#include #include "viz3d_impl.hpp" cv::viz::Viz3d::Viz3d(const String& window_name) : impl_(new VizImpl(window_name)) {} cv::viz::Viz3d::~Viz3d() { delete impl_; } void cv::viz::Viz3d::setBackgroundColor(const Color& color) { impl_->setBackgroundColor(color); } bool cv::viz::Viz3d::addPolygonMesh (const Mesh3d& mesh, const String& id) { return impl_->addPolygonMesh(mesh, Mat(), id); } bool cv::viz::Viz3d::updatePolygonMesh (const Mesh3d& mesh, const String& id) { return impl_->updatePolygonMesh(mesh, Mat(), id); } bool cv::viz::Viz3d::addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id) { return impl_->addPolylineFromPolygonMesh(mesh, id); } bool cv::viz::Viz3d::addPolygon(const Mat& cloud, const Color& color, const String& id) { return impl_->addPolygon(cloud, color, id); } void cv::viz::Viz3d::spin() { impl_->spin(); } void cv::viz::Viz3d::spinOnce (int time, bool force_redraw) { impl_->spinOnce(time, force_redraw); } bool cv::viz::Viz3d::wasStopped() const { return impl_->wasStopped(); } void cv::viz::Viz3d::registerKeyboardCallback(KeyboardCallback callback, void* cookie) { impl_->registerKeyboardCallback(callback, cookie); } void cv::viz::Viz3d::registerMouseCallback(MouseCallback callback, void* cookie) { impl_->registerMouseCallback(callback, cookie); } void cv::viz::Viz3d::showWidget(const String &id, const Widget &widget, const Affine3f &pose) { impl_->showWidget(id, widget, pose); } void cv::viz::Viz3d::removeWidget(const String &id) { impl_->removeWidget(id); } cv::viz::Widget cv::viz::Viz3d::getWidget(const String &id) const { return impl_->getWidget(id); } void cv::viz::Viz3d::setWidgetPose(const String &id, const Affine3f &pose) { impl_->setWidgetPose(id, pose); } void cv::viz::Viz3d::updateWidgetPose(const String &id, const Affine3f &pose) { impl_->updateWidgetPose(id, pose); } cv::Affine3f cv::viz::Viz3d::getWidgetPose(const String &id) const { return impl_->getWidgetPose(id); } void cv::viz::Viz3d::setViewerPose(const Affine3f &pose) { impl_->setViewerPose(pose); } cv::Affine3f cv::viz::Viz3d::getViewerPose() { return impl_->getViewerPose(); }