/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #ifndef __OPENCV_WARPERS_HPP__ #define __OPENCV_WARPERS_HPP__ #include "precomp.hpp" class Warper { public: enum { PLANE, CYLINDRICAL, SPHERICAL }; static cv::Ptr createByCameraFocal(float focal, int type, bool try_gpu = false); virtual ~Warper() {} virtual cv::Point warp(const cv::Mat &src, float focal, const cv::Mat& R, cv::Mat &dst, int interp_mode = cv::INTER_LINEAR, int border_mode = cv::BORDER_REFLECT) = 0; virtual cv::Rect warpRoi(const cv::Size &sz, float focal, const cv::Mat &R) = 0; }; struct ProjectorBase { void setTransformation(const cv::Mat& R); cv::Size size; float focal; float r[9]; float rinv[9]; float scale; }; template class WarperBase : public Warper { public: virtual cv::Point warp(const cv::Mat &src, float focal, const cv::Mat &R, cv::Mat &dst, int interp_mode, int border_mode); virtual cv::Rect warpRoi(const cv::Size &sz, float focal, const cv::Mat &R); protected: // Detects ROI of the destination image. It's correct for any projection. virtual void detectResultRoi(cv::Point &dst_tl, cv::Point &dst_br); // Detects ROI of the destination image by walking over image border. // Correctness for any projection isn't guaranteed. void detectResultRoiByBorder(cv::Point &dst_tl, cv::Point &dst_br); cv::Size src_size_; P projector_; }; struct PlaneProjector : ProjectorBase { void mapForward(float x, float y, float &u, float &v); void mapBackward(float u, float v, float &x, float &y); float plane_dist; }; // Projects image onto z = plane_dist plane class PlaneWarper : public WarperBase { public: PlaneWarper(float plane_dist = 1.f, float scale = 1.f) { projector_.plane_dist = plane_dist; projector_.scale = scale; } protected: void detectResultRoi(cv::Point &dst_tl, cv::Point &dst_br); }; class PlaneWarperGpu : public PlaneWarper { public: PlaneWarperGpu(float plane_dist = 1.f, float scale = 1.f) : PlaneWarper(plane_dist, scale) {} cv::Point warp(const cv::Mat &src, float focal, const cv::Mat &R, cv::Mat &dst, int interp_mode, int border_mode); private: cv::gpu::GpuMat d_xmap_, d_ymap_, d_dst_; }; struct SphericalProjector : ProjectorBase { void mapForward(float x, float y, float &u, float &v); void mapBackward(float u, float v, float &x, float &y); }; // Projects image onto unit sphere with origin at (0, 0, 0). // Poles are located at (0, -1, 0) and (0, 1, 0) points. class SphericalWarper : public WarperBase { public: SphericalWarper(float scale = 300.f) { projector_.scale = scale; } protected: void detectResultRoi(cv::Point &dst_tl, cv::Point &dst_br); }; class SphericalWarperGpu : public SphericalWarper { public: SphericalWarperGpu(float scale = 300.f) : SphericalWarper(scale) {} cv::Point warp(const cv::Mat &src, float focal, const cv::Mat &R, cv::Mat &dst, int interp_mode, int border_mode); private: cv::gpu::GpuMat d_xmap_, d_ymap_, d_dst_; }; struct CylindricalProjector : ProjectorBase { void mapForward(float x, float y, float &u, float &v); void mapBackward(float u, float v, float &x, float &y); }; // Projects image onto x * x + z * z = 1 cylinder class CylindricalWarper : public WarperBase { public: CylindricalWarper(float scale = 300.f) { projector_.scale = scale; } protected: void detectResultRoi(cv::Point &dst_tl, cv::Point &dst_br) { WarperBase::detectResultRoiByBorder(dst_tl, dst_br); } }; class CylindricalWarperGpu : public CylindricalWarper { public: CylindricalWarperGpu(float scale = 300.f) : CylindricalWarper(scale) {} cv::Point warp(const cv::Mat &src, float focal, const cv::Mat &R, cv::Mat &dst, int interp_mode, int border_mode); private: cv::gpu::GpuMat d_xmap_, d_ymap_, d_dst_; }; #include "warpers_inl.hpp" #endif // __OPENCV_WARPERS_HPP__