#include "precomp.hpp" /////////////////////////////////////////////////////////////////////////////////////////////// /// widget implementation class temp_viz::Widget::Impl { public: vtkSmartPointer prop; int ref_counter; Impl() : prop(0) {} }; temp_viz::Widget::Widget() : impl_(0) { create(); } temp_viz::Widget::Widget(const Widget &other) : impl_(other.impl_) { if (impl_) CV_XADD(&impl_->ref_counter, 1); } temp_viz::Widget& temp_viz::Widget::operator=(const Widget &other) { if (this != &other) { release(); impl_ = other.impl_; if (impl_) CV_XADD(&impl_->ref_counter, 1); } return *this; } temp_viz::Widget::~Widget() { release(); } void temp_viz::Widget::create() { if (impl_) release(); impl_ = new Impl(); impl_->ref_counter = 1; } void temp_viz::Widget::release() { if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 1) { delete impl_; impl_ = 0; } } /////////////////////////////////////////////////////////////////////////////////////////////// /// widget accessor implementaion vtkSmartPointer temp_viz::WidgetAccessor::getProp(const Widget& widget) { return widget.impl_->prop; } void temp_viz::WidgetAccessor::setProp(Widget& widget, vtkSmartPointer prop) { widget.impl_->prop = prop; } /////////////////////////////////////////////////////////////////////////////////////////////// /// widget3D implementation struct temp_viz::Widget3D::MatrixConverter { static cv::Matx44f convertToMatx(const vtkSmartPointer& vtk_matrix) { cv::Matx44f m; for (int i = 0; i < 4; i++) for (int k = 0; k < 4; k++) m(i, k) = vtk_matrix->GetElement (i, k); return m; } static vtkSmartPointer convertToVtkMatrix (const cv::Matx44f& m) { vtkSmartPointer vtk_matrix = vtkSmartPointer::New (); for (int i = 0; i < 4; i++) for (int k = 0; k < 4; k++) vtk_matrix->SetElement(i, k, m(i, k)); return vtk_matrix; } }; temp_viz::Widget3D::Widget3D(const Widget& other) : Widget(other) { // Check if other's actor is castable to vtkProp3D vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(other)); CV_Assert(actor); } temp_viz::Widget3D& temp_viz::Widget3D::operator =(const Widget &other) { // Check if other's actor is castable to vtkProp3D vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(other)); CV_Assert(actor); Widget::operator=(other); return *this; } void temp_viz::Widget3D::setPose(const Affine3f &pose) { vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this)); CV_Assert(actor); vtkSmartPointer matrix = convertToVtkMatrix(pose.matrix); actor->SetUserMatrix (matrix); actor->Modified (); } void temp_viz::Widget3D::updatePose(const Affine3f &pose) { vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this)); CV_Assert(actor); vtkSmartPointer matrix = actor->GetUserMatrix(); if (!matrix) { setPose(pose); return ; } Matx44f matrix_cv = MatrixConverter::convertToMatx(matrix); Affine3f updated_pose = pose * Affine3f(matrix_cv); matrix = MatrixConverter::convertToVtkMatrix(updated_pose.matrix); actor->SetUserMatrix (matrix); actor->Modified (); } temp_viz::Affine3f temp_viz::Widget3D::getPose() const { vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this)); CV_Assert(actor); vtkSmartPointer matrix = actor->GetUserMatrix(); Matx44f matrix_cv = MatrixConverter::convertToMatx(matrix); return Affine3f(matrix_cv); } void temp_viz::Widget3D::setColor(const Color &color) { // Cast to actor instead of prop3d since prop3d doesn't provide getproperty vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); CV_Assert(actor); Color c = vtkcolor(color); actor->GetMapper ()->ScalarVisibilityOff (); actor->GetProperty ()->SetColor (c.val); actor->GetProperty ()->SetEdgeColor (c.val); actor->GetProperty ()->SetAmbient (0.8); actor->GetProperty ()->SetDiffuse (0.8); actor->GetProperty ()->SetSpecular (0.8); actor->GetProperty ()->SetLighting (0); actor->Modified (); } /////////////////////////////////////////////////////////////////////////////////////////////// /// widget2D implementation temp_viz::Widget2D::Widget2D(const Widget &other) : Widget(other) { // Check if other's actor is castable to vtkActor2D vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(other)); CV_Assert(actor); } temp_viz::Widget2D& temp_viz::Widget2D::operator=(const Widget &other) { // Check if other's actor is castable to vtkActor2D vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(other)); CV_Assert(actor); Widget::operator=(other); return *this; } void temp_viz::Widget2D::setColor(const Color &color) { vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this)); CV_Assert(actor); Color c = vtkcolor(color); actor->GetProperty ()->SetColor (c.val); actor->Modified (); }