/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "perf_precomp.hpp" using namespace std; using namespace testing; using namespace perf; ////////////////////////////////////////////////////////////////////// // BlendLinear PERF_TEST_P(Sz_Depth_Cn, BlendLinear, Combine(GPU_TYPICAL_MAT_SIZES, Values(CV_8U, CV_32F), GPU_CHANNELS_1_3_4)) { const cv::Size size = GET_PARAM(0); const int depth = GET_PARAM(1); const int channels = GET_PARAM(2); const int type = CV_MAKE_TYPE(depth, channels); cv::Mat img1(size, type); cv::Mat img2(size, type); declare.in(img1, img2, WARMUP_RNG); const cv::Mat weights1(size, CV_32FC1, cv::Scalar::all(0.5)); const cv::Mat weights2(size, CV_32FC1, cv::Scalar::all(0.5)); if (PERF_RUN_GPU()) { const cv::gpu::GpuMat d_img1(img1); const cv::gpu::GpuMat d_img2(img2); const cv::gpu::GpuMat d_weights1(weights1); const cv::gpu::GpuMat d_weights2(weights2); cv::gpu::GpuMat dst; TEST_CYCLE() cv::gpu::blendLinear(d_img1, d_img2, d_weights1, d_weights2, dst); GPU_SANITY_CHECK(dst); } else { FAIL_NO_CPU(); } }