/* * create_mask.cpp * * Author: * Siddharth Kherada * * This tutorial demonstrates how to make mask image (black and white). * The program takes as input a source image and outputs its corresponding * mask image. */ #include "opencv2/imgproc.hpp" #include "opencv2/imgcodecs.hpp" #include "opencv2/highgui.hpp" #include "opencv2/core.hpp" #include #include using namespace std; using namespace cv; Mat img0, img1, res1, final; Point point; int drag = 0; int numpts = 100; Point* pts = new Point[100]; int var = 0; int flag = 0; int flag1 = 0; int minx,miny,maxx,maxy,lenx,leny; void mouseHandler(int, int, int, int, void*); void mouseHandler(int event, int x, int y, int, void*) { if (event == EVENT_LBUTTONDOWN && !drag) { if(flag1 == 0) { if(var==0) img1 = img0.clone(); point = Point(x, y); circle(img1,point,2,Scalar(0, 0, 255),-1, 8, 0); pts[var] = point; var++; drag = 1; if(var>1) line(img1,pts[var-2], point, Scalar(0, 0, 255), 2, 8, 0); imshow("Source", img1); } } if (event == EVENT_LBUTTONUP && drag) { imshow("Source", img1); drag = 0; } if (event == EVENT_RBUTTONDOWN) { flag1 = 1; img1 = img0.clone(); for(int i = var; i < numpts ; i++) pts[i] = point; if(var!=0) { const Point* pts3[1] = {&pts[0]}; polylines( img1, pts3, &numpts,1, 1, Scalar(0,0,0), 2, 8, 0); } for(int i=0;i\n" "\n" "\tleft mouse button - set a point to create mask shape" "\n" "\tright mouse button - create mask from points\n" "\tmiddle mouse button - reset\n" << endl; } int main(int argc, char **argv) { cv::CommandLineParser parser(argc, argv, "{@input | ../data/lena.jpg | input image}"); help(); string input_image = parser.get("@input"); if (input_image.empty()) { parser.printMessage(); parser.printErrors(); return 0; } Mat src = imread(input_image); minx = INT_MAX; miny = INT_MAX; maxx = INT_MIN; maxy = INT_MIN; img0 = src; res1 = Mat::zeros(img0.size(),CV_8UC1); final = Mat::zeros(img0.size(),CV_8UC3); //////////// source image /////////////////// namedWindow("Source", 1); setMouseCallback("Source", mouseHandler, NULL); imshow("Source", img0); waitKey(0); return 0; }