; max = float(two_c) + float(two_a) * ret_val * ret_val + float(two_b) * ret_val; max /= 2048.0f; return ret_val; } inline float BriskScaleSpace::refine1D_2(const float s_05, const float s0, const float s05, float& max) const { int i_05 = int(1024.0 * s_05 + 0.5); int i0 = int(1024.0 * s0 + 0.5); int i05 = int(1024.0 * s05 + 0.5); // 18.0000 -30.0000 12.0000 // -45.0000 65.0000 -20.0000 // 27.0000 -30.0000 8.0000 int a = 2 * i_05 - 4 * i0 + 2 * i05; // second derivative must be negative: if (a >= 0) { if (s0 >= s_05 && s0 >= s05) { max = s0; return 1.0f; } if (s_05 >= s0 && s_05 >= s05) { max = s_05; return 0.7f; } if (s05 >= s0 && s05 >= s_05) { max = s05; return 1.5f; } } int b = -5 * i_05 + 8 * i0 - 3 * i05; // calculate max location: float ret_val = -float(b) / float(2 * a); // saturate and return if (ret_val < 0.7f) ret_val = 0.7f; else if (ret_val > 1.5f) ret_val = 1.5f; // allow to be slightly off bounds ...? int c = +3 * i_05 - 3 * i0 + 1 * i05; max = float(c) + float(a) * ret_val * ret_val + float(b) * ret_val; max /= 1024; return ret_val; } inline float BriskScaleSpace::subpixel2D(const int s_0_0, const int s_0_1, const int s_0_2, const int s_1_0, const int s_1_1, const int s_1_2, const int s_2_0, const int s_2_1, const int s_2_2, float& delta_x, float& delta_y) const { // the coefficients of the 2d quadratic function least-squares fit: int tmp1 = s_0_0 + s_0_2 - 2 * s_1_1 + s_2_0 + s_2_2; int coeff1 = 3 * (tmp1 + s_0_1 - ((s_1_0 + s_1_2) << 1) + s_2_1); int coeff2 = 3 * (tmp1 - ((s_0_1 + s_2_1) << 1) + s_1_0 + s_1_2); int tmp2 = s_0_2 - s_2_0; int tmp3 = (s_0_0 + tmp2 - s_2_2); int tmp4 = tmp3 - 2 * tmp2; int coeff3 = -3 * (tmp3 + s_0_1 - s_2_1); int coeff4 = -3 * (tmp4 + s_1_0 - s_1_2); int coeff5 = (s_0_0 - s_0_2 - s_2_0 + s_2_2) << 2; int coeff6 = -(s_0_0 + s_0_2 - ((s_1_0 + s_0_1 + s_1_2 + s_2_1) << 1) - 5 * s_1_1 + s_2_0 + s_2_2) << 1; // 2nd derivative test: int H_det = 4 * coeff1 * coeff2 - coeff5 * coeff5; if (H_det == 0) { delta_x = 0.0f; delta_y = 0.0f; return float(coeff6) / 18.0f; } if (!(H_det > 0 && coeff1 < 0)) { // The maximum must be at the one of the 4 patch corners. int tmp_max = coeff3 + coeff4 + coeff5; delta_x = 1.0f; delta_y = 1.0f; int tmp = -coeff3 + coeff4 - coeff5; if (tmp > tmp_max) { tmp_max = tmp; delta_x = -1.0f; delta_y = 1.0f; } tmp = coeff3 - coeff4 - coeff5; if (tmp > tmp_max) { tmp_max = tmp; delta_x = 1.0f; delta_y = -1.0f; } tmp = -coeff3 - coeff4 + coeff5; if (tmp > tmp_max) { tmp_max = tmp; delta_x = -1.0f; delta_y = -1.0f; } return float(tmp_max + coeff1 + coeff2 + coeff6) / 18.0f; } // this is hopefully the normal outcome of the Hessian test delta_x = float(2 * coeff2 * coeff3 - coeff4 * coeff5) / float(-H_det); delta_y = float(2 * coeff1 * coeff4 - coeff3 * coeff5) / float(-H_det); // TODO: this is not correct, but easy, so perform a real boundary maximum search: bool tx = false; bool tx_ = false; bool ty = false; bool ty_ = false; if (delta_x > 1.0) tx = true; else if (delta_x < -1.0) tx_ = true; if (delta_y > 1.0) ty = true; if (delta_y < -1.0) ty_ = true; if (tx || tx_ || ty || ty_) { // get two candidates: float delta_x1 = 0.0f, delta_x2 = 0.0f, delta_y1 = 0.0f, delta_y2 = 0.0f; if (tx) { delta_x1 = 1.0f; delta_y1 = -float(coeff4 + coeff5) / float(2 * coeff2); if (delta_y1 > 1.0f) delta_y1 = 1.0f; else if (delta_y1 < -1.0f) delta_y1 = -1.0f; } else if (tx_) { delta_x1 = -1.0f; delta_y1 = -float(coeff4 - coeff5) / float(2 * coeff2); if (delta_y1 > 1.0f) delta_y1 = 1.0f; else if (delta_y1 < -1.0) delta_y1 = -1.0f; } if (ty) { delta_y2 = 1.0f; delta_x2 = -float(coeff3 + coeff5) / float(2 * coeff1); if (delta_x2 > 1.0f) delta_x2 = 1.0f; else if (delta_x2 < -1.0f) delta_x2 = -1.0f; } else if (ty_) { delta_y2 = -1.0f; delta_x2 = -float(coeff3 - coeff5) / float(2 * coeff1); if (delta_x2 > 1.0f) delta_x2 = 1.0f; else if (delta_x2 < -1.0f) delta_x2 = -1.0f; } // insert both options for evaluation which to pick float max1 = (coeff1 * delta_x1 * delta_x1 + coeff2 * delta_y1 * delta_y1 + coeff3 * delta_x1 + coeff4 * delta_y1 + coeff5 * delta_x1 * delta_y1 + coeff6) / 18.0f; float max2 = (coeff1 * delta_x2 * delta_x2 + coeff2 * delta_y2 * delta_y2 + coeff3 * delta_x2 + coeff4 * delta_y2 + coeff5 * delta_x2 * delta_y2 + coeff6) / 18.0f; if (max1 > max2) { delta_x = delta_x1; delta_y = delta_x1; return max1; } else { delta_x = delta_x2; delta_y = delta_x2; return max2; } } // this is the case of the maximum inside the boundaries: return (coeff1 * delta_x * delta_x + coeff2 * delta_y * delta_y + coeff3 * delta_x + coeff4 * delta_y + coeff5 * delta_x * delta_y + coeff6) / 18.0f; } // construct a layer BriskLayer::BriskLayer(const cv::Mat& img_in, float scale_in, float offset_in) { img_ = img_in; scores_ = cv::Mat_::zeros(img_in.rows, img_in.cols); // attention: this means that the passed image reference must point to persistent memory scale_ = scale_in; offset_ = offset_in; // create an agast detector fast_9_16_ = new FastFeatureDetector2(1, true, FastFeatureDetector::TYPE_9_16); makeOffsets(pixel_5_8_, (int)img_.step, 8); makeOffsets(pixel_9_16_, (int)img_.step, 16); } // derive a layer BriskLayer::BriskLayer(const BriskLayer& layer, int mode) { if (mode == CommonParams::HALFSAMPLE) { img_.create(layer.img().rows / 2, layer.img().cols / 2, CV_8U); halfsample(layer.img(), img_); scale_ = layer.scale() * 2; offset_ = 0.5f * scale_ - 0.5f; } else { img_.create(2 * (layer.img().rows / 3), 2 * (layer.img().cols / 3), CV_8U); twothirdsample(layer.img(), img_); scale_ = layer.scale() * 1.5f; offset_ = 0.5f * scale_ - 0.5f; } scores_ = cv::Mat::zeros(img_.rows, img_.cols, CV_8U); fast_9_16_ = new FastFeatureDetector2(1, false, FastFeatureDetector::TYPE_9_16); makeOffsets(pixel_5_8_, (int)img_.step, 8); makeOffsets(pixel_9_16_, (int)img_.step, 16); } // Fast/Agast // wraps the agast class void BriskLayer::getAgastPoints(int threshold, std::vector& keypoints) { fast_9_16_->set("threshold", threshold); fast_9_16_->detect(img_, keypoints); // also write scores const size_t num = keypoints.size(); for (size_t i = 0; i < num; i++) scores_((int)keypoints[i].pt.y, (int)keypoints[i].pt.x) = saturate_cast(keypoints[i].response); } inline int BriskLayer::getAgastScore(int x, int y, int threshold) const { if (x < 3 || y < 3) return 0; if (x >= img_.cols - 3 || y >= img_.rows - 3) return 0; uchar& score = (uchar&)scores_(y, x); if (score > 2) { return score; } score = (uchar)cornerScore<16>(&img_.at(y, x), pixel_9_16_, threshold - 1); if (score < threshold) score = 0; return score; } inline int BriskLayer::getAgastScore_5_8(int x, int y, int threshold) const { if (x < 2 || y < 2) return 0; if (x >= img_.cols - 2 || y >= img_.rows - 2) return 0; int score = cornerScore<8>(&img_.at(y, x), pixel_5_8_, threshold - 1); if (score < threshold) score = 0; return score; } inline int BriskLayer::getAgastScore(float xf, float yf, int threshold_in, float scale_in) const { if (scale_in <= 1.0f) { // just do an interpolation inside the layer const int x = int(xf); const float rx1 = xf - float(x); const float rx = 1.0f - rx1; const int y = int(yf); const float ry1 = yf - float(y); const float ry = 1.0f - ry1; return (uchar)(rx * ry * getAgastScore(x, y, threshold_in) + rx1 * ry * getAgastScore(x + 1, y, threshold_in) + rx * ry1 * getAgastScore(x, y + 1, threshold_in) + rx1 * ry1 * getAgastScore(x + 1, y + 1, threshold_in)); } else { // this means we overlap area smoothing const float halfscale = scale_in / 2.0f; // get the scores first: for (int x = int(xf - halfscale); x <= int(xf + halfscale + 1.0f); x++) { for (int y = int(yf - halfscale); y <= int(yf + halfscale + 1.0f); y++) { getAgastScore(x, y, threshold_in); } } // get the smoothed value return value(scores_, xf, yf, scale_in); } } // access gray values (smoothed/interpolated) inline int BriskLayer::value(const cv::Mat& mat, float xf, float yf, float scale_in) const { assert(!mat.empty()); // get the position const int x = cvFloor(xf); const int y = cvFloor(yf); const cv::Mat& image = mat; const int& imagecols = image.cols; // get the sigma_half: const float sigma_half = scale_in / 2; const float area = 4.0f * sigma_half * sigma_half; // calculate output: int ret_val; if (sigma_half < 0.5) { //interpolation multipliers: const int r_x = (int)((xf - x) * 1024); const int r_y = (int)((yf - y) * 1024); const int r_x_1 = (1024 - r_x); const int r_y_1 = (1024 - r_y); uchar* ptr = image.data + x + y * imagecols; // just interpolate: ret_val = (r_x_1 * r_y_1 * int(*ptr)); ptr++; ret_val += (r_x * r_y_1 * int(*ptr)); ptr += imagecols; ret_val += (r_x * r_y * int(*ptr)); ptr--; ret_val += (r_x_1 * r_y * int(*ptr)); return 0xFF & ((ret_val + 512) / 1024 / 1024); } // this is the standard case (simple, not speed optimized yet): // scaling: const int scaling = (int)(4194304.0f / area); const int scaling2 = (int)(float(scaling) * area / 1024.0f); // calculate borders const float x_1 = xf - sigma_half; const float x1 = xf + sigma_half; const float y_1 = yf - sigma_half; const float y1 = yf + sigma_half; const int x_left = int(x_1 + 0.5); const int y_top = int(y_1 + 0.5); const int x_right = int(x1 + 0.5); const int y_bottom = int(y1 + 0.5); // overlap area - multiplication factors: const float r_x_1 = float(x_left) - x_1 + 0.5f; const float r_y_1 = float(y_top) - y_1 + 0.5f; const float r_x1 = x1 - float(x_right) + 0.5f; const float r_y1 = y1 - float(y_bottom) + 0.5f; const int dx = x_right - x_left - 1; const int dy = y_bottom - y_top - 1; const int A = (int)((r_x_1 * r_y_1) * scaling); const int B = (int)((r_x1 * r_y_1) * scaling); const int C = (int)((r_x1 * r_y1) * scaling); const int D = (int)((r_x_1 * r_y1) * scaling); const int r_x_1_i = (int)(r_x_1 * scaling); const int r_y_1_i = (int)(r_y_1 * scaling); const int r_x1_i = (int)(r_x1 * scaling); const int r_y1_i = (int)(r_y1 * scaling); // now the calculation: uchar* ptr = image.data + x_left + imagecols * y_top; // first row: ret_val = A * int(*ptr); ptr++; const uchar* end1 = ptr + dx; for (; ptr < end1; ptr++) { ret_val += r_y_1_i * int(*ptr); } ret_val += B * int(*ptr); // middle ones: ptr += imagecols - dx - 1; uchar* end_j = ptr + dy * imagecols; for (; ptr < end_j; ptr += imagecols - dx - 1) { ret_val += r_x_1_i * int(*ptr); ptr++; const uchar* end2 = ptr + dx; for (; ptr < end2; ptr++) { ret_val += int(*ptr) * scaling; } ret_val += r_x1_i * int(*ptr); } // last row: ret_val += D * int(*ptr); ptr++; const uchar* end3 = ptr + dx; for (; ptr < end3; ptr++) { ret_val += r_y1_i * int(*ptr); } ret_val += C * int(*ptr); return 0xFF & ((ret_val + scaling2 / 2) / scaling2 / 1024); } // half sampling inline void BriskLayer::halfsample(const cv::Mat& srcimg, cv::Mat& dstimg) { // make sure the destination image is of the right size: assert(srcimg.cols/2==dstimg.cols); assert(srcimg.rows/2==dstimg.rows); // handle non-SSE case resize(srcimg, dstimg, dstimg.size(), 0, 0, INTER_AREA); } inline void BriskLayer::twothirdsample(const cv::Mat& srcimg, cv::Mat& dstimg) { // make sure the destination image is of the right size: assert((srcimg.cols/3)*2==dstimg.cols); assert((srcimg.rows/3)*2==dstimg.rows); resize(srcimg, dstimg, dstimg.size(), 0, 0, INTER_AREA); } }