/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_TILE_OFFSETS_H #define INCLUDED_IMF_TILE_OFFSETS_H //----------------------------------------------------------------------------- // // class TileOffsets // //----------------------------------------------------------------------------- #include #include #include namespace Imf { class IStream; class OStream; class TileOffsets { public: TileOffsets (LevelMode mode = ONE_LEVEL, int numXLevels = 0, int numYLevels = 0, const int *numXTiles = 0, const int *numYTiles = 0); // -------- // File I/O // -------- void readFrom (IStream &is, bool &complete); Int64 writeTo (OStream &os) const; //----------------------------------------------------------- // Test if the tileOffsets array is empty (all entries are 0) //----------------------------------------------------------- bool isEmpty () const; //----------------------- // Access to the elements //----------------------- Int64 & operator () (int dx, int dy, int lx, int ly); Int64 & operator () (int dx, int dy, int l); const Int64 & operator () (int dx, int dy, int lx, int ly) const; const Int64 & operator () (int dx, int dy, int l) const; private: void findTiles (IStream &is); void reconstructFromFile (IStream &is); bool readTile (IStream &is); bool anyOffsetsAreInvalid () const; bool isValidTile (int dx, int dy, int lx, int ly) const; LevelMode _mode; int _numXLevels; int _numYLevels; std::vector > > _offsets; }; } // namespace Imf #endif