/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2013, OpenCV Foundation, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" #include "opencv2/photo.hpp" #include "opencv2/imgproc.hpp" #include "hdr_common.hpp" namespace cv { inline void log_(const Mat& src, Mat& dst) { max(src, Scalar::all(1e-4), dst); log(dst, dst); } class TonemapImpl CV_FINAL : public Tonemap { public: TonemapImpl(float _gamma) : name("Tonemap"), gamma(_gamma) { } void process(InputArray _src, OutputArray _dst) CV_OVERRIDE { CV_INSTRUMENT_REGION(); Mat src = _src.getMat(); CV_Assert(!src.empty()); _dst.create(src.size(), CV_32FC3); Mat dst = _dst.getMat(); double min, max; minMaxLoc(src, &min, &max); if(max - min > DBL_EPSILON) { dst = (src - min) / (max - min); } else { src.copyTo(dst); } pow(dst, 1.0f / gamma, dst); } float getGamma() const CV_OVERRIDE { return gamma; } void setGamma(float val) CV_OVERRIDE { gamma = val; } void write(FileStorage& fs) const CV_OVERRIDE { writeFormat(fs); fs << "name" << name << "gamma" << gamma; } void read(const FileNode& fn) CV_OVERRIDE { FileNode n = fn["name"]; CV_Assert(n.isString() && String(n) == name); gamma = fn["gamma"]; } protected: String name; float gamma; }; Ptr createTonemap(float gamma) { return makePtr(gamma); } class TonemapDragoImpl CV_FINAL : public TonemapDrago { public: TonemapDragoImpl(float _gamma, float _saturation, float _bias) : name("TonemapDrago"), gamma(_gamma), saturation(_saturation), bias(_bias) { } void process(InputArray _src, OutputArray _dst) CV_OVERRIDE { CV_INSTRUMENT_REGION(); Mat src = _src.getMat(); CV_Assert(!src.empty()); _dst.create(src.size(), CV_32FC3); Mat img = _dst.getMat(); Ptr linear = createTonemap(1.0f); linear->process(src, img); Mat gray_img; cvtColor(img, gray_img, COLOR_RGB2GRAY); Mat log_img; log_(gray_img, log_img); float mean = expf(static_cast(sum(log_img)[0]) / log_img.total()); gray_img /= mean; log_img.release(); double max; minMaxLoc(gray_img, NULL, &max); CV_Assert(max > 0); Mat map; log(gray_img + 1.0f, map); Mat div; pow(gray_img / static_cast(max), logf(bias) / logf(0.5f), div); log(2.0f + 8.0f * div, div); map = map.mul(1.0f / div); div.release(); mapLuminance(img, img, gray_img, map, saturation); linear->setGamma(gamma); linear->process(img, img); } float getGamma() const CV_OVERRIDE { return gamma; } void setGamma(float val) CV_OVERRIDE { gamma = val; } float getSaturation() const CV_OVERRIDE { return saturation; } void setSaturation(float val) CV_OVERRIDE { saturation = val; } float getBias() const CV_OVERRIDE { return bias; } void setBias(float val) CV_OVERRIDE { bias = val; } void write(FileStorage& fs) const CV_OVERRIDE { writeFormat(fs); fs << "name" << name << "gamma" << gamma << "bias" << bias << "saturation" << saturation; } void read(const FileNode& fn) CV_OVERRIDE { FileNode n = fn["name"]; CV_Assert(n.isString() && String(n) == name); gamma = fn["gamma"]; bias = fn["bias"]; saturation = fn["saturation"]; } protected: String name; float gamma, saturation, bias; }; Ptr createTonemapDrago(float gamma, float saturation, float bias) { return makePtr(gamma, saturation, bias); } class TonemapReinhardImpl CV_FINAL : public TonemapReinhard { public: TonemapReinhardImpl(float _gamma, float _intensity, float _light_adapt, float _color_adapt) : name("TonemapReinhard"), gamma(_gamma), intensity(_intensity), light_adapt(_light_adapt), color_adapt(_color_adapt) { } void process(InputArray _src, OutputArray _dst) CV_OVERRIDE { CV_INSTRUMENT_REGION(); Mat src = _src.getMat(); CV_Assert(!src.empty()); _dst.create(src.size(), CV_32FC3); Mat img = _dst.getMat(); Ptr linear = createTonemap(1.0f); linear->process(src, img); Mat gray_img; cvtColor(img, gray_img, COLOR_RGB2GRAY); Mat log_img; log_(gray_img, log_img); float log_mean = static_cast(sum(log_img)[0] / log_img.total()); double log_min, log_max; minMaxLoc(log_img, &log_min, &log_max); log_img.release(); double key = static_cast((log_max - log_mean) / (log_max - log_min)); float map_key = 0.3f + 0.7f * pow(static_cast(key), 1.4f); intensity = exp(-intensity); Scalar chan_mean = mean(img); float gray_mean = static_cast(mean(gray_img)[0]); std::vector channels(3); split(img, channels); for(int i = 0; i < 3; i++) { float global = color_adapt * static_cast(chan_mean[i]) + (1.0f - color_adapt) * gray_mean; Mat adapt = color_adapt * channels[i] + (1.0f - color_adapt) * gray_img; adapt = light_adapt * adapt + (1.0f - light_adapt) * global; pow(intensity * adapt, map_key, adapt); channels[i] = channels[i].mul(1.0f / (adapt + channels[i])); } gray_img.release(); merge(channels, img); linear->setGamma(gamma); linear->process(img, img); } float getGamma() const CV_OVERRIDE { return gamma; } void setGamma(float val) CV_OVERRIDE { gamma = val; } float getIntensity() const CV_OVERRIDE { return intensity; } void setIntensity(float val) CV_OVERRIDE { intensity = val; } float getLightAdaptation() const CV_OVERRIDE { return light_adapt; } void setLightAdaptation(float val) CV_OVERRIDE { light_adapt = val; } float getColorAdaptation() const CV_OVERRIDE { return color_adapt; } void setColorAdaptation(float val) CV_OVERRIDE { color_adapt = val; } void write(FileStorage& fs) const CV_OVERRIDE { writeFormat(fs); fs << "name" << name << "gamma" << gamma << "intensity" << intensity << "light_adapt" << light_adapt << "color_adapt" << color_adapt; } void read(const FileNode& fn) CV_OVERRIDE { FileNode n = fn["name"]; CV_Assert(n.isString() && String(n) == name); gamma = fn["gamma"]; intensity = fn["intensity"]; light_adapt = fn["light_adapt"]; color_adapt = fn["color_adapt"]; } protected: String name; float gamma, intensity, light_adapt, color_adapt; }; Ptr createTonemapReinhard(float gamma, float contrast, float sigma_color, float sigma_space) { return makePtr(gamma, contrast, sigma_color, sigma_space); } class TonemapMantiukImpl CV_FINAL : public TonemapMantiuk { public: TonemapMantiukImpl(float _gamma, float _scale, float _saturation) : name("TonemapMantiuk"), gamma(_gamma), scale(_scale), saturation(_saturation) { } void process(InputArray _src, OutputArray _dst) CV_OVERRIDE { CV_INSTRUMENT_REGION(); Mat src = _src.getMat(); CV_Assert(!src.empty()); _dst.create(src.size(), CV_32FC3); Mat img = _dst.getMat(); Ptr linear = createTonemap(1.0f); linear->process(src, img); Mat gray_img; cvtColor(img, gray_img, COLOR_RGB2GRAY); Mat log_img; log_(gray_img, log_img); std::vector x_contrast, y_contrast; getContrast(log_img, x_contrast, y_contrast); for(size_t i = 0; i < x_contrast.size(); i++) { mapContrast(x_contrast[i]); mapContrast(y_contrast[i]); } Mat right(src.size(), CV_32F); calculateSum(x_contrast, y_contrast, right); Mat p, r, product, x = log_img; calculateProduct(x, r); r = right - r; r.copyTo(p); const float target_error = 1e-3f; float target_norm = static_cast(right.dot(right)) * powf(target_error, 2.0f); int max_iterations = 100; float rr = static_cast(r.dot(r)); for(int i = 0; i < max_iterations; i++) { calculateProduct(p, product); double dprod = p.dot(product); CV_Assert(fabs(dprod) > 0); float alpha = rr / static_cast(dprod); r -= alpha * product; x += alpha * p; float new_rr = static_cast(r.dot(r)); CV_Assert(fabs(rr) > 0); p = r + (new_rr / rr) * p; rr = new_rr; if(rr < target_norm) { break; } } exp(x, x); mapLuminance(img, img, gray_img, x, saturation); linear = createTonemap(gamma); linear->process(img, img); } float getGamma() const CV_OVERRIDE { return gamma; } void setGamma(float val) CV_OVERRIDE { gamma = val; } float getScale() const CV_OVERRIDE { return scale; } void setScale(float val) CV_OVERRIDE { scale = val; } float getSaturation() const CV_OVERRIDE { return saturation; } void setSaturation(float val) CV_OVERRIDE { saturation = val; } void write(FileStorage& fs) const CV_OVERRIDE { writeFormat(fs); fs << "name" << name << "gamma" << gamma << "scale" << scale << "saturation" << saturation; } void read(const FileNode& fn) CV_OVERRIDE { FileNode n = fn["name"]; CV_Assert(n.isString() && String(n) == name); gamma = fn["gamma"]; scale = fn["scale"]; saturation = fn["saturation"]; } protected: String name; float gamma, scale, saturation; void signedPow(Mat src, float power, Mat& dst) { Mat sign = (src > 0); sign.convertTo(sign, CV_32F, 1.0f/255.0f); sign = sign * 2.0f - 1.0f; pow(abs(src), power, dst); dst = dst.mul(sign); } void mapContrast(Mat& contrast) { const float response_power = 0.4185f; signedPow(contrast, response_power, contrast); contrast *= scale; signedPow(contrast, 1.0f / response_power, contrast); } void getGradient(Mat src, Mat& dst, int pos) { dst = Mat::zeros(src.size(), CV_32F); Mat a, b; Mat grad = src.colRange(1, src.cols) - src.colRange(0, src.cols - 1); grad.copyTo(dst.colRange(pos, src.cols + pos - 1)); if(pos == 1) { src.col(0).copyTo(dst.col(0)); } } void getContrast(Mat src, std::vector& x_contrast, std::vector& y_contrast) { int levels = static_cast(logf(static_cast(min(src.rows, src.cols))) / logf(2.0f)); x_contrast.resize(levels); y_contrast.resize(levels); Mat layer; src.copyTo(layer); for(int i = 0; i < levels; i++) { getGradient(layer, x_contrast[i], 0); getGradient(layer.t(), y_contrast[i], 0); resize(layer, layer, Size(layer.cols / 2, layer.rows / 2), 0, 0, INTER_LINEAR); } } void calculateSum(std::vector& x_contrast, std::vector& y_contrast, Mat& sum) { if (x_contrast.empty()) return; const int last = (int)x_contrast.size() - 1; sum = Mat::zeros(x_contrast[last].size(), CV_32F); for(int i = last; i >= 0; i--) { Mat grad_x, grad_y; getGradient(x_contrast[i], grad_x, 1); getGradient(y_contrast[i], grad_y, 1); resize(sum, sum, x_contrast[i].size(), 0, 0, INTER_LINEAR); sum += grad_x + grad_y.t(); } } void calculateProduct(Mat src, Mat& dst) { std::vector x_contrast, y_contrast; getContrast(src, x_contrast, y_contrast); calculateSum(x_contrast, y_contrast, dst); } }; Ptr createTonemapMantiuk(float gamma, float scale, float saturation) { return makePtr(gamma, scale, saturation); } }