/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2008-2013, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and / or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "test_precomp.hpp" using namespace cv; TEST(Viz_viz3d, develop) { cv::Mat cloud = cv::viz::readCloud(get_dragon_ply_file_path()); //cv::viz::Mesh3d mesh = cv::viz::Mesh3d::load(get_dragon_ply_file_path()); //theRNG().fill(mesh.colors, RNG::UNIFORM, 0, 255); cv::viz::Viz3d viz("abc"); viz.setBackgroundColor(cv::viz::Color::mlab()); viz.showWidget("coo", cv::viz::WCoordinateSystem(0.1)); // double c = cos(CV_PI/6); // std::vector pts; // pts.push_back(Vec3d(0, 0.0, -1.0)); // pts.push_back(Vec3d(1, c, -0.5)); // pts.push_back(Vec3d(2, c, 0.5)); // pts.push_back(Vec3d(3, 0.0, 1.0)); // pts.push_back(Vec3d(4, -c, 0.5)); // pts.push_back(Vec3d(5, -c, -0.5)); // viz.showWidget("pl", cv::viz::WPolyLine(Mat(pts), cv::viz::Color::green())); //viz.showWidget("pl", cv::viz::WPolyLine(cloud.colRange(0, 100), cv::viz::Color::green())); //viz.spin(); //cv::Mat colors(cloud.size(), CV_8UC3, cv::Scalar(0, 255, 0)); //viz.showWidget("h", cv::viz::Widget::fromPlyFile("d:/horse-red.ply")); //viz.showWidget("a", cv::viz::WArrow(cv::Point3f(0,0,0), cv::Point3f(1,1,1))); std::vector gt, es; cv::viz::readTrajectory(gt, "d:/Datasets/trajs/gt%05d.xml"); //cv::viz::readTrajectory(es, "d:/Datasets/trajs/es%05d.xml"); gt.resize(20); Affine3d inv = gt[0].inv(); for(size_t i = 0; i < gt.size(); ++i) gt[i] = inv * gt[i]; //viz.showWidget("gt", viz::WTrajectory(gt, viz::WTrajectory::PATH, 1.f, viz::Color::blue()), gt[0].inv()); viz.showWidget("gt", viz::WTrajectory(gt, viz::WTrajectory::BOTH, 0.01f, viz::Color::blue())); //viz.showWidget("tr", viz::WTrajectory(es, viz::WTrajectory::PATH, 1.f, viz::Color::red()), gt[0].inv()); //theRNG().fill(colors, cv::RNG::UNIFORM, 0, 255); //viz.showWidget("c", cv::viz::WCloud(cloud, colors)); //viz.showWidget("c", cv::viz::WCloud(cloud, cv::viz::Color::bluberry())); //viz.showWidget("l", cv::viz::WLine(Point3f(0,0,0), Point3f(1,1,1))); //viz.showWidget("s", cv::viz::WSphere(Point3f(0,0,0), 1)); //viz.showWidget("d", cv::viz::WCircle(Point3f(0,0,0), 1)); viz.spin(); }