/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMATHSHEAR_H #define INCLUDED_IMATHSHEAR_H //---------------------------------------------------- // // Shear6 class template. // //---------------------------------------------------- #include "ImathExc.h" #include "ImathLimits.h" #include "ImathMath.h" #include "ImathVec.h" #include namespace Imath { template class Shear6 { public: //------------------- // Access to elements //------------------- T xy, xz, yz, yx, zx, zy; T & operator [] (int i); const T & operator [] (int i) const; //------------- // Constructors //------------- Shear6 (); // (0 0 0 0 0 0) Shear6 (T XY, T XZ, T YZ); // (XY XZ YZ 0 0 0) Shear6 (const Vec3 &v); // (v.x v.y v.z 0 0 0) template // (v.x v.y v.z 0 0 0) Shear6 (const Vec3 &v); Shear6 (T XY, T XZ, T YZ, // (XY XZ YZ YX ZX ZY) T YX, T ZX, T ZY); //--------------------------------- // Copy constructors and assignment //--------------------------------- Shear6 (const Shear6 &h); template Shear6 (const Shear6 &h); const Shear6 & operator = (const Shear6 &h); template const Shear6 & operator = (const Vec3 &v); //---------------------- // Compatibility with Sb //---------------------- template void setValue (S XY, S XZ, S YZ, S YX, S ZX, S ZY); template void setValue (const Shear6 &h); template void getValue (S &XY, S &XZ, S &YZ, S &YX, S &ZX, S &ZY) const; template void getValue (Shear6 &h) const; T * getValue(); const T * getValue() const; //--------- // Equality //--------- template bool operator == (const Shear6 &h) const; template bool operator != (const Shear6 &h) const; //----------------------------------------------------------------------- // Compare two shears and test if they are "approximately equal": // // equalWithAbsError (h, e) // // Returns true if the coefficients of this and h are the same with // an absolute error of no more than e, i.e., for all i // // abs (this[i] - h[i]) <= e // // equalWithRelError (h, e) // // Returns true if the coefficients of this and h are the same with // a relative error of no more than e, i.e., for all i // // abs (this[i] - h[i]) <= e * abs (this[i]) //----------------------------------------------------------------------- bool equalWithAbsError (const Shear6 &h, T e) const; bool equalWithRelError (const Shear6 &h, T e) const; //------------------------ // Component-wise addition //------------------------ const Shear6 & operator += (const Shear6 &h); Shear6 operator + (const Shear6 &h) const; //--------------------------- // Component-wise subtraction //--------------------------- const Shear6 & operator -= (const Shear6 &h); Shear6 operator - (const Shear6 &h) const; //------------------------------------ // Component-wise multiplication by -1 //------------------------------------ Shear6 operator - () const; const Shear6 & negate (); //------------------------------ // Component-wise multiplication //------------------------------ const Shear6 & operator *= (const Shear6 &h); const Shear6 & operator *= (T a); Shear6 operator * (const Shear6 &h) const; Shear6 operator * (T a) const; //------------------------ // Component-wise division //------------------------ const Shear6 & operator /= (const Shear6 &h); const Shear6 & operator /= (T a); Shear6 operator / (const Shear6 &h) const; Shear6 operator / (T a) const; //---------------------------------------------------------- // Number of dimensions, i.e. number of elements in a Shear6 //---------------------------------------------------------- static unsigned int dimensions() {return 6;} //------------------------------------------------- // Limitations of type T (see also class limits) //------------------------------------------------- static T baseTypeMin() {return limits::min();} static T baseTypeMax() {return limits::max();} static T baseTypeSmallest() {return limits::smallest();} static T baseTypeEpsilon() {return limits::epsilon();} //-------------------------------------------------------------- // Base type -- in templates, which accept a parameter, V, which // could be either a Vec2 or a Shear6, you can refer to T as // V::BaseType //-------------------------------------------------------------- typedef T BaseType; }; //-------------- // Stream output //-------------- template std::ostream & operator << (std::ostream &s, const Shear6 &h); //---------------------------------------------------- // Reverse multiplication: scalar * Shear6 //---------------------------------------------------- template Shear6 operator * (S a, const Shear6 &h); //------------------------- // Typedefs for convenience //------------------------- typedef Vec3 Shear3f; typedef Vec3 Shear3d; typedef Shear6 Shear6f; typedef Shear6 Shear6d; //----------------------- // Implementation of Shear6 //----------------------- template inline T & Shear6::operator [] (int i) { return (&xy)[i]; } template inline const T & Shear6::operator [] (int i) const { return (&xy)[i]; } template inline Shear6::Shear6 () { xy = xz = yz = yx = zx = zy = 0; } template inline Shear6::Shear6 (T XY, T XZ, T YZ) { xy = XY; xz = XZ; yz = YZ; yx = 0; zx = 0; zy = 0; } template inline Shear6::Shear6 (const Vec3 &v) { xy = v.x; xz = v.y; yz = v.z; yx = 0; zx = 0; zy = 0; } template template inline Shear6::Shear6 (const Vec3 &v) { xy = T (v.x); xz = T (v.y); yz = T (v.z); yx = 0; zx = 0; zy = 0; } template inline Shear6::Shear6 (T XY, T XZ, T YZ, T YX, T ZX, T ZY) { xy = XY; xz = XZ; yz = YZ; yx = YX; zx = ZX; zy = ZY; } template inline Shear6::Shear6 (const Shear6 &h) { xy = h.xy; xz = h.xz; yz = h.yz; yx = h.yx; zx = h.zx; zy = h.zy; } template template inline Shear6::Shear6 (const Shear6 &h) { xy = T (h.xy); xz = T (h.xz); yz = T (h.yz); yx = T (h.yx); zx = T (h.zx); zy = T (h.zy); } template inline const Shear6 & Shear6::operator = (const Shear6 &h) { xy = h.xy; xz = h.xz; yz = h.yz; yx = h.yx; zx = h.zx; zy = h.zy; return *this; } template template inline const Shear6 & Shear6::operator = (const Vec3 &v) { xy = T (v.x); xz = T (v.y); yz = T (v.z); yx = 0; zx = 0; zy = 0; return *this; } template template inline void Shear6::setValue (S XY, S XZ, S YZ, S YX, S ZX, S ZY) { xy = T (XY); xz = T (XZ); yz = T (YZ); yx = T (YX); zx = T (ZX); zy = T (ZY); } template template inline void Shear6::setValue (const Shear6 &h) { xy = T (h.xy); xz = T (h.xz); yz = T (h.yz); yx = T (h.yx); zx = T (h.zx); zy = T (h.zy); } template template inline void Shear6::getValue (S &XY, S &XZ, S &YZ, S &YX, S &ZX, S &ZY) const { XY = S (xy); XZ = S (xz); YZ = S (yz); YX = S (yx); ZX = S (zx); ZY = S (zy); } template template inline void Shear6::getValue (Shear6 &h) const { h.xy = S (xy); h.xz = S (xz); h.yz = S (yz); h.yx = S (yx); h.zx = S (zx); h.zy = S (zy); } template inline T * Shear6::getValue() { return (T *) &xy; } template inline const T * Shear6::getValue() const { return (const T *) &xy; } template template inline bool Shear6::operator == (const Shear6 &h) const { return xy == h.xy && xz == h.xz && yz == h.yz && yx == h.yx && zx == h.zx && zy == h.zy; } template template inline bool Shear6::operator != (const Shear6 &h) const { return xy != h.xy || xz != h.xz || yz != h.yz || yx != h.yx || zx != h.zx || zy != h.zy; } template bool Shear6::equalWithAbsError (const Shear6 &h, T e) const { for (int i = 0; i < 6; i++) if (!Imath::equalWithAbsError ((*this)[i], h[i], e)) return false; return true; } template bool Shear6::equalWithRelError (const Shear6 &h, T e) const { for (int i = 0; i < 6; i++) if (!Imath::equalWithRelError ((*this)[i], h[i], e)) return false; return true; } template inline const Shear6 & Shear6::operator += (const Shear6 &h) { xy += h.xy; xz += h.xz; yz += h.yz; yx += h.yx; zx += h.zx; zy += h.zy; return *this; } template inline Shear6 Shear6::operator + (const Shear6 &h) const { return Shear6 (xy + h.xy, xz + h.xz, yz + h.yz, yx + h.yx, zx + h.zx, zy + h.zy); } template inline const Shear6 & Shear6::operator -= (const Shear6 &h) { xy -= h.xy; xz -= h.xz; yz -= h.yz; yx -= h.yx; zx -= h.zx; zy -= h.zy; return *this; } template inline Shear6 Shear6::operator - (const Shear6 &h) const { return Shear6 (xy - h.xy, xz - h.xz, yz - h.yz, yx - h.yx, zx - h.zx, zy - h.zy); } template inline Shear6 Shear6::operator - () const { return Shear6 (-xy, -xz, -yz, -yx, -zx, -zy); } template inline const Shear6 & Shear6::negate () { xy = -xy; xz = -xz; yz = -yz; yx = -yx; zx = -zx; zy = -zy; return *this; } template inline const Shear6 & Shear6::operator *= (const Shear6 &h) { xy *= h.xy; xz *= h.xz; yz *= h.yz; yx *= h.yx; zx *= h.zx; zy *= h.zy; return *this; } template inline const Shear6 & Shear6::operator *= (T a) { xy *= a; xz *= a; yz *= a; yx *= a; zx *= a; zy *= a; return *this; } template inline Shear6 Shear6::operator * (const Shear6 &h) const { return Shear6 (xy * h.xy, xz * h.xz, yz * h.yz, yx * h.yx, zx * h.zx, zy * h.zy); } template inline Shear6 Shear6::operator * (T a) const { return Shear6 (xy * a, xz * a, yz * a, yx * a, zx * a, zy * a); } template inline const Shear6 & Shear6::operator /= (const Shear6 &h) { xy /= h.xy; xz /= h.xz; yz /= h.yz; yx /= h.yx; zx /= h.zx; zy /= h.zy; return *this; } template inline const Shear6 & Shear6::operator /= (T a) { xy /= a; xz /= a; yz /= a; yx /= a; zx /= a; zy /= a; return *this; } template inline Shear6 Shear6::operator / (const Shear6 &h) const { return Shear6 (xy / h.xy, xz / h.xz, yz / h.yz, yx / h.yx, zx / h.zx, zy / h.zy); } template inline Shear6 Shear6::operator / (T a) const { return Shear6 (xy / a, xz / a, yz / a, yx / a, zx / a, zy / a); } //----------------------------- // Stream output implementation //----------------------------- template std::ostream & operator << (std::ostream &s, const Shear6 &h) { return s << '(' << h.xy << ' ' << h.xz << ' ' << h.yz << h.yx << ' ' << h.zx << ' ' << h.zy << ')'; } //----------------------------------------- // Implementation of reverse multiplication //----------------------------------------- template inline Shear6 operator * (S a, const Shear6 &h) { return Shear6 (a * h.xy, a * h.xz, a * h.yz, a * h.yx, a * h.zx, a * h.zy); } } // namespace Imath #endif