#ifndef GLCAMERA_H_ #define GLCAMERA_H_ #include #include #include #include "image_pool.h" class glcamera { public: glcamera(); ~glcamera(); void init(int width, int height); void step(); void drawMatToGL(int idx, image_pool* pool); void setTextureImage(const cv::Mat& img); private: GLuint createSimpleTexture2D(GLuint _textureid, GLubyte* pixels, int width, int height, int channels); GLuint loadShader(GLenum shaderType, const char* pSource); GLuint createProgram(const char* pVertexSource, const char* pFragmentSource); bool setupGraphics(int w, int h); void renderFrame(); cv::Mat nimg; bool newimage; GLuint textureID; GLuint gProgram; GLuint gvPositionHandle; GLuint gvTexCoordHandle; GLuint gvSamplerHandle; }; #endif